Jump to content
Sign in to follow this  
Noooch

In-game VS Satellite

Recommended Posts

11 hours ago, in2tech said:

Is your job a Map Maker or Geologist?

Far from it😅! But yes, I’ve always had a thing for maps, aerial views, geography and the like. There’s just so much beauty on our planet.

11 hours ago, in2tech said:

ow do you find the locations that are not in the file name when you download them?

In some rare cases the location is in the file name (e.g. Istanbul). Sometimes there are other hints in the file name, e.g. this week’s Italy screenshot was called “ciao”, so I knew it was probably in Italy. Guessing from the vegetation and flat terrain it had to be northern Italy. Then there’s this straight canal next to the meandering river. You can see such things in Earth View without having to zoom in closely. This narrowed it down considerably and I just had to check out 3-4 places.

Sometimes it’s also pure luck, as it was the case with the China screenshot. Those terraces indicated Asia. I picked a hilly area in China at random and to my surprise it looked exactly like in the screenshot. 5 minutes later I found the spot.

And of course sometimes the location has already been found out and posted somewhere, e.g. Edwards AFB this week.

What makes it relatively easy is that in Earth View you have the exact same imagery, so when you “fly” across the spot you’re looking for you usually notice it at once.

  • Like 1

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
12 hours ago, Tuskin38 said:

Is that another water way to the right of the river? The Sim doesn't seem to be rendering it as such.

Yes, it's a canal.

kCFvOm8.pngto3htJf.png


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
23 minutes ago, tweekz said:

Even if some of the houses look a bit "blocky" (need a little more detail, even if it's just random), with all the reconstruction of trees and bushes, fields, roof colors this will be the first sim that is truly useful for VFR training.

I agree. Comparing it to the photo it actually looks rather good for a non-photogrammetry place that hasn't been edited manually. Well, apart from that grass strip that should really be a canal maybe...


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
6 minutes ago, Shack95 said:

Yes, it's a canal.

If you zoom in you can see some distortions and subtle water effects, I think.  So it seems to know it is water.  But I don't see any reflections in the water.  The other water has some tree reflections even with the waves.

I have to say, the first couple times I looked, it didn't register to me as a canal filled with water.

Share this post


Link to post
Share on other sites
2 hours ago, domkle said:

Nice : I drive to the airport several times a year. From the West, the mountains are strikingly beautiful. They are unfortunately hidden in the pic and seem not so good in the Bing pic.

It‘s a lovely speck of land indeed! I really hope they get this right. As I‘ve said before, mesh quality is one of my biggest concerns regarding scenery (though that doesn't seem to be too bad in this particular pic). I know it‘s still in alpha and things could change but so far there doesn‘t seem to be much difference between Bing and MSFS in that regard. The only exception is Sugarloaf Mountain but since that‘s such an iconic rock it might as well be handcrafted. 

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
40 minutes ago, Shack95 said:

 As I‘ve said before, mesh quality is one of my biggest concerns regarding scenery (though that doesn't seem to be too bad in this particular pic) 

Me too


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Share this post


Link to post
Share on other sites

@Shack95 First off I can't wait to fly this sim 🙂 In a few of the Alpha tester's screen shots the whole image almost has a Green tint to them? Is it the Azure, Bing data getting computed wrong, a Alpha testers screen settings, etc... I was gonna post the images, but you do a much better job and they are already posted.

Cavarzere, Italy this page and others

Bucharest, Romania page 27 this Thread, I think!

I am not complaining, just asking a question and getting in on the conversation here! It's still amazing to me you find all these locations, as well as other members here! Great work everyone!

And where did you get the REAL image of the Canal on page 33 ( in case this ends up on another page ), Bing, Google Earth? Off your own computer as I have a feeling you have Terabytes of Earth photo's on storage? It's a joke or course, or is it 🙂


"Coffee, if your not shaking, you need another cup"
Flight Sim Break Discord Channel: https://discord.com/invite/fCV62Ka2QZ

 

Share this post


Link to post
Share on other sites
6 hours ago, in2tech said:

Cavarzere, Italy this page and others

Bucharest, Romania page 27 this Thread, I think!

Italy the Bing image looks greener than the MSFS image, at least to me.  But you are 100% right the Bucharest image is green.  In fact so green that the roads are green.  Maybe the AI misidentified the roads as canals with green water, or grass.  So my guess would be an AI goof.  I would think they would want to cross reference the road data used for routing to the image data. 

There are other mistakes in the Bucharest image.  Like the buildings are not symmetrical down the middle road, the roof colors don't match the satellite image, and there is a big building in the middle of the parking lot.  But it is Alpha, so we expect issues. 

Share this post


Link to post
Share on other sites
11 hours ago, in2tech said:

In a few of the Alpha tester's screen shots the whole image almost has a Green tint to them? Is it the Azure, Bing data getting computed wrong, a Alpha testers screen settings, etc...

I was wondering about that, too. In Cavarzere the source image already has a green tint so I guess their AI (or whatever) for some reason couldn’t correct the colours properly. There are quite a few areas in Bing Maps that have this green tint.

What I find interesting about the Bucharest shot is that here it’s the other way round. Instead of toning down the green tint it was increased. I don’t know enough about the technical side of it to say why.

11 hours ago, in2tech said:

And where did you get the REAL image of the Canal on page 33

I googled it. It’s from https://www.alpenpaesse-wasserscheiden.at/italien/das-alpine-einzugsgebiet-der-adria-excl-po-gebiet-innerer-alpenbogen/brenta-gebiet-flussverlauf/

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
On 3/21/2020 at 4:50 AM, Shack95 said:

I agree. Comparing it to the photo it actually looks rather good for a non-photogrammetry place that hasn't been edited manually. Well, apart from that grass strip that should really be a canal maybe...

In the language of actual scenery development, the canal is missing what we call a "water mask" I suppose. It's a sort of Alpha channel in a land texture that reveals water in the terrain layer underneath.

If Asobo are using the OSM data (as it seems the case in few other locations), then as far as I could see, this area in OSM has the canal vector drawn. 

However, it could be that for "Water masks" they are not using the OSM data.

Or their engine uses techniques different from the actual ones to display inland water surfaces.

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites

The Fiume/Canale Gorzone is in P3D+Vector.

The scattering of trees and the bland autogen  need some work.


Dominique

Simming since 1981 -  4770k@3.7 GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

Share this post


Link to post
Share on other sites
35 minutes ago, Claviateur said:

If Asobo are using the OSM data (as it seems the case in few other locations), then as far as I could see, this area in OSM has the canal vector drawn.

Also the placement of autgen buildings doesn't seem to be based on OSM here. I wonder why there are still some inaccuracies. Maybe their footprint data is older or newer than the imagery. Or they’re using yet another source.


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
2 hours ago, Shack95 said:

Also the placement of autgen buildings doesn't seem to be based on OSM here. I wonder why there are still some inaccuracies. Maybe their footprint data is older or newer than the imagery. Or they’re using yet another source.

Do you mean by inaccuracy the types of autogen rendered at a specific spot or the placement?
 
But I can only guess based on my curiosity in this field and I suppose only, based on my observations that they could have, perhaps, for now at least, a mixed bag of data they work with. They might want to process for the Alpha and render the procedural world so it can be populated and available for testing.

Then let's not forget that the Alpha screenshots come from users specific settings. I do not know if all users set their simulator to have the maximum graphic options or capability. This could explain the inconsistent coverage in a specific area (i.e: some infrastructure are not rendered could be the result of a lower autogen setting on a specific User's setup). 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites
1 hour ago, Claviateur said:

Do you mean by inaccuracy the types of autogen rendered at a specific spot or the placement?

I meant the placement. But yes, as you say, there can be many reasons for this.


i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

Share this post


Link to post
Share on other sites
4 minutes ago, Shack95 said:

I meant the placement. But yes, as you say, there can be many reasons for this.

Yes for sure, the mixed bag of data and the margin of errors in the automatically generated footprints + the purely procedural ones to fill the gaps (Japan style). And at the end, the type of infrastructure placed there or extruded from the footprint using the tags or with random or procedural values.

I believe it's the Beta that tells us for sure, what is the final data we will have in the R1 of MSFS.


________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...