April 18, 20206 yr Author 23 minutes ago, Biggles2010 said: I'm curious about the bright flashes every 2 or 3 seconds. What would be causing them? That would be lightning! 😁
April 18, 20206 yr For a minute then I thought that was the legendary vatsim ctp vhf transmittor bobbing around at 30w where people are giving position reports on 133.0 or whatever nonsense it is
April 18, 20206 yr So, I have to ask...do inland waterways, like streams and rivers, look like the raging North Atlantic during a Nor'easter? How about lakes? Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
April 18, 20206 yr Author Check out the cloud movement and morphing in this video. Its not much of a stretch of the imagination to see the cloud behaviour in the P3D Video as similiar:
April 18, 20206 yr 20 minutes ago, w6kd said: So, I have to ask...do inland waterways, like streams and rivers, look like the raging North Atlantic during a Nor'easter? How about lakes? That seems to be the case. Like previous versions, the scaling still does not look correct. John B
April 18, 20206 yr 1 hour ago, w6kd said: So, I have to ask...do inland waterways, like streams and rivers, look like the raging North Atlantic during a Nor'easter? How about lakes? Yes in P3Dv5 they all look the same. Same color same wavesize same wavedirection.....size like outisde on a big ocean.....doesnt matter for a small creek and small river......dull and repeating look unfortunately Edited April 18, 20206 yr by mpo910 Regards, Marcus P.
April 18, 20206 yr 1 minute ago, mpo910 said: Yes in P3Dv5 they all look the same. Same color same wavesize same wavedirection.....size like outisde on a big ocean.....doesnt matter for a small creek and small river......dull and repeating look unfortunately Nope...nope...I can create 12 footers on any water body...either the wind has to dynamically call them up...or you can go into the Weather Engine..I just did for my trip out of port on another thread...
April 18, 20206 yr Author Found one that has a lot of foam. Not as much as the Prepar3D V5 render. But still lots of white stuff. This I think is quite close: Edited April 18, 20206 yr by Quasimodo
April 18, 20206 yr 53 minutes ago, Sesquashtoo said: Nope...nope...I can create 12 footers on any water body...either the wind has to dynamically call them up...or you can go into the Weather Engine..I just did for my trip out of port on another thread... Errr...I think that was the point...when has anyone ever seen 12-footers on a river or small lake? I've camped along the Colorado River between the Glen Canyon dam and the Grand Canyon in 60-mph winds...so strong that we had to secure the tent to the truck to keep it from blowing away. There were most definitely no 12-foot surfboard-worthy breakers forming on the river. Wave dynamics are a lot different on small bodies of water and waterways than on the open ocean. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
April 18, 20206 yr 1 minute ago, w6kd said: Errr...I think that was the point...when has anyone ever seen 12-footers on a river or small lake? I've camped along the Colorado River between the Glen Canyon dam and the Grand Canyon in 60-mph winds...so strong that we had to secure the tent to the truck to keep it from blowing away. There were most definitely no 12-foot surfboard-worthy breakers forming on the river. Wave dynamics are a lot different on small bodies of water and waterways than on the open ocean. Oh I understand...what I was saying that all the waves are not a set scale...and being wind driven...they should match the push energy of the water mass to create them. Now it all depends on if the weather engine in P3D v5 senses wind along a plain vector like land...and with parasitic drag..will be less enough to not affect too much the water surface...but...it also has to do with the depth (as you probably already know...) of the water...that creates synergistic energy which WILL create waves to a height of 8 feet on inland lakes...the size of for instance, Lake Simcoe, in Ontario, Canada. That is a deep V-bottom glacial lake, that has drowned more persons...sunk more boats...as it can whip up to dark ugly green boat swallowers, in a matter of just ten minutes. I know...we were caught in a fast up-take from 8 knots off shore, to 34 knots...and in a matter of 12 minutes, I was fighting to keep our Cabin Cruiser from being swamped. Thankfully we didn't..and considered ourselves lucky. Lake Simcoe is a 'drowning' lake...but hey...lovin' P3D v5 and how real I sense the water around me is...as I virtually transverse it! 🙂 I just read a few posts, where the O.P. was stating that no matter where they fly over..or water taxi...the waves in P3D v5, never change...and of course, that is not true.
April 18, 20206 yr 4 minutes ago, Sesquashtoo said: Oh I understand...what I was saying that all the waves are not a set scale...and being wind driven...they should match the push energy of the water mass to create them. Now it all depends on if the weather engine in P3D v5 senses wind along a plain vector like land...and with parasitic drag..will be less enough to not affect too much the water surface...but...it also has to do with the depth (as you probably already know...) of the water...that creates synergistic energy which WILL create waves to a height of 8 feet on inland lakes...the size of for instance, Lake Simcoe, in Ontario, Canada. That is a deep V-bottom glacial lake, that has drowned more persons...sunk more boats...as it can whip up to dark ugly green boat swallowers, in a matter of just ten minutes. I know...we were caught in a fast up-take from 8 knots off shore, to 34 knots...and in a matter of 12 minutes, I was fighting to keep our Cabin Cruiser from being swamped. Thankfully we didn't..and considered ourselves lucky. Lake Simcoe is a 'drowning' lake...but hey...lovin' P3D v5 and how real I sense the water around me is...as I virtually transverse it! 🙂 I just read a few posts, where the O.P. was stating that no matter where they fly over..or water taxi...the waves in P3D v5, never change...and of course, that is not true. Just out of interest, if there is no wind, are inland water features such as lakes completely smooth as in real life or are there still waves present?
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