May 8, 20206 yr Author 29 minutes ago, spitzer said: I have lowered draw distance and autogen density settings to medium, but no help. I think it is not related to cpu. My cpu clock @4.6 6700k, gpu 1080ti, not bad hardware. I am using i7-5820K @ 4.4Ghz and 2070 Super. My vegetation autogen is at dense and building autogen is at normal. With HT on, this sim is performing so well. I see Core 0 is finally free and other cores are working well. How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
May 8, 20206 yr 58 minutes ago, spitzer said: I have lowered draw distance and autogen density settings to medium, but no help. I think it is not related to cpu. My cpu clock @4.6 6700k, gpu 1080ti, not bad hardware. A four core CPU just isn't enough for p3d with high autogen settings with addons. I'm running a 6600k at 4.7 and it's really struggling. I can only run autogen at low draw distance with the ngxu or I get horrible stutters in cities. I'm planning to upgrade to a 10900k when available, 10 cores clocked at 5.3+ GHz should help things out significantly Edited May 8, 20206 yr by Pilot53 Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
May 8, 20206 yr I bought a gaming laptop (gasp, right?) with Intel 9750H, 6 cores, and RTX 2060 (6gb VRAM) mostly for P3D, and I'm very pleased with the results. Getting 40-50 FPS in default planes with ORBX and settings high (not maxed out but still looks amazing). My VRAM doesn't run out unless I max everything out. Edited May 8, 20206 yr by NightOfDreams
May 8, 20206 yr 8 hours ago, hjsmuc said: Just a note of caution for Win 10 2004. I tried it and it worked fine except for the GTN Trainer 6.62. So if you are using either the F1 or RXP GTN you may want to wait for a newer trainer before you upgrade. I haven't seen anything regarding the 2020 update and Vram usage, can you elaborate? Steve McNitt
May 8, 20206 yr 28 minutes ago, Slayer said: I haven't seen anything regarding the 2020 update and Vram usage, can you elaborate? The 2020-04 update adds 1GB of available VRAM to P3D for some people; however it didnt work for me. I still get 5GB out of 6GB total. If someone has more info I'd appreciate it - do you need 8GB of VRAM for that to work?
May 8, 20206 yr 5 hours ago, spitzer said: So why autogen buildings still patches at my system? what am i missing? Because they didn't fix any of the 15 year old FSX bugs. Simple as that. They switched to DX12 and we got better performance for sure. But they did not fix the bugs. A common misconception is that the blurry textures, textures loading in patches, popping autogen, popping lights etc, is all due to the hardware being maxed out. While this was mostly true 15 years ago it's hardly the case anymore unless you really max out all settings beyond your hardware capabilities of course. Fact is that most of us will get like 100+ FPS when setting FPS to unlimited. This means that if we limit it to e.g. 30, there is PLENTY of hardware resources left. Still we see all the ugly autogen popping, ugly textures loading in patches etc. This is all due to bad programming. It's not the user's fault and it's not the hardware's fault. Faster hardware can not always compensate for bad programming. This is more obvious now than it has ever been. With the GPU and CPU cores pretty much idling and lots of VRAM and RAM left we should have a really smooth flying experience. But we don't, because nobody seems to care about fixing these bugs and lots of people on these forums will do everything in their powers to convince you that it's your own fault and you must have done something wrong.
May 8, 20206 yr 2 hours ago, Pilot53 said: A four core CPU just isn't enough for p3d with high autogen settings with addons. I'm running a 6600k at 4.7 and it's really struggling. I can only run autogen at low draw distance with the ngxu or I get horrible stutters in cities. I'm planning to upgrade to a 10900k when available, 10 cores clocked at 5.3+ GHz should help things out significantly Please send a bug report to LM instead. We shouldn't need 10x5.3GHz cores to draw a few simple terrible looking autogen buildings/trees. It's ridiculous. We should all send bug reports. For $200 we shouldn't have to accept such bad programming.
May 8, 20206 yr 3 hours ago, Pilot53 said: A four core CPU just isn't enough for p3d with high autogen settings with addons. I'm running a 6600k at 4.7 and it's really struggling. I can only run autogen at low draw distance with the ngxu or I get horrible stutters in cities. I'm planning to upgrade to a 10900k when available, 10 cores clocked at 5.3+ GHz should help things out significantly https://www.flickr.com/photos/154944674@N05/49871635177/in/dateposted-public/ https://www.flickr.com/photos/154944674@N05/49862773191/in/dateposted-public/ https://www.flickr.com/photos/154944674@N05/49871324491/in/dateposted-public/ 4 cores no HT or AM settings NVP tweaks NO none compatible aircraft or addons installed screenshot ORBX SOCAL out off ORBX KSAN. https://www.flickr.com/photos/154944674@N05/49871640332/in/dateposted-public/ Edited May 8, 20206 yr by G-RFRY Raymond Fry.
May 8, 20206 yr 24 minutes ago, NickBo said: Please send a bug report to LM instead. We shouldn't need 10x5.3GHz cores to draw a few simple terrible looking autogen buildings/trees. It's ridiculous. We should all send bug reports. For $200 we shouldn't have to accept such bad programming. Thats true, but in all fairness I can max out autogen if im flying a default aircraft, or something less complex. Its the NGXu or fs labs that really put my old cpu over the edge with autogen draw. Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
May 8, 20206 yr 13 minutes ago, G-RFRY said: 4 cores no HT or AM settings NVP tweaks NO none compatible aircraft or addons installed screenshot ORBX SOCAL out off ORBX KSAN. I have to agree to Raymond on this. I don't have a monster machine (see sig), it's a 4 core i7, HT on, no AM set and performance is great. Also I don't have stutters, aside from a few rare cases where a major airport or big city enters the view. As a VFR flyer, I have those years-old issues with autogen patches loading and terrain morphing etc. but not with performance or stuttering. In fact, I observed a considerable performance gain in Prepar3d over the last years. There were times where my machine was struggling with 15 fps over San Francisco in ORBX NCA which is now 30 fps (Vsynched to my 30 Hz monitor). According to my experience, it's a good idea to stay away from all of those config tweaks as they don't do any good to Prepar3d, mostly improving one aspect at the cost of another one. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
May 8, 20206 yr 23 minutes ago, Pilot53 said: Thats true, but in all fairness I can max out autogen if im flying a default aircraft, or something less complex. Its the NGXu or fs labs that really put my old cpu over the edge with autogen draw. I was not aware NGXu had been made compatible I have all the PMDG and still waiting, if you sideload something and have problems don't go complaining to LM. Raymond Fry.
May 8, 20206 yr 1 hour ago, G-RFRY said: I was not aware NGXu had been made compatible I have all the PMDG and still waiting, if you sideload something and have problems don't go complaining to LM. I'm not using v5, sorry I should have mentioned that. My experience from v4.5 was that the ngxu or fslabs with maxed out autogen draw distance is far too much for a four core CPU. I imagine v5 will be better even with the ngxu, we will have to wait and see how much. Lian Li 011 Air Mini | AMD 9800X3D | Asus ROG STRIX B650E-F | Arctic Cooling Liquid Freezer II 280mm RGB | 2x32GB G.Skill DDR5-6000 | ASUS TUF RTX 5090 | Seasonic Prime Platinum 1000W | Pimax Crystal Light
May 8, 20206 yr I am as of an hour ago. https://www.flickr.com/photos/154944674@N05/49872063476/in/dateposted-public/ Not dropped the settings just a quick turn out of Gatwick no stutters now need some skin, will give it a good run tomorrow have the 8 as well, FFTF due out next week for V5. Raymond Fry.
May 9, 20206 yr As of like an hour ago I have never been happier with a flightsim. After some tweaking I have no blurries, near constant 40+ fps with all my addons installed and some of the most immersive atmospherics in a flightsim. Yeah, MSFS2020 will probably blow this out of the water but for now I'm enjoying P3D5 a whole lot more than I ever did FSX or previous P3D versions.
May 11, 20206 yr Author I actually fully have uninstalled v4 especially after installing the latest Public final preview release of Windows 10 2004 - this will be out for all in few weeks. See my other massive thread. VRAM management is just working well. No issues at all. The graphics are so sharp, never had this look in P3Dv4. In ImagineSim's KATL - I can finally clearly see the birds in the TrueSky....sublime. Even the vector data is accurate, it looks like Orbx helped them LM on this - the roads are accurate from what I can tell from KATL airport (I used to live there - so I know). Fantastic. Look at the birds (literally in the sky...those tiny bird autogen by Imaginesim) Birds in the air - near the control tower Stone Mountain in back - with Porsche (PCNA - thanks Imaginesim) - but the streets are accurate Edited May 11, 20206 yr by Skywolf How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
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