July 10, 20205 yr Author 1 hour ago, HumptyDumpty said: Linux has better memory management It seems to be thread management more than anything. Windows desktop thread management is seemingly crippled to motivate windows server licencing. Individual applications basically pinned at dual core performance afaict. Meanwhile, as the windows crowd complains about 30-60fps in b14 The main new thing is i added a reload command to the lua engine so behaviour can be tweeked now without needing to reboot the whole sim (thats going in the 744 next). Edited July 10, 20205 yr by mSparks AutoATC Developer
July 10, 20205 yr Ohok. There seems to be issue loading whatever link you posted Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 10, 20205 yr Author 31 minutes ago, HumptyDumpty said: Ohok. There seems to be issue loading whatever link you posted changed it to an imgur image, did think reddit didn't allow hot links but it worked in a porntab. AutoATC Developer
July 10, 20205 yr 4 minutes ago, mSparks said: changed it to an imgur image, did think reddit didn't allow hot links but it worked in a porntab. haha , wow that shot is good . One suggest if you have knowledge with lighting ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 10, 20205 yr Author 1 minute ago, HumptyDumpty said: haha , wow that shot is good . One suggest if you have knowledge with lighting ? lighting is the next thing nano wants to sort aiui. AutoATC Developer
July 11, 20205 yr Well, using any drawing plugin in Vulkan on Linux still crashes X-Plane, but at least the Vulkan+Mesa combo works when VSync is switched on in XP. MSpark's fork of Nanos clouds in 11.50's OpenGL: Had the framerate display off, but did not notice any issues. On 7/10/2020 at 9:21 AM, HumptyDumpty said: How i wish that DCS / Il2 / Arma go linux ArmA3 runs perfectly in Proton, including mods. It in fact runs so well, that Bohemia essentially axed further development on their native Linux branch. Edited July 11, 20205 yr by Bjoern 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
July 11, 20205 yr 48 minutes ago, Bjoern said: Well, using any drawing plugin in Vulkan on Linux still crashes X-Plane, but at least the Vulkan+Mesa combo works when VSync is switched on in XP. Had the framerate display off, but did not notice any issues. ArmA3 runs perfectly in Proton, including mods. It in fact runs so well, that Bohemia essentially axed further development on their native Linux branch. Hmm ok , i will try Vulkan again in Linux. Is Proton like Wine ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 11, 20205 yr Author 1 hour ago, HumptyDumpty said: Proton like Wine ? valve fork https://en.m.wikipedia.org/wiki/Proton_(software) AutoATC Developer
July 15, 20205 yr Yeah this stuff is a pretty great start.... IMC is fairly convincing and if I ease back my AA the fps are fine. Shootin ils 20r KSNA 4xd_snails by Ryan Butterworth, on Flickr | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 18, 20205 yr Author 1 hour ago, coceoca said: May I ask you some questions? Of course. 1 hour ago, coceoca said: What is the current status of your fork? Are there any issue with the latest release? have an update to push, for now my fork is only built on Linux (dont have a windows machine capable of running XP, and VMs are a PITA), someone else has forked my fork to build on windows. 1 hour ago, coceoca said: Does this plugin eliminate the annoying cloud redraw of X-Plane? This is the rationale behind my fork, Nanobots base volumetric cloud repo (currently) draws instantly (rather than rebuilding the clouds over several seconds like default), but that doesn't solve the problem of changing weather, So my fork (among some hacks for performance, and testing/fixing things like VR) adds (multithreaded) lua support, so how one weather system is changed into another can be quickly and easily scripted for things like the fog changes, lifting and falling cloud layers etc. 1 hour ago, coceoca said: Will you continue with the development? If so, do you have a rough roadmap (approx. when will be implemented which feature)? I (technically we, but you didn't ask that question, and I dont feel like working out how to answer it atm) have several XP/flight sim projects at various stages. Primary is AutoATC, there is also the 744 revamp (WIP), XTLua (basically finished, but with some open feature requests), and these clouds. (all of which are linked/detailed on my github repo) Most time is spent on AutoATC, but that is at a stage where things are very automated, with minimal intervention required, time there is spent testing and rolling out features requested by people who bought the android application. AutoATC has a well developed global weather simulation running on the AI Server (hence the interest in the clouds) used by the AI controllers for decision making that currently doesn't have an acceptable way to be drawn by XP (hence the interest in the clouds). Rough "roadmap" is to address that, so that AutoATC weather estimates and XP weather view can be synchronised in a visually pleasing way. I'm bouncing off the walls waiting for the base repo to add CB support..... Nanobots current dev is a code rewrite to make adding new features less laborious. I don't in any way want to take much in the way of credit for what has gone into the clouds, I help where I can and try and nudge him in a direction I think will generate further improvements, but Volumetric Clouds are BiologicalNanobots baby, he turned the intractable math from multiple published papers into what you see in the videos. AutoATC Developer
July 18, 20205 yr Author 24 minutes ago, Rob_Ainscough said: This is exactly what Simul TrueSKY does and even provides preview tools to test in a generic terrain environment. Everything is there, just needs to be integrated into XP. Never understood the desire to reinvent the wheel, get a grip on reality Austin you control freak. Ask me how I really feel? 😉 Cheers, Rob. and does it better however truesky would cost upwards of $20,000 a year and this... doesnt cost a penny. Edited July 18, 20205 yr by mSparks AutoATC Developer
July 18, 20205 yr 48 minutes ago, mSparks said: and does it better however truesky would cost upwards of $20,000 a year and this... doesnt cost a penny. Aren't you an indie developer? trueSky costs slightly north of $100US for a perpetual license. Besides, it looks a whole lot better than your video. Don't judge it by.the limited implementation in P3d5.
July 18, 20205 yr Author 9 minutes ago, jabloomf1230 said: Aren't you an indie developer? 20 years ago.... plus the indie licences are only for unity or unreal engine and dont include source code. Edited July 18, 20205 yr by mSparks AutoATC Developer
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