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P3D v5 in Beta?

Featured Replies

I'm sure the irony of people crying about not being included as an alpha tester for the new MS sim, then complaining about the readily-available opportunity to be a 'beta tester' for another shiny new sim is not lost on most of us. 🤣

Alan Bradbury

Check out my youtube flight sim videos: Here

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I appreciate reading all of the constructive comments. 

I think for many of us, Prepar3d and the flight sim in general world fulfills perhaps different needs for many of us as hobbyists.  For myself, as a real world pilot, its a great way to stay current, learn the systems of other aircrafts, fly challenging approaches on the ground before I will in real life, and also learn a thing or two about computers.  

As I continue to read the comments it's clear that there will be continual updates to smooth out v5 but its also clear that this will most likely happen quicker as the flight sim community continues to fly it.  Like many of you, Prepar3d is the "base" for me.  I then load in my many addons to get my sim running as smooth and as realistic as possible.  I try to turn the settings up to enhance my graphics.. but then I get stutters.  So then I go down the rabbit hole of tweaking.  Maybe I can do this or that to get better performance and better graphics all with the same hardware.  Sometimes it works and sometimes it doesn't.

I'm not as knowledgeable as many of you in this community regarding hardware, settings, graphics card adjustments, overclocking, etc...which is why I value you the conversations, constructive criticism, and advice many users here share.  It has helped me solve many issues over the years.  Flight simulation has come a long way and the capabilities of our flying evolves with the development of new software and hardware.  

 

 Time to depart.

777 Depature out of CYUL

 

 

Edited by airforce806

Regards,

 

Aaron

 

2zz5ea0.jpg

4 hours ago, mpo910 said:

I felt with you while installing all AIG AIM planes and flightplans all over again.... 😉. Are you done Gerard?

Cheers Marcus

Hi Marcus,

I was really feeling sorry for myself but then I started searching on my backup drive .. and there it was : copy of AIG

And I bought 4 extra FSPXAI aircraft ( incl 2 NEO’s ) so AIGM could do several updates. FsReborn Pro Lights included and back in business... 

😇
 

Also finished the Wideview config abd RealTraffic+FSXT. Tomorrow I will make a first flight with the cockpit working ... 🥳

Edited by GSalden

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

34 minutes ago, GSalden said:

Hi Marcus,

I was really feeling sorry for myself but then I started searching on my backup drive .. and there it was : copy of AIG

And I bought 4 extra FSPXAI aircraft ( incl 2 NEO’s ) so AIGM could do several updates. FsReborn Pro Lights included and back in business... 

😇
 

Also finished the Wideview config abd RealTraffic+FSXT. Tomorrow I will make a first flight with the cockpit working ... 🥳

Good to hear that! I downloaded them "overnight". A little annoying is that sometimes AIG AIM asked to open the browser, download some model and then process. But most of the big airlines are finished now. The rest is coming from time to time.

FSReborn Pro I am considering too. Heard and saw a lot nice things about it and the dev is very active here in the community. 

Now I am waiting for a mid/long hauler to become P3D V5 ready. 

Regards Marcus

Regards,

Marcus P.

xaP1VAU.png

3 hours ago, Chock said:

I'm sure the irony of people crying about not being included as an alpha tester for the new MS sim, then complaining about the readily-available opportunity to be a 'beta tester' for another shiny new sim is not lost on most of us. 🤣

LOL. Yes indeed. On MSFS they complaining NOT being preselected for Alpha Tester and here they are angry to be a Beta Tester.....;-)

 

Regards,

Marcus P.

xaP1VAU.png

9 hours ago, OzWhitey said:

v5 looks beautiful.

 

When I first tried V5 I posted this screenshot and wondered what was wrong with my installation. This couldn't possibly be the totally awesome brand new DX12 engine that people were talking about. It pretty much looks like a 30 year old Commodore 64 game.

Turns out, my installation wasn't broken. This is actually how it looks.

So no, it does not look beautiful. In fact it looks marginally better than FS98. Sure they moved to DX12 but they didn't fix any of the 15 year old FSX bugs. We still have blurry textures, popping mountains, realtime transforming mesh, textures loading in patches, completely broken landclass, jerky road traffic that just disappears, those beautiful 16-color autogen trees and buildings, popping autogen and all the other good stuff we're used to. Absolute no effort was put into fixing this. In addition we have a whole set of new bugs like clouds in front of buildings, road traffic at 30000ft and other exciting things.

The good news is that if you buy 100+ overpriced addons some of the bugs can be fixed.

fs98-2.jpg

19 minutes ago, NickBo said:

 

So no, it does not look beautiful. In fact it looks marginally better than FS98. Sure they moved to DX12 but they didn't fix any of the 15 year old FSX bugs. We still have blurry textures, popping mountains, realtime transforming mesh, textures loading in patches, completely broken landclass, jerky road traffic that just disappears, those beautiful 16-color autogen trees and buildings, popping autogen and all the other good stuff we're used to.

fs98-2.jpg

I’m running a high end system and have these exact issues. Shouldn’t be happening. 

5 hours ago, Chock said:

A) it does what we've all been asking an ESP-based simulator to do since before FSX was released, i.e. shift the focus from the CPU to the GPU, allowing it to run very much better on modern hardware. B) In running better on modern hardware and leveraging the capabilities of modern GPUs, it offers the capability to be visually more impressive and even in its default form can already do this with the inclusion of improved atmospheric rendering.

 

Who is this "we" you're talking about? I didn't ask for this. I would ask for, for example, improved ATC....and wait a minute now: they've shifted the load to the GPU... after 20 plus years FSX code, eh, excuse me, I mean P3D is taking advantage of - as you put it - "the capabilities of modern GPUs - Glory me! What spectacular breakthrough might there be in store in another 20 years? The possibilities are endless!

2 minutes ago, Ianrivaldosmith said:

I’m running a high end system and have these exact issues. Shouldn’t be happening. 

This is P3D "leveraging the capabilities of modern GPUs".

3 minutes ago, Ricardo41 said:

This is P3D "leveraging the capabilities of modern GPUs".

I’m using a 2080Ti and seeing these issues, I’m not sure how more modern I can get. 

1 hour ago, Ricardo41 said:

Who is this "we" you're talking about? I didn't ask for this. I would ask for, for example, improved ATC....and wait a minute now: they've shifted the load to the GPU... after 20 plus years FSX code, eh, excuse me, I mean P3D is taking advantage of - as you put it - "the capabilities of modern GPUs - Glory me! What spectacular breakthrough might there be in store in another 20 years? The possibilities are endless!

You've clearly got a weed up your @ss about something because you've been all over Avsim whining about everything from P3D to the forthcoming Active Sky, and whilst I'm sorry to hear that something is amiss, and hope whatever the problem is gets sorted, I'd suggest you take your problems elsewhere to deal with them rather than deciding that belligerently pinning them on myself and others for simply daring to post on this forum, as though in doing this we're somehow directly to blame for them, is going to elicit a solution.

The 'we' I was talking about, is the numerous discussions from even before FSX came out, on quite a few flight sim websites including Avsim, and even before that on the BBS. It was a common theme amongst flight simmers on this forum especially, to point out that prior to, but in the same year that FSX was first released, multi-core processors were becoming commonplace in order to get around the problem of quantum mechanical tunneling which was being encountered when using the the previously tried and tested method of making processors smaller in order to speed them up. So back then it was being asked whether Aces would redo the code for flight simulator to shift the visual calculations to a dedicated graphics card rather than relying on the CPU. If you missed those discussions, then fair enough, but I can assure you they were taking place back then and have been ever since and you may happily search the archive of posts from this and many other flight sim forums if you think this is not the case.

Specifically, the technological limit was making it inevitable that the old habit of expecting newer CPUs, which were usually faster by dint of being smaller and with more circuitry on them, to be able to deal with ever more demands on them from applications such as flight simulator, was reaching a physical limitation which in the absence of alternative materials and technologies which might allow smaller engineering solutions with adequate cooling, was only going to continue.

In the interim, here is a link to some nice cheese which you can have with your whine.

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

1 hour ago, Ianrivaldosmith said:

I’m using a 2080Ti and seeing these issues, I’m not sure how more modern I can get. 

I'm a bit perplexed by your problem. If you've been using FSX and now going thru the revisions of P3D, and haven't noticed the use of 3rd party add-ons, then you have not noticed the out-side world. It could be, surely, that I did not notice the sarcasm.

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's

1 hour ago, NickBo said:

When I first tried V5 I posted this screenshot and wondered what was wrong with my installation. This couldn't possibly be the totally awesome brand new DX12 engine that people were talking about. It pretty much looks like a 30 year old Commodore 64 game.

Turns out, my installation wasn't broken. This is actually how it looks.

So no, it does not look beautiful. In fact it looks marginally better than FS98. Sure they moved to DX12 but they didn't fix any of the 15 year old FSX bugs. We still have blurry textures, popping mountains, realtime transforming mesh, textures loading in patches, completely broken landclass, jerky road traffic that just disappears, those beautiful 16-color autogen trees and buildings, popping autogen and all the other good stuff we're used to. Absolute no effort was put into fixing this. In addition we have a whole set of new bugs like clouds in front of buildings, road traffic at 30000ft and other exciting things.

The good news is that if you buy 100+ overpriced addons some of the bugs can be fixed.

fs98-2.jpg

If you want to hate it, you’re going to hate it.

I have a C64 still, and trust me - it doesn’t look anything like v5! 

Yes, the sim is beautiful: 

Like every other version of FSX/P3D, you’re not going to just load up default and expect the magic to happen. It does take a bit of work.

Sounds like FSX and P3D are not your thing. Enjoy whatever it is that you do decide to fly.

 

Oz

 xdQCeNi.jpg   puHyX98.jpg

Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. 

Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777.

"There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."

27 minutes ago, jimcarrel said:

I'm a bit perplexed by your problem. If you've been using FSX and now going thru the revisions of P3D, and haven't noticed the use of 3rd party add-ons, then you have not noticed the out-side world. It could be, surely, that I did not notice the sarcasm.

I’m brand new to P3D actually.... 

As a comparison, here is the default runway in FS98.

fs98-3.jpg

Fast forward 23 years. Thanks to Moore's law and computers that are literally a thousand times faster and thousands of dollars spent on countless number of new major releases, we go from that to this awesome runway.

fs98-2c337298f76754b35.jpg

Oh wait. Was it the other way around? I can't really tell. They both look like you're really there.

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