July 5, 20205 yr sourcecode/release https://github.com/FarukEroglu2048/Volumetric-Clouds/tree/experimental linux/vulkan compatible. Linux Vulkan VR has an issue with the right eye, but still usable. Edited July 5, 20205 yr by mSparks AutoATC Developer
July 5, 20205 yr already tried don't cut it for my tiny RX 550 🙂 . But they do look quite nice Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 5, 20205 yr how do yo install them, no instructions included in the zip file. Edited July 5, 20205 yr by CarlosF Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
July 5, 20205 yr 2 minutes ago, CarlosF said: how do yo install them, no instructions included in the zip file. unzip and put in the plugins folder Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 5, 20205 yr 2 minutes ago, HumptyDumpty said: unzip and put in the plugins folder realized it was a plugin, thanks anyway. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
July 5, 20205 yr First impressions are pretty good. It gives a good representation of actually flying through clouds. Tried CAT1 and CAT2 and darting in and out of the clouds was quite a good experience. I have a 3440x1440 widescreen monitor and was getting around 25FPS so changed it to 2560x1080 and that bumped it up to around 45FPS flying the default Baron with ORBX Washington. I am running a i9900K and GTX 2080ti Looking forward to further iterations!
July 5, 20205 yr Author biggest fps killer seems to be aa. for me these clouds and aa got into a fight and aa lost. AutoATC Developer
July 5, 20205 yr Author 4 hours ago, Rob_Ainscough said: unless there is some other implementation detail? they are drawn at a very specific point by a draw callback. (xplmmodern3d) that must be before AA? open source, so feel free to see if there is a way around that. Edited July 6, 20205 yr by mSparks AutoATC Developer
July 6, 20205 yr Moderator 17 hours ago, HumptyDumpty said: unzip and put in the plugins folder From github, you have to compile and build it yourself. I can't see a distribution anywhere? Where did you find the compiled plugin?
July 6, 20205 yr Author 20 minutes ago, tonywob said: From github, you have to compile and build it yourself. I can't see a distribution anywhere? Where did you find the compiled plugin? under releases https://github.com/FarukEroglu2048/Volumetric-Clouds/releases AutoATC Developer
July 6, 20205 yr 1 hour ago, tonywob said: From github, you have to compile and build it yourself. I can't see a distribution anywhere? Where did you find the compiled plugin? I won't tell you unless you get back to the group I have compiled it for linux also. R you going to compile it on the Mac ? Remember it's still WIP has bugs and performance issues. But i am looking forward to it , hope more devs can help. Edited July 6, 20205 yr by HumptyDumpty Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 6, 20205 yr Moderator 1 hour ago, HumptyDumpty said: I won't tell you unless you get back to the group Email me an invite.... 1 hour ago, HumptyDumpty said: R you going to compile it on the Mac ? I tried, it doesn't want to build at the moment
July 6, 20205 yr 18 minutes ago, tonywob said: Email me an invite.... I tried, it doesn't want to build at the moment hmmmm i don't know about the mac , how cmake works . but in linux goto the source directory make a build directory cd into in and cmake .. done Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 6, 20205 yr Author 3 hours ago, HumptyDumpty said: hmmmm i don't know about the mac , how cmake works . but in linux goto the source directory make a build directory cd into in and cmake .. done mac is going to run into issues. firstly the metal graphics api has no support for the opengl bridge. secondly mac opengl setup is different than linux and windows and no mac devs have contributed yet. AutoATC Developer
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