Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

New FS 2020 vs. X-Plane 11 Airports Comparison

Featured Replies

3 hours ago, fppilot said:

Is there really any constructive reason for this discussion?

 

Constructive reason is all good... as is a little laugh. 

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Replies 53
  • Views 12.3k
  • Created
  • Last Reply

I use (and create scenery for XP11) since 2016 now, I was before an FS user and scenery creator and I remember a similar comparision was done between FSX and XP11 upon its release?

So I don't see anything bad in this video. On the opposite it's a good one. Of course emotional people who are fans of any product label or another might find soemething negative in it, but I think it is a good comparision...

As it was mentioned previously, the video shows how, out of the box, two generations of flight simultors compare.

And I am sure and certain, the creator(s) of XP would agree and would be impressed (as they were already) with the world of MSFS when they see the comparision...

The video shows also the evoltution of world engines technology with these two generation of engines. The Engine of XP11 is more advanced than FSX version of ESP but remains in the same league. 

MSFS / Asobo's (ACE?) Engine is a dream come true to flight sim enthousiasts who look for immersion in a virtual flight experience. 

Of course one can transform XP11 into a radically different look and feel if we buy addons for the earth and the skies, mod the lighting etc etc.

Yet we can't compare the capability of MS vs Laminar in terms of the budget and in-house technology when it comes to such breath taking engine and features...

All in all, as the experssion goes when it comes to buying cars, I think it is clear now that MSFS will deliver "a lot of simulator for your money"... Without a single addon...

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

15 hours ago, mp15 said:

Xplane with a Vulcan lighting, volumetric clouds and follow focused existence on stream could become very interesting too.

Vulcan improves performance and some rendering capability but as one of XP staff said when presenting it, it won't turn XP into MSFS. 

Vulcan won't add content/details to XP scenery or skies.

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

If these videos are to be taken at face value (that is, with no over analyzing), then I just don't see what X-Plane users have been raving about all these years, esp. since this is XP's latest version(?)

15 minutes ago, overspeed3 said:

If these videos are to be taken at face value (that is, with no over analyzing), then I just don't see what X-Plane users have been raving about all these years, esp. since this is XP's latest version(?)

You agree that we do not compare and evaluate existing things to things that do not exist... right?

When XP11 arrived,in addition to the solid flight model behavior/simulation (and I can modestly testify as I was always a user of MS FS before XP11), V11 also offered (for the first time I say) a somehow comprehensive and appealing world engine with more capability than the (2004/2005?) ESP/FSX. But it was still in the league of ESP in terms of global engine architecture... 

Weren't we impressed when MS FS went from the world of polygon era with triangles then pyramid mountains to the textured polygon world to the mesh/texture era etc?

We evaluate things based on what is there to campare it to... Basic and obvious...

If MSFS continues its adventure beyond the 10 years promised by MS, no need to tell you how the breath taking (to us now) MSFS will look against the 15 years from now version...
 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

1 hour ago, Claviateur said:

Vulcan improves performance and some rendering capability but as one of XP staff said when presenting it, it won't turn XP into MSFS. 

Vulcan won't add content/details to XP scenery or skies.

The idea is, that after overhauling the API, they will start improving other (dependent) features like clouds, weather engine, etc.

However, it's unlikely they will be able to compete with MS' streaming features.

Not long ago, when switching from FSX to XP, I thought despite being a huge step forward, it is not quite what would be possible if a big company makes use of modern technology. More than happy that now we will get something like that.

Happy with MSFS 🙂
home simming evolved

1 hour ago, overspeed3 said:

If these videos are to be taken at face value (that is, with no over analyzing), then I just don't see what X-Plane users have been raving about all these years, esp. since this is XP's latest version(?)

As someone who switched to X-Plane 11 from P3Dv, X-Plane had (i'll be talking in past tense because i'm completely out of date on P3D):

better flight dynamics, better graphics (in particular lighting), better performance, an incredible abundance of high quality freeware mods, an amazing ease of modding (everything is self contained in a folder, installation and disinstallation are drag and drop, no faffing about with installers and config files), and free and easy to use (relative to P3D) tools to generate your own mods such as Ortho4XP and W2XP.

Edited by nikita

1 hour ago, overspeed3 said:

If these videos are to be taken at face value (that is, with no over analyzing), then I just don't see what X-Plane users have been raving about all these years, esp. since this is XP's latest version(?)

Well, cause they compare xplane 11 to FSX. which is fair. Just our comparisons are MS technology to when xplane came out 2016

It's irrelevant to me at this point because I've given up on X-Plane seeing what the new MS flight simulator has to offer. Come to think of it I've given up on P3D as well. Saving my pennies for add-ons related to MS. 

 Ryzen 7 5800x, 64gb, 7900XTX 24gb

49 minutes ago, nikita said:

As someone who switched to X-Plane 11 from P3Dv, X-Plane had (i'll be talking in past tense because i'm completely out of date on P3D):

better flight dynamics, better graphics (in particular lighting), better performance, an incredible abundance of high quality freeware mods, an amazing ease of modding (everything is self contained in a folder, installation and disinstallation are drag and drop, no faffing about with installers and config files), and free and easy to use (relative to P3D) tools to generate your own mods such as Ortho4XP and W2XP.

Yes, but overall, XP11 engine is an update of XP10.50 that was an incremental update of the 10.0 that in my opinion was still not ready to be released as a comprehensive simulator...

XP11 terrain and its components are very difficult to change or improve unless you do this through the Ortho4XP 3DP tool while generating Ortho scenery (like I did).

All of the XP11 terrain components are compiled in 1 file for the sake of performance it seems... This makes it impossible to improve for example the elevation only without having all the other data (landclass, autogen etc) and being able to write complex scripts to compile them into 1 functional terrain tile...

FSX/ESP was way more flexible in this respect: one could compile any terrain component independantly in a seperate BGL thus we could compile a high res mesh terrain without worrying about the autogen or landclass for example...

So ESP was way more flexible in this area but then the result was heavier on performance and the terrain used to morph as the LOD changed depending on distance. The XP terrain LOD does not refresh thus the elevations' shape remains as is no matter the distance since all the terrain is loaded as a single compoenent...

Now back to MSFS, I can't wait to see how its terrain architecture is done and how open for mods it will be...

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

Everything you said is true, but you forgot adding photo scenery to ESP, was painful. But we dont need to worry about that anymore. 

3 minutes ago, Lenny777 said:

It's irrelevant to me at this point because I've given up on X-Plane seeing what the new MS flight simulator has to offer. Come to think of it I've given up on P3D

That's your prerogative, but you will get rusty at flying by the time the new MS flight simulator comes out, and that does not make much since to me. :ohmy:

J. R. :ph34r:

I could get past more than a minute of that silly vid, but what it shows can't be denied. We are just about to take an unimaginably vast leap forward for an out-of-the-box flight sim. Even with my nice 3rd party airports and Orbx TrueEarth in XP, and almost every add-on possible I had in P3D cannot come remotely close to this. Extraordinary and hugely exciting. 

52 minutes ago, Casualcas said:

Everything you said is true, but you forgot adding photo scenery to ESP, was painful. But we dont need to worry about that anymore. 

Looking forward to not having to add any frame rate killing detailed addon airport scenery.

Default scenery performance is king. P3D for example- 260-300 FPS+ stock- Addon big detailed airport- 35-60fps.

Addon aircraft is another matter but luckily we won't have to couple the two.

 

Is it an A320 standing there at LUKLA ???(5.02) Incredible good pilot and very realistic…..😁

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.