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Austin Interview on Threshold

Featured Replies

22 minutes ago, Rob_Ainscough said:

LM and LR have continued regardless of the "consumer" end of things, why would they need luck? 

Both LM and LR will continue for a LONG time ... LM have funding, LR have existed for a long time on a lot less funding.  How much funding do you think MS are going to require to keep a their $200M investment "active"?  Many orders of magnitude more, so MS are far more "fragile" as they will require a MUCH higher regular revenue stream.  It's a BIG gamble (market research that apparently never touched many existing flight simmers) and their PR process has set a level of expectation that would require even more funding.

There is a real danger to content providers but not in the sense most think (there is plenty of "needed" quality content for MSFS so that's a go for DLC).  BUT, trying to make work flow profitable for 3 platforms is going to be a huge challenge and further fragmentation of platforms will impact financial viability of content providers.  There is A LOT riding on a HUGE increase in consumer base willing to buy DLC and that will NEED both PC and XBOX (and other platforms).  There is considerable TBD which makes this a very high risk and some of that risk has real limitations on current technology/hardware.

Cheers, Rob.

Rob,

You know that I know that neither LM nor LR sims are just going to disappear when the new sim is released.

Only from my computer.

Jose  

MSFS

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7 minutes ago, fogboundturtle said:

I can't. NDA and all but I did some really really low flying in London.

So they only release flawed shots publicly, but in sim its all fine and rosy..... please excuse me one second..... ahhh, thats better... 

Now, you were looking for a shot that didn't have one or more of the flaws he described in the interview.

Take your time, I'm currently watching a police chase from the S76, these guys will be a while.

 

Edited by mSparks

AutoATC Developer

1 minute ago, mSparks said:

So they only release flawed shots publicly, but in sim its all fine and rosy..... please excuse me one second..... ahhh, thats better... 

Now, you were looking for a shot that didn't have one or more of the flaws he described in the interview.

Take you time, I'm currently watching a police chase from the S76, these guys will be a while.

 

All the shots were taken by alpha user as per the gamertag you see in the screenshot. This is what the games looks like. I feel it looks much better in motion than in static shot but that's just me. It's a 10000000000000x better than anything Xplane can do with all the 3rd party addons you can add. Is it perfect ? hell no. I just think some of you have a bias opinion because you may have a significant amount of money invest in Xplane. I do too btw, I dont' dislike Xplane 11 at all. I enjoy it every day but I've seen the difference of a modern flight sim compare to Xplane 11. So unless LR comes out with some new amazing tech for Xplane 12. It's going to feel really outdated soon. I am not saying right at launch but once 3rd party airplanes gets release, I don't know why I would go back to Xplane unless I missed some of the payware I have.

https://fsprocedures.com Your home for all flight simulator related checklist.

  • Moderator
1 hour ago, Bjoern said:

If you fear that X-Plane loses the majority of its users to FS20, you should be prepared to at least try to make a payware add-on for it, much like some MSFS-exclusive developers at least tried to break into the X-Plane market.

Of course. I think any developer at the moment would be crazy not to be prepared for this.

 

28 minutes ago, mSparks said:

Yeah, So please show me a close up shot of one that doesn't have one or more of the enjoyment killing problems he described in the interview as reasons he thought it was a terrible idea.....

This is just my opinion, but I'd rather have those problems he talks about than the current default scenery which I find pretty bad and problematic. Yes it does the trick, and is vaguely usable, but it can be so off-putting. The same can be said about P3D default scenery as well. All Austin's statement tells me is that he really doesn't understand how a large portion of users use the sim and why things such as Ortho4XP, TrueEarth or Simheaven exist.

Of course orthos have nasty problems, including discolouration, baked shadows/cars, eternal seasons etc, but at the moment, it's the best we have. Even MFS can't resolve these problems, and I think many people greatly misunderstand just what magic AI can pull off.

1 hour ago, Ianrivaldosmith said:

Interesting, as you ain't the first person to say that. I suspect we are heading in to a right dilemma.

Yeah he’s like the 2nd. The other thousands of alpha testers say they’ve deleted both x-plane and P3d already. 
 

1 minute ago, Doug47 said:

Yeah he’s like the 2nd. The other thousands of alpha testers say they’ve deleted both x-plane and P3d already. 
 

It's really that much better ey? 

23 minutes ago, mSparks said:

So they only release flawed shots publicly, but in sim its all fine and rosy..... please excuse me one second..... ahhh, thats better... 

Now, you were looking for a shot that didn't have one or more of the flaws he described in the interview.

Take your time, I'm currently watching a police chase from the S76, these guys will be a while.

 

The flawed shots are 3 times as good as what P3d can offer and around 15 times what x-plane has. 
I’ll take msfs2020 flawed thank you. 

1 minute ago, Ianrivaldosmith said:

It's really that much better ey? 

Show me the thousands of posts from testers saying it’s junk and don’t bother. 

It's nothing like Ortho btw, If you think Ortho, you are wrong. 

https://fsprocedures.com Your home for all flight simulator related checklist.

3 minutes ago, Doug47 said:

Show me the thousands of posts from testers saying it’s junk and don’t bother. 

No, I am jus genuinely curious. The reason I like XP11, and now Vulkan, is because, there is no scenery shifting or morphing or stuttering. I've watched a few MSFS videos, and I am not sure if its the video encoding or not, but it looks stuttery. I also noticed scenery popping in.....Those are the main things I was praying they would have resolved over the ESP engine. 

2 minutes ago, Ianrivaldosmith said:

No, I am jus genuinely curious. The reason I like XP11, and now Vulkan, is because, there is no scenery shifting or morphing or stuttering. I've watched a few MSFS videos, and I am not sure if its the video encoding or not, but it looks stuttery. I also noticed scenery popping in.....Those are the main things I was praying they would have resolved over the ESP engine. 

You have to remember that this is an Alpha, Optimization is not the priority at this moment. There is a few things that I can't really talk about since NDA. Just remember. this is not a final build that you are seeing.  I get a lot of texture flashing at the horizon with XP 11.5B11 Vulkan.. This is also in Beta, So I am won't judge it too harsh until it's officially released.  

https://fsprocedures.com Your home for all flight simulator related checklist.

  • Moderator
Just now, fogboundturtle said:

I get a lot of texture flashing at the horizon with XP 11.5B11 Vulkan.. This is also in Beta

Yeah, I have that. It looks like distant mountains flashing in and out or something similar.

i've only talk about the content that was officially release. I haven't broke any NDA.

https://fsprocedures.com Your home for all flight simulator related checklist.

28 minutes ago, Ianrivaldosmith said:

No, I am jus genuinely curious. The reason I like XP11, and now Vulkan, is because, there is no scenery shifting or morphing or stuttering. I've watched a few MSFS videos, and I am not sure if its the video encoding or not, but it looks stuttery. I also noticed scenery popping in.....Those are the main things I was praying they would have resolved over the ESP engine. 

DX12/Vulkan are what solve this, its the main thing they add over last gen.

Perversely enough the XBOX series x reveal actually did the best job Ive seen of marketing/explaining it.

 

48 minutes ago, tonywob said:

All Austin's statement tells me is that he really doesn't understand how a large portion of users use the sim and why things such as Ortho4XP, TrueEarth or Simheaven exist.

Austins comment re the CEE and "we will see it when its ready" tells me he has graphics like

planned for XP12, despite the damage that will do to many scenery and plugin developers (he choked when questioned about "supporting" 3rd party developers, and avsim will defo censor any word I use to describe his feelings about taking tech support queries about zibo - enable yes, free support... noooo)

They almost have the engine now, all it needs is modern art assets.

So I dont think its a case that he doesnt understand why people use them as place holders - and more that he sees them as dead ends that cannot reach the quality/reliability/performance he requires.

Good art assets require talented and experienced artists, and no AI is remotely close to competing with that skill set - not any time soon anyway.

Edited by mSparks

AutoATC Developer

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