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Freeware volumetric clouds experimental release

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  • Author
1 hour ago, HumptyDumpty said:

Linux has better memory management

It seems to be thread management more than anything.

Windows desktop thread management is seemingly crippled to motivate windows server licencing.

Individual applications basically pinned at dual core performance afaict.

Meanwhile, as the windows crowd complains about 30-60fps in b14

MKW0HtL.png

The main new thing is i added a reload command to the lua engine so behaviour can be tweeked now without needing to reboot the whole sim (thats going in the 744 next).

Edited by mSparks

AutoATC Developer

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Ohok.  There seems to be issue loading whatever link you posted 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Author
31 minutes ago, HumptyDumpty said:

Ohok.  There seems to be issue loading whatever link you posted 

changed it to an imgur image, did think reddit didn't allow hot links but it worked in a porntab.

AutoATC Developer

4 minutes ago, mSparks said:

changed it to an imgur image, did think reddit didn't allow hot links but it worked in a porntab.

haha , wow that shot is good .  One suggest if you have knowledge with lighting ?

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

  • Author
1 minute ago, HumptyDumpty said:

haha , wow that shot is good .  One suggest if you have knowledge with lighting ?

lighting is the next thing nano wants to sort aiui.

AutoATC Developer

Looking forward to it

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Well, using any drawing plugin in Vulkan on Linux still crashes X-Plane, but at least the Vulkan+Mesa combo works when VSync is switched on in XP.

 

MSpark's fork of Nanos clouds in 11.50's OpenGL:

uik2dNf.jpg

xqNAyNd.jpg

DCbzFXs.jpg

qf3OsBY.jpg

 

Had the framerate display off, but did not notice any issues.

 

On 7/10/2020 at 9:21 AM, HumptyDumpty said:

How i wish that DCS / Il2 / Arma go linux

ArmA3 runs perfectly in Proton, including mods.

It in fact runs so well, that Bohemia essentially axed further development on their native Linux branch.

Edited by Bjoern

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48 minutes ago, Bjoern said:

Well, using any drawing plugin in Vulkan on Linux still crashes X-Plane, but at least the Vulkan+Mesa combo works when VSync is switched on in XP.

Had the framerate display off, but did not notice any issues.

ArmA3 runs perfectly in Proton, including mods.

It in fact runs so well, that Bohemia essentially axed further development on their native Linux branch.

Hmm ok , i will try Vulkan again in Linux.

Is Proton like Wine ?

 

 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

Yeah this stuff is a pretty great start....  IMC is fairly convincing and if I ease back my AA the fps are fine.

Shootin ils 20r KSNA

50114381442_5baa225b1a_o.png4xd_snails by Ryan Butterworth, on Flickr

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  • Author

This mornings timeout

 

AutoATC Developer

  • Author
1 hour ago, coceoca said:

May I ask you some questions?

Of course.

1 hour ago, coceoca said:

What is the current status of your fork? Are there any issue with the latest release?

have an update to push, for now my fork is only built on Linux (dont have a windows machine capable of running XP, and VMs are a PITA), someone else has forked my fork to build on windows.

1 hour ago, coceoca said:

Does this plugin eliminate the annoying cloud redraw of X-Plane?

This is the rationale behind my fork, Nanobots base volumetric cloud repo (currently) draws instantly (rather than rebuilding the clouds over several seconds like default), but that doesn't solve the problem of changing weather, So my fork (among some hacks for performance, and testing/fixing things like VR) adds (multithreaded) lua support, so how one weather system is changed into another can be quickly and easily scripted for things like the fog changes, lifting and falling cloud layers etc.

1 hour ago, coceoca said:

Will you continue with the development? If so, do you have a rough roadmap (approx. when will be implemented which feature)?

I (technically we, but you didn't ask that question, and I dont feel like working out how to answer it atm) have several XP/flight sim projects at various stages.

Primary is AutoATC, there is also the 744 revamp (WIP), XTLua (basically finished, but with some open feature requests), and these clouds. (all of which are linked/detailed on my github repo)

Most time is spent on AutoATC, but that is at a stage where things are very automated, with minimal intervention required, time there is spent testing and rolling out features requested by people who bought the android application.

AutoATC has a well developed global weather simulation running on the AI Server (hence the interest in the clouds) used by the AI controllers for decision making that currently doesn't have an acceptable way to be drawn by XP (hence the interest in the clouds). Rough "roadmap" is to address that, so that AutoATC weather estimates and XP weather view can be synchronised in a visually pleasing way.

I'm bouncing off the walls waiting for the base repo to add CB support..... Nanobots current dev is a code rewrite to make adding new features less laborious. I don't in any way want to take much in the way of credit for what has gone into the clouds, I help where I can and try and nudge him in a direction I think will generate further improvements, but Volumetric Clouds are BiologicalNanobots baby, he turned the intractable math from multiple published papers into what you see in the videos.

 

 

 

AutoATC Developer

  • Author
24 minutes ago, Rob_Ainscough said:

This is exactly what Simul TrueSKY does and even provides preview tools to test in a generic terrain environment.

Everything is there, just needs to be integrated into XP.  Never understood the desire to reinvent the wheel, get a grip on reality Austin you control freak.

Ask me how I really feel? 😉

Cheers, Rob.

and does it better

however truesky would cost upwards of $20,000 a year and this... doesnt cost a penny.

Edited by mSparks

AutoATC Developer

48 minutes ago, mSparks said:

and does it better

however truesky would cost upwards of $20,000 a year and this... doesnt cost a penny.

Aren't you an indie developer? trueSky costs slightly north of $100US for a perpetual license. Besides, it looks a whole lot better than your video. Don't judge it by.the limited implementation in P3d5.

  • Author
9 minutes ago, jabloomf1230 said:

Aren't you an indie developer? 

20 years ago....

plus the indie licences are only for unity or unreal engine and dont include source code.

Edited by mSparks

AutoATC Developer

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