January 2, 20206 yr Didn't they captured just that on the E3 Announcement Video? I saw marshallers and vehicles moving around on the KLAX part of the video. Edited January 2, 20206 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
January 2, 20206 yr Author Yes, at the Jetways. But I'm sure at Signature, or Atlantic ramps at lax, maybe crickets? show me, I'm from Missouri. Lol
January 2, 20206 yr We‘ve also got a glimpse of EGLL, but from some distance. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
January 2, 20206 yr Author This is the shot we all remember, but let's hope this is all over the airport, and all airports. Not just the main terminal at majors Edited January 2, 20206 yr by Casualcas
January 2, 20206 yr 2 minutes ago, Casualcas said: This is the shot we all remember, but let's hope this is all over the airport. Not just the main terminal. Thanks for posting. And we don't know if LAX received some special treatment as it is one of the iconic airports. Or if we can expect that at every default airport.
January 2, 20206 yr Author Its nice all that clutter is in-sim so addons don't collide with each other. Like addon fuel trucks driving through static aircraft, or pushback trucks driving through jetways. But let's all hope, the WHOLE airport is alive.
January 2, 20206 yr 2 hours ago, Casualcas said: Or even that "sleeping bear" people keep talking about laying on the runway. Lol Don't forget the caribou.
January 2, 20206 yr They've already said there will be plenty of scope for third party airport developers and they will probably be the best at it so I doubt they'll be LAX quality at all airports, we can be pretty certain of that. In fact am sure I’ve heard some feedback from the alpha that many airports have accurate building placement but are basic in regards to detail. Which is what you’d expect considering the amount of airports we’re talking across the world. Aslong as it’s possible for third parties to recreate the level of detail shown at LAX then I’ll be pretty happy with that. Edited January 2, 20206 yr by Carts85
January 3, 20206 yr Something I would like to see implemented for GA ramps is tail-in parking, not the nose-in parking of previous versions of flight simulators. My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.
January 3, 20206 yr Author 16 hours ago, Carts85 said: As long as it’s possible for third parties to recreate the level of detail shown at LAX then I’ll be pretty happy with that. But I believe it should be in-sim to avoid all the conflicts we have now with multiple developers stepping on each other and causing collisions. I really don't want a push back tug running over my marshaller.
January 3, 20206 yr 2 hours ago, Casualcas said: But I believe it should be in-sim to avoid all the conflicts we have now with multiple developers stepping on each other and causing collisions. I just don't see how that’s possible for 40000 airports to expect that level of detail even with all of Asobos trickery that would be asking a great deal.
January 3, 20206 yr Author I'm not asking for the world, and nothing that doesn't already exist, though poorly done by some 3rd party developers. No reason a marshaller can't be standing at a parking spot waiting for me.
January 4, 20206 yr Moderator 20 hours ago, Casualcas said: No reason a marshaller can't be standing at a parking spot waiting for me. GSX does that now and in all likelihood will continue to do so in MFS. What’s the point of an SDK if the core product contains all the things brought to us by third party developers? Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
Archived
This topic is now archived and is closed to further replies.