January 28, 20206 yr Backward compatibility sounds to me as a business model MS chose to make the transition with the new platform less traumatic and risky than Flight. Although I think Asobo's work has nothing to do with the bizarre business model and concept of MS Flight, I believe MS want to avoid a mistake they think could happen again if they make a clean cut with the ESP stock. This is also to ensure some momentum in the initial sales and use of the simulator until the new content starts to be developed. On the other hand, as long as the legacy mode is optional, I think a transition can never hurt... As long as the legacy freeware material is identified in a way or another... And I agree with those who said that the flight model is modular. Probably not in the other simulator we know... Personally I prefer going fromn scratch especially in this version where the default scenery and aircraft are good enough for hours of fun and immersion. ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
January 28, 20206 yr So, channelling my inner Churchill here..."We have nothing to fear from compatibility but compatibility itself" Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 28, 20206 yr Best course of action will be, once a "new" addon is released, to check if it takes advantage of everything MSFS has to offer. I will not buy an addon coming in the FSX compatible mode, not even with future promises of eventually one day switching to the "new mode". I have seen that enough already on FSX/P3D Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
January 29, 20206 yr 20 hours ago, domkle said: Asobo spoke of having a dual mode for benchmarking the new FDE architecture. That would be a mistake in my opinion, to release FS20 with this dual mode, an endless source of complaints. Stupid question.. FDE stands for? Next to that, couldn't agree more! 🙂 Victor Roos
January 29, 20206 yr 18 hours ago, adino said: So..backwards compatibility = No buy! right?🙄 hahahahahha, no, never like that! Victor Roos
January 29, 20206 yr 2 hours ago, Victoroos said: Stupid question.. FDE stands for? Next to that, couldn't agree more! 🙂 I think it stands for "Flight Dynamics Envelope" (or something like that). Edited January 29, 20206 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
January 29, 20206 yr 2 hours ago, Victoroos said: Stupid question.. FDE stands for? Next to that, couldn't agree more! 🙂 Never stupid to ask ! This is how the simcraft is modeled to fly. Christopher gave the acronym above. To simplify a lot, Asobo is working on a new architecture where the FDE is defined by 1000 points chosen on the aircraft fuselage which may react differently to the airflow parameters. In the FSX architecture, one point only does the same job. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
January 29, 20206 yr 2 hours ago, Christopher Low said: I think it stands for "Flight Dynamics Envelope" (or something like that). FDE actually stands for Flight Dynamics Editor. One feature I really hope will be in the new sim, is a nice modern user interlace for a flight dynamics tweaking tool. flight dynamics in the sim, tinkering with the .air file, have been described as a bit of a black art. As someone who has found the need to mess with such things, it would be great to have the capability to do that with ease, with a simplified interface and all parameters explained in regard to their function.
January 29, 20206 yr 2 hours ago, domkle said: Never stupid to ask ! This is how the simcraft is modeled to fly. Christopher gave the acronym above. To simplify a lot, Asobo is working on a new architecture where the FDE is defined by 1000 points chosen on the aircraft fuselage which may react differently to the airflow parameters. In the FSX architecture, one point only does the same job. ooh, that story, I remember! and all the others below it Thanks ^^ Edited January 29, 20206 yr by Victoroos Victor Roos
January 29, 20206 yr Actually, I think FDE means "Flight Dynamics Engine." The term is used colloquially to describe the parameterization, contained in a binary .air file and a plain-text aircraft.cfg file, which defines the aircraft's performance when processed by the FDE. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
January 29, 20206 yr On 1/27/2020 at 8:51 PM, MatthewS said: Sorry but this is a little naive. In the worse case you need to completely "emulate" the behaviour of the old engine because you can't simply translate API calls. This also means you need to ensure the same presumptions (and hacks) used by developers with the old engine will still work under your emulation. So contrary to your opinion, this IS hard and when something is hard it requires a lot of effort to implement correctly. Asobo don't have unlimited resources do they? Thus resources need to be spent on backward compatibility rather than moving the platform forward. All IMHO of course. You can translate or emulate, API calls can be translated via a "wrapper", which is much less complex than emulators tend to be, in terms of code length/man-hours to produce. You presume that the necessary work is non-trivial. 1) how do you know this? 2) what are your credentials to make this assertion? (i.e. - why should we take your word for it?)
January 29, 20206 yr On 1/28/2020 at 1:58 AM, Pastaiolo said: My only worry is SOME developers selling their ported over addon with the same features and flaws into the new simulator. And probably a price which is not anymore a good indication of an entertainment only game. That's why i prefere a clear cut with the past. Give me every complex aircraft I now have in FSX/P3D in the new MSFS on day one at zero cost and I don't care how "out-of-date" the programming or the flight model happen to be. Having backwards compatibility gives us consumers options, as well as the developers. It's a win-win.
January 29, 20206 yr 3 hours ago, TechguyMaxC said: Give me every complex aircraft I now have in FSX/P3D in the new MSFS on day one at zero cost and I don't care how "out-of-date" the programming or the flight model happen to be. Having backwards compatibility gives us consumers options, as well as the developers. It's a win-win. First of all, it won't be at zero cost. Second, if out of date products are not an issue you can do yet another amazing thing. You can keep flying in FSX/P3D and that's it. New Simulator, new technology, new offerings (or old offerings with new technology). This is what i believe in and this is what i am willing to pay for, nothing less. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
January 30, 20206 yr 5 hours ago, Pastaiolo said: First of all, it won't be at zero cost. Second, if out of date products are not an issue you can do yet another amazing thing. You can keep flying in FSX/P3D and that's it. New Simulator, new technology, new offerings (or old offerings with new technology). This is what i believe in and this is what i am willing to pay for, nothing less. I'm not sure if you know how hypothetical statements work... Or are aware of the fact that Asobo has implemented a backwards compatibility mode precisely to enable the use of existing FSX/P3D add-ons without the need to port or re-develop the add-on.
January 30, 20206 yr 17 hours ago, TechguyMaxC said: Or are aware of the fact that Asobo has implemented a backwards compatibility mode precisely to enable the use of existing FSX/P3D add-ons without the need to port or re-develop the add-on. The fact they implemented this doesn't mean at all that the products you had in FSX/P3D will come for free. PMDG is the prime example of it. Even moving from FSX to P3D didn't raise many compatibility issues (especially in the first versions), and because of the different purpose of P3D price was increased. Now with MSFS, what do we know is that you will have to pay again for the same plane. This is a fact. Did you know it? Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
Archived
This topic is now archived and is closed to further replies.