March 27, 20206 yr Salzburg, Austria i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr Naukluft National Park, Namibia i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr Sad Hill, Spain i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr 5 hours ago, adino said: And this one the keys? Sawyer Key FL, USA i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr 5 hours ago, adino said: Anybody figured out which island this is? Union Island, Saint Vincent and the Grenadines i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr 9 minutes ago, adino said: So far everything we have seen of the Caribbean looks rendered isn't? Yes. I think much of the water still needs work. They need to get the colors right, the color shifts, breaking waves, different waves on small lakes versus large bodies of water, shallow water effects, etc. It is funny that the Bing Maps image of the water looks more realistic than the MSFS one. But water effects are hard to get right in video games. Still I hope they are working on it. Sad Hill, Spain This is where The Good, The Bad, and The Ugly filmed. The rings around the circle are fake graves. I tried to find a current picture, but it seems it was restored, so it looks different in various real pictures. https://www.theguardian.com/world/2015/nov/29/clint-eastwood-sad-hill-cemetery-good-bad-ugly https://ossurworld.com/2019/01/07/sad-hill-unearthed-fake-cemetery/ Edited March 27, 20206 yr by GlideBy My brother has Coronavirus, confirmed by testing. On 3/26 he almost didn't survive the night. He had extreme trouble breathing and was given a steroid inhaler. He was very weak, had nausea, and other issues that aren't pleasant. As of this update he is feeling much better, and seems he will be fine. Stay safe out there. (Updated 4/6)
March 27, 20206 yr 27 minutes ago, Shack95 said: Sawyer Key FL, USA Thank you Shack95 this shot looks amazing but they definitely will need to work the water for the islands especially the keys the water color looks too deep to be the keys. I remember somebody discussing this with the StBarths shot as well. Also in some shots I have seen rivers with solid blue waters but not all rivers are solid blue most of them are dark brown due to sediment or contamination, but Im pretty sure they will nail it when ready
March 27, 20206 yr 7 minutes ago, GlideBy said: Yes. I think much of the water still needs work. They need to get the colors right, the color shifts, breaking waves, different waves on small lakes versus large bodies of water, shallow water effects, etc. It is funny that the Bing Maps image of the water looks more realistic than the MSFS one. But water effects are hard to get right in video games. Still I hope they are working on it. that is right and yet again we have seen screenshots with both rivers and sea water with their correct colors so it is a matter of putting more work on it.
March 27, 20206 yr 7 minutes ago, adino said: they definitely will need to work the water for the islands especially the keys the water color looks too deep to be the keys. I remember somebody discussing this with the StBarths shot as well. Also in some shots I have seen rivers with solid blue waters but not all rivers are solid blue most of them are dark brown due to sediment or contamination, but Im pretty sure they will nail it when ready I agree. I‘m sure it can be done. One way would be to keep the ortho underneath in rivers and shallow waters. In the latest Grand Canyon screenshot you can see this. That‘s also how you do it in Ortho4XP. The only problem might be baked in waves. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr 20 minutes ago, adino said: This is what Im looking after and it proofs they can do it so it must be WIP. Ah yes, that‘s what I meant. Forgot about that video. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
March 27, 20206 yr 2 hours ago, Shack95 said: Salzburg, Austria wow, that mesh difference in the background! 😮 Victor Roos
March 27, 20206 yr Salzburg impressed by the seamless (for lack of a better word) insertion of the castle in the very well rendered landscape, less impressed by the mesh for the mountain in the background. Sawyer Key and Union Is. : the coastal waters are not what they should look like. If I look forward to one thing, it is to correct water hues specially in the tropics. FieryCypress174's pic is Rome, of course. Nice view of the Roman Forum and Coliseum. Zuhai shot : love to see that MSobo cares about Asia . Edited March 27, 20206 yr by domkle Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
March 27, 20206 yr I think we are again relying on Alpha screenshots that could be produced with so many graphic settings. So in comparison to the official videos, I personally can see many differences in terms of graphic quality. It could be an illusion and I could be mistaken though... The "Water Class" seems not implemented or not part of the Alpha who knows... The official video (linked in a previous post) shows what looks like Water Class. But maybe that was part of the Ortho/Aerial image faded through a mask with the dynamic water. Or "Water Class" implemented but not globally... Who knows. So I think graphic details from Alpha Screenshots must be taken with a grain of salt considering the variety of graphic settings out there while anything related to the worldwide data will be more visible in the beta for sure. Edited March 27, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
Archived
This topic is now archived and is closed to further replies.