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penta_a

That sun reflection!

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Ali A.

PC: I7 4770K @ 4.6 GHz | ASUS Z87-Pro MB | Samsung 49" Curved Monitor | ASUS GTX1080 Ti OC | Intel 256GB x 2  SSD | WD x 2 HD for data and backups | Corsair H110 CPU Cooler | 16GB DDR3 RAM | TrackIR V5 | Logitech sound system 7.1 | Saitek Pro Flight X-55 Rhion | Windows 10 Pro 64bit.

Main Simulator: MSFS

Additional simulators: X-Plane 11, FSX, FSX-SE, FSW, P3D V5 .

Add ons for P3D V5; (Orbx FTX Global + Victor + OLC EU + NA+HD Trees, TE GBS, LOWI, Barcelona CityScene), FSGUNG2020, ASP3D, UT Live, EZCA3, FSFX Packages 737+777+787, PMDG 737+777+747, QW 787, FSL A320X, Majestic -8, A2A C172.

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Posted (edited)

Doesn't look right to me, if the glass Index of Reflection glossines is 1500 points, the steel IOR Is about 1000 pt, the difference shouldnt result in such a blink jump from material to material, the switch should be smoother, and It is the sun reflection size that changes projected on the material rather than intensity blink due to specular properties in the shader, I have thousands of dollars in videos cards to appreciate this kind of things when well done. i sometimes think I could be a wonderful art director for a game..

Edited by mp15
typo

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8 minutes ago, mp15 said:

Doesn't look right to me, of the glass Index of Reflection glossines is 1500, while steel IOR Is about 1000, the difference shouldnt result in such a blink jump from material to material, the switch should be smoother, and It is the sun reflection size that changes projected on the material rather than intensity blink, I have thousands of dollars in videos cards to appreciate this kind of things when well done. i sometimes think I could be a wonderful art director for a game..

Said no one ever 

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Some artists from today believe that this cute effects are nice, but in reality it is a problem if they dont match reality, and we end up moding or buying add-ons.. the idea is to make all great from scratch no?

So Microsoft and the whole team of the game engine department in America and in my beloved Europe, the art directors and particularly the shader makers, should understand that glass and steel are two different materials regarding its surface and it is mainly the roughness that creates the difference between these two materials, and they should react almost together in a different matter through a noise pattern reacting as roughness,  as who writes this already exlained on top, meaning that this effect should never blink the way it is doing up to now in the game, and we are talking about a big plane, so the reaction to sun should be bigger and not a tiny hot-spot.

e0b240_d86a1fc9ec2a42169aff53cf4ae2c3fb~

 

The reaction to the sun in this angle manifest as a 8 metres reflection to the sun, glass and steel reacting together with the smooth glass manifesting a big reflection and so the steel but with a roughness noise pattern and in no case there is a blink. 

 

 

 

 

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And this is why we will need third party addons soner than later. BTW I don't know if X-Box users will receive all of them but..meantime..

Asobo, let us judge by ourselves your work, please!

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Posted (edited)
4 hours ago, mp15 said:

The reaction to the sun in this angle manifest as a 8 metres reflection to the sun, glass and steel reacting together with the smooth glass manifesting a big reflection and so the steel but with a roughness noise pattern and in no case there is a blink. 

 

I think because of the capturing angle is different in both clips, the end result should be different, isn't it?

Edited by penta_a
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  • Upvote 2

Ali A.

PC: I7 4770K @ 4.6 GHz | ASUS Z87-Pro MB | Samsung 49" Curved Monitor | ASUS GTX1080 Ti OC | Intel 256GB x 2  SSD | WD x 2 HD for data and backups | Corsair H110 CPU Cooler | 16GB DDR3 RAM | TrackIR V5 | Logitech sound system 7.1 | Saitek Pro Flight X-55 Rhion | Windows 10 Pro 64bit.

Main Simulator: MSFS

Additional simulators: X-Plane 11, FSX, FSX-SE, FSW, P3D V5 .

Add ons for P3D V5; (Orbx FTX Global + Victor + OLC EU + NA+HD Trees, TE GBS, LOWI, Barcelona CityScene), FSGUNG2020, ASP3D, UT Live, EZCA3, FSFX Packages 737+777+787, PMDG 737+777+747, QW 787, FSL A320X, Majestic -8, A2A C172.

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7 hours ago, mp15 said:

Doesn't look right to me, if the glass Index of Reflection glossines is 1500 points, the steel IOR Is about 1000 pt, the difference shouldnt result in such a blink jump from material to material, the switch should be smoother, and It is the sun reflection size that changes projected on the material rather than intensity blink due to specular properties in the shader, I have thousands of dollars in videos cards to appreciate this kind of things when well done. i sometimes think I could be a wonderful art director for a game..

Yeah, I am totally disappointed with that one as well. That does it! I just can't enjoy MSFS anymore after seeing this inaccuracy. I'll go back to my billboard clouds.

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Want to improve control sensitivity in MSFS?
► Upvote official bug report: https://forums.flightsimulator.com/t/flight-control-sensitivity/184445

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4 hours ago, mp15 said:

 

e0b240_d86a1fc9ec2a42169aff53cf4ae2c3fb~

 

This actually just makes the MSFS clip much more realistic compared to your first post.

Notice that the plane seems to turn left. If it would drive straight and the reflection process move slower, it woud probably look more like a blink as well.


Want to improve control sensitivity in MSFS?
► Upvote official bug report: https://forums.flightsimulator.com/t/flight-control-sensitivity/184445

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8 hours ago, mp15 said:

Doesn't look right to me, if the glass Index of Reflection glossines is 1500 points, the steel IOR Is about 1000 pt, the difference shouldnt result in such a blink jump from material to material, the switch should be smoother, and It is the sun reflection size that changes projected on the material rather than intensity blink due to specular properties in the shader, I have thousands of dollars in videos cards to appreciate this kind of things when well done. i sometimes think I could be a wonderful art director for a game..

Yes yes, you're God's gift to 3d graphics, we got it

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Posted (edited)

What are those white lines moving along the front wheel on the concrete?

Edit: Probably the runway designator. It looks weird as the camera zooms out in fisheye style while the plane is moving forward. Just a @simtom thing. 😄

Edited by tweekz
  • Like 2

Want to improve control sensitivity in MSFS?
► Upvote official bug report: https://forums.flightsimulator.com/t/flight-control-sensitivity/184445

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3 hours ago, tweekz said:

What are those white lines moving along the front wheel on the concrete?

Aircraft was stationary 🙂 

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MSFS Alpha Tester, please don't ask me any questions regarding the alpha.

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10 hours ago, mp15 said:

glass and steel reacting together with the smooth glass manifesting a big reflection and so the steel but with a roughness noise pattern and in no case there is a blink. 

It's not glass and steel. It's acrylic windows and polyurethane paint.

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13 hours ago, mp15 said:

Doesn't look right to me, if the glass Index of Reflection glossines is 1500 points, the steel IOR Is about 1000 pt, the difference shouldnt result in such a blink jump from material to material, the switch should be smoother, and It is the sun reflection size that changes projected on the material rather than intensity blink due to specular properties in the shader, I have thousands of dollars in videos cards to appreciate this kind of things when well done. i sometimes think I could be a wonderful art director for a game..

I suggest you to look at current sim effects, without any add-ons 😄

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Tomáš Pokorný

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And all this debate can be summarized with something called: Normal (texture) Map...


________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

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