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No support for TrackIR !?

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I believe the developer is a member here but has not been active.  I would be shocked if he does not support the new flight simulator.  Again, it will be totally compatible with MSFS on Day 1 of the MSFS release as MSFS is backward compatible with FSX.  It will need a new installer though to identify the new simulator.

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On 12/22/2019 at 4:46 PM, Jim Young said:

MSFS is backward compatible with FSX. 

Is this really true? If you were speaking in general terms, will say. 

Se compability of P3DV4 with P3DV3 or FSX for example.

 

 P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2

2 hours ago, dilore said:

Is this really true? If you were speaking in general terms, will say. 

Se compability of P3DV4 with P3DV3 or FSX for example.

 

This is really true (or at least what the developers have stated).  MSFS will be an update to FSX, not P3D as Microsoft owns FSX but not P3D.

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On 12/22/2019 at 3:46 PM, Jim Young said:

I believe the developer is a member here but has not been active.  I would be shocked if he does not support the new flight simulator.  Again, it will be totally compatible with MSFS on Day 1 of the MSFS release as MSFS is backward compatible with FSX.  It will need a new installer though to identify the new simulator.

 

40 minutes ago, Jim Young said:

This is really true (or at least what the developers have stated).  MSFS will be an update to FSX, not P3D as Microsoft owns FSX but not P3D.

 

Asobo have stated that the new simulator will include the legacy FSX Flight Model allow the users to switch between the new & legacy aerodynamics. I don't think that means everything is backwards compatible with the old simulator.

 

Unless you're both talking about something else here?

Edited by highflyer2020

36 minutes ago, highflyer2020 said:

Unless you're both talking about something else here?

My comments are based on the information from the following link - http://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/?fbclid=IwAR0dYUMkYaBXH04K2Ua8OopuxV5Ru-SHWBewVEzcqfCKBeLpxdy-hHgXxoc.  Read the section, "What About All of My Third Party Aircraft?".  It states, "near complete backward compatibility".

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1 hour ago, Jim Young said:

My comments are based on the information from the following link - http://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/?fbclid=IwAR0dYUMkYaBXH04K2Ua8OopuxV5Ru-SHWBewVEzcqfCKBeLpxdy-hHgXxoc.  Read the section, "What About All of My Third Party Aircraft?".  It states, "near complete backward compatibility".

 

It would be wrong to extrapolate aircraft being backward compatible with everything being backward compatible with the new simulator ergo you can't really say Track IR is compatible with MSFS on day 1.

1 hour ago, highflyer2020 said:

It would be wrong to extrapolate aircraft being backward compatible with everything being backward compatible with the new simulator ergo you can't really say Track IR is compatible with MSFS on day 1.

Something we don't know yet about this FSX aircraft compatibility mode, is what happens with legacy FSX models that depend on software plugins for engine systems and electronics. Those written for FSX will be 32-bit, and the new MSFS is a 64-bit sim.

I remember when XP moved from 32 bit to 64 bit, the aircraft designers had to re-compile their plugins to work in the new version. I suppose it's possible the new MSFS will include some sort of automatic conversion to work in a 64 bit environment, but we don't have any information on that yet.

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1 hour ago, highflyer2020 said:

 

It would be wrong to extrapolate aircraft being backward compatible with everything being backward compatible with the new simulator ergo you can't really say Track IR is compatible with MSFS on day 1.

I agree with you and was wrong to say day 1 as the link does not indicate Day 1.  I put words in the author's mouth.

 

7 minutes ago, Paraffin said:

what happens with legacy FSX models that depend on software plugins for engine systems and electronics. Those written for FSX will be 32-bit, and the new MSFS is a 64-bit sim.

I think they will not be totally compatible as 32 add-ons but I believe the developer's of 64 bit aircraft will try to make them compatible as soon as possible.  I personally do not plan on using 32-bit add-ons in the new sim.  But I can if I want.

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IIRC '2D-panels' will not be supported by MSFS either.

Question to panel experts: do 'popup instruments', e. g. a GPS, count as 2D panels or is a '2D panel' defined as the old 2D cockpit?

It is also questionable in my opinion if FSX addons like FSUIPC, ChasePlane, PlanG or FSFlyingSchool will work on MSFS without modification.

Not to mention FSX scenery, mesh or weather addons.

Edited by dilore

 P3D45, 8700K, RTX3080Ti, 32 GB, HDD 3 + 6 TB, SSD 0.5 TB Warthog HOTAS, Honeycomb Bravo, MFG pedals, Reverb G2

11 hours ago, dilore said:

IIRC '2D-panels' will not be supported by MSFS either.

Question to panel experts: do 'popup instruments', e. g. a GPS, count as 2D panels or is a '2D panel' defined as the old 2D cockpit?

It is also questionable in my opinion if FSX addons like FSUIPC, ChasePlane, PlanG or FSFlyingSchool will work on MSFS without modification.

Not to mention FSX scenery, mesh or weather addons.

 

That's interesting because I'm not sure how we'll be able to use our tablets to act as the FMC IIRC they use the 2D popup of the FMC to do that.

13 hours ago, dilore said:

IIRC '2D-panels' will not be supported by MSFS either.

Question to panel experts: do 'popup instruments', e. g. a GPS, count as 2D panels or is a '2D panel' defined as the old 2D cockpit?

It is also questionable in my opinion if FSX addons like FSUIPC, ChasePlane, PlanG or FSFlyingSchool will work on MSFS without modification.

Not to mention FSX scenery, mesh or weather

With a decent sdk perhaps developers won't need to use FSUIPC

Please get back on target guys.  This is not a topic concerning FSUIPC, it's about TrackIR.

 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

On 12/25/2019 at 1:11 PM, Jim Young said:

This is really true (or at least what the developers have stated).  MSFS will be an update to FSX, not P3D as Microsoft owns FSX but not P3D.

FSX and p3d are both Microsft esp under the hood.

this is where backward/cross compatibility comes from.

Basically the answer to this (TrackIR and others) question should not expected to be announced until march when sdk details are released. That might be shockingly bad news (think livery painting and not much else anytime soon).

 

Edited by mSparks

AutoATC Developer

Trackir has nothing to do with all these phantom predictions. I have absolutely no doubts TrackIr will work with MSFS on release. 

Thank you.

Rick

 $Silver Donor

EAA 1317610   I7-7700K @ 4.5ghz, MSI Z270 Gaming MB,  32gb 3200,  Geforce RTX2080 Super O/C,  28" Samsung 4k Monitor,  Various SSD, HD, and peripherals

 

 

23 hours ago, 188AHC said:

phantom predictions

not so much "prediction" more that there has been no announcement forthcoming that contradicts: 

https://amp.reddit.com/r/kingdomcome/comments/cudewx/how_to_install_mods_in_gamepass_version_of_the/

=Gamepass for PC does not allow any kind of modification other than those explicitly designed in by the developer and digitally signed by microsoft (for a price).

Asobo "working to solve these problems" does not a microsoft antipiracy policy change.

SDK annoucement before we know more, until then anything that deviates from this or requires it not to be true is a "phantom prediction".

Naturalpoint said no UWP years ago

https://forums.naturalpoint.com/viewtopic.php?t=14095

No sign that has changed afaict.

Edited by mSparks

AutoATC Developer

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