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Aug. 29th : the dash vid

Featured Replies

That video was epic...

  • Replies 41
  • Views 5.1k
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  • Last Reply
50 minutes ago, James Britnell said:

I'm thinking this could be Indianapolis Motor Speedway, the Brickyard.

You're right.

nEpuaDB.jpg

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

1 hour ago, James Britnell said:

A stunning video indeed, I'm thinking this could be Indianapolis Motor Speedway, the Brickyard. Certainly a location one would imagine to have been the subject of much aerial photography over the years,  as well as Aerobatic Displays

It's so awesome that we'll have a sim that lets you identify landmarks like that out of the box 🙂

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Yeah, the scenery in MFS is just spectacularly close to real life.  Just compare this to Shacks pic above:

PpCdJa3.jpg

Edited by Mengy

Again, this is a non-photogrammetry area (the city in the distance has some). 

How in the world they are able to model everything so accurately on top of the ortho, I have no idea. I do know it's probably the most exciting thing I've ever seen in a flight simulator. 

You can see that the speedway itself has the press booth and stands in 3D with their probable heights, that the autogen around it fit perfectly, etc. 

Edited by bonchie

5 minutes ago, bonchie said:

How in the world they are able to model everything so accurately on top of the ortho, I have no idea. I do know it's probably the most exciting thing I've ever seen in a flight simulator. 

Yeah, the tech is super intriguing.  My guess is they are using an AI routine to study the ortho images which in turn creates a very accurate worldwide scenery landclass?  And possibly the AI is even creating custom sized and textured autogen buildings and such based on the ortho images?

However they are doing it the result is amazing.  I mean they could be hand modeling specific areas just for photo and vid capturing to make it seem more capable than it is but I don't think they are.  I think the tech is just really that capable.

15 minutes ago, bonchie said:

Again, this is a non-photogrammetry area (the city in the distance has some). 

In Earth View the whole area that you can see in the video has photogrammetry.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

IOp4sEw.jpg

 

Couldn't it be, that "the reflection" is from the nose outside or dashboard inside.

The aircraft should have the respective angle so that the sun could reflect there and scatter its rays in the canopy (hope you understand my "english")

 

What do you think?

Guenter Steiner
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Betatester for: A2A, LORBY, FSR-Pillow Tester
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Mind-blowing stuff! The rain effects ( weather in general) look soooo good! Unprecedented. The last time I felt that enthusiastic about rain on a windshield was when Flight Unlimited 2 came out.   

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

3 hours ago, guenseli said:

Couldn't it be, that "the reflection" is from the nose outside or dashboard inside.

The aircraft should have the respective angle so that the sun could reflect there and scatter its rays in the canopy (hope you understand my "english")

What do you think?

Pause the video at 6 seconds. What you are seeing is the reflection of the horizon under the clouds. You can see daylight off in the distance under the clouds and that strip of lighter sky is what is moving along the canopy as the plane completes the loop.

Love the buffeting as the pilot pushes her...

So far... This is looking exactly like the flight simulator I was hoping that they would build. Phooey on the naysayers... 😄

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

  • Author

Reflections or transition from the cloud, the first three seconds  are a little weird. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

If we're really picking nits on this one, the rain effect on the canopy looks to me like a fixed effect, not responding to the airflow over the plane as it goes through the loop and then the roll towards the end. I'm not sure you'd actually see individual rain drops sticking to the canopy at these speeds either.

Just a minor nitpick, but I'm hoping the rain effect changes with airspeed, most visible at low speed or taxi, and then thinning out and disappearing at higher speeds.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

  • Author
10 minutes ago, Paraffin said:

If we're really picking nits on this one, the rain effect on the canopy looks to me like a fixed effect, not responding to the airflow over the plane as it goes through the loop and then the roll towards the end. I'm not sure you'd actually see individual rain drops sticking to the canopy at these speeds either.

Just a minor nitpick, but I'm hoping the rain effect changes with airspeed, most visible at low speed or taxi, and then thinning out and disappearing at higher speeds.

I thought of that but I've never in a small aircraft in the rain so I was not sure. Not a minor nitpick.

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

3 hours ago, Paraffin said:

If we're really picking nits on this one, the rain effect on the canopy looks to me like a fixed effect, not responding to the airflow over the plane as it goes through the loop and then the roll towards the end. I'm not sure you'd actually see individual rain drops sticking to the canopy at these speeds either.

Just a minor nitpick, but I'm hoping the rain effect changes with airspeed, most visible at low speed or taxi, and then thinning out and disappearing at higher speeds.

I remember FSW had this feature, raindrops moving according to speed.

Dovetail was very proud of that.

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