October 3, 20196 yr Are there any images of what the pre cache mode looks like? Something closer to what most of us will actually see on our home PCs. Lee Lee H i9 13900KF 64GB Ram 24GB RTX 4090
October 3, 20196 yr 54 minutes ago, Midnight Music said: Are there any images of what the pre cache mode looks like? Something closer to what most of us will actually see on our home PCs. Lee Pre-cached sceneries will just look like the online mode, but they will be limited to the areas you downloaded (pre-cached). The scenery will look different (worst) if you use the offline mode (and don't pre-cache the scenery). 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
October 3, 20196 yr 48 minutes ago, ca_metal said: Pre-cached sceneries will just look like the online mode, but they will be limited to the areas you downloaded (pre-cached). The scenery will look different (worst) if you use the offline mode (and don't pre-cache the scenery). I wonder if we will have an interface, or will we have to edit XML files, to manage cached areas. Specs: I9-13900K, RTX 4090, 32gb Ram |Headsets: HP Reverb
October 3, 20196 yr With the way they are talking about it, I’ll bet there will be an interface or something user friendly
October 3, 20196 yr Author I have the feeling we wont quite get the full effect in pre-cached mode. Somehow it will be moderated down a bit into some sort of balanced form (hopefully). The interface you describe above will probably do that. We'll just have to see. They should show us what that looks like. Lee Lee H i9 13900KF 64GB Ram 24GB RTX 4090
October 3, 20196 yr Guys, please take the time to go listen to the audio interview from the other thread on here. Pre-Cached is a full featured experience. The only one that isn’t as graphically rich is totally offline, where it will use the data they have that’ll be installed with the game initially. They are even advocating keeping pre-cached areas for places you’ll fly a lot. It’s not watered down, it’s just to reduce bandwidth and data usage on your network connection if you have areas you know you always want to have - in full quality. No sacrifices at all. Edited October 3, 20196 yr by irrics
October 3, 20196 yr 46 minutes ago, Midnight Music said: I have the feeling we wont quite get the full effect in pre-cached mode. Somehow it will be moderated down a bit into some sort of balanced form (hopefully). The interface you describe above will probably do that. We'll just have to see. They should show us what that looks like. Lee Well, they clearly stated that pre-cached scenery will be 100% the same as the online. Actualy even when you go online, when loading the scenery, it will be cached on your machine. If you reload the same scenery, it won't download it again, it will just load the files pre-cached on your machine (even if you are online). If you fly the same route everyday, even connected to the internet, you will be flying on pre-cached mode. They don't want to waste their band with people downloading the same data everytime they load a flight. The PRE-CACHED is just a tool for people with really slow connections that want to fly somewhere and will download the area before the flight. From the FSElite article: Quote Pre-Cache Mode A somewhat halfway point between adaptive streaming and offline mode. The Pre-Cache mode will enable you to download arbitrary regions of the world for offline access. This allows you to experience the same level of detail you would have found in an online world, but just in an offline setting. Again, no mention of data size or retention was mentioned. In our hands-on, the Seattle area was completely offline, but had the staggering details of millions of trees, accurate roads and lakes, along with the city represented in full. https://fselite.net/originals/an-overview-of-the-technical-details-for-the-new-microsoft-flight-simulator/ Edited October 3, 20196 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
October 3, 20196 yr Would be good if you can load a flight plan (*.pln) generated by say PFPX and FS2020 will pre-cache the route (taking into account the expected flight levels). Say I want to fly YSSY to RPLL on the weekend, I might like to pre-cache the route a few days in advance. Matthew S
October 3, 20196 yr Author Okay, this is all sounding much better...hopefully. Lee Lee H i9 13900KF 64GB Ram 24GB RTX 4090
October 3, 20196 yr I wonder if the generated 3d buildings will be created on the fly at the user end, or cached on the servers. That is, in the streaming mode, the first time someone flies to an area, the buildings are created and stored for every other visitor to that area. Or do a team of people have to manually visit each site and tweak the auto generated detail (adding bridges and fixing glitches etc) Edited October 3, 20196 yr by smoothchat Specs: Win10, 4790K, nVidia 1080ti, Saitek Yoke+Quadrant+Radio/Switch and AP panels, VRInsight 737 overhead, Virtual Avionics 737 MCP. 3 x 1440*900 main display + 1024*600 VDU display. NLR V3 Motion seat. Oculus DK2 CV1 HTC Vive VR headsets.
October 3, 20196 yr 6 hours ago, smoothchat said: I wonder if the generated 3d buildings will be created on the fly at the user end, or cached on the servers. The data for scenery is streamed but it's rendered locally on your machine so I would expect the buildings to be put together on your end with the required data from the cloud. Someone correct me if I'm wrong.
October 3, 20196 yr 11 hours ago, irrics said: Guys, please take the time to go listen to the audio interview from the other thread on here. Pre-Cached is a full featured experience. The only one that isn’t as graphically rich is totally offline, where it will use the data they have that’ll be installed with the game initially. They are even advocating keeping pre-cached areas for places you’ll fly a lot. It’s not watered down, it’s just to reduce bandwidth and data usage on your network connection if you have areas you know you always want to have - in full quality. No sacrifices at all. What I found cool, was Helisimmer actually thought the non-photogrammy scenery actually looked the most real when they were shown screenshots of the 3 modes. Lol. So I guess all this is up to each individual
October 3, 20196 yr I think the OP is talking about the 3rd, completely offline procedural mode, which seems to be more of a landclass-esque system. The helicopter guy on Novawing24's channel (both were at the event) said he saw a 3 picture, side by side comparison and actually preferred the procedural stuff, so it apparently looks really good. I'm really interested to see it as well. EDIT: Casualcas said it above. Edited October 3, 20196 yr by bonchie
October 3, 20196 yr 2 hours ago, Casualcas said: What I found cool, was Helisimmer actually thought the non-photogrammy scenery actually looked the most real when they were shown screenshots of the 3 modes. Lol. So I guess all this is up to each individual But there are not-photogrammetry parts of the world that would still need an internet connection (pre-cached mode or online mode) to work as intented. All the photoimagery data will be on the cloud, a person using fully offline option won't have photoimagery on the scenery, it will be the default textures all around the globe. Besides the photoimagery, I think there will be more data to improve the scenery comming from the cloud (mesh with better resolution for example?!). But as far as I'm concerned, even those ground textures are better than what we have now on the other sims. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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