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Freeware volumetric clouds experimental release

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14 minutes ago, mSparks said:

20 years ago....

plus the indie licences are only for unity or unreal engine and dont include source code.

Nope, the SDK that LM is using is also covered by the indie license, although obviously they pay for the expensive license. I have the SDK and I think that Rob A. does also. trueSky is quite a nice piece of software. Most big gaming houses develop their own atmospherics, probably because that feature is irrelevant in most mainstream games.

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3 minutes ago, jabloomf1230 said:

Nope, the SDK that LM is using is also covered by the indie license, although obviously they pay for the expensive license. I have the SDK and I think that Rob A. does also. trueSky is quite a nice piece of software. Most big gaming houses develop their own atmospherics, probably because that feature is irrelevant in most mainstream games.

You have the source code to truesky on an indie licence?

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44 minutes ago, mSparks said:

You have the source code to truesky on an indie licence?

Of source you don't get the shader source code  with the indie license. Simul isn't going to let anyone coopt all their algorithms for $100+US. trueSky consists of far more than just some shaders that display random cumulus 3D clouds. LM hasn't even scratched the surface of what is possible and I'm a very pedestrian C programmer.

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4 minutes ago, Rob_Ainscough said:

I got a quote for Pro license without source code (because it's absolutely NOT needed and defeats the purpose) and it's 3,750 Bps per license NOT per year.  For two platforms 7,500 Bps and I can't see the project budget being over 2M but even if it were max is 15,000 Bps. ... so that's about 1 Month in developer salary/comp assuming Austin could code a new Sky/Cloud environment in 1 month (which I'm certain he can't).

For 3rd party implementation/manipulation it's even less 250 Bps ... again, absolutely NO need for source code other than code used to integrate the binaries/libraries.

https://simul.co/truesky-pro/pricing/

Cheers, Rob. 

I hear the benefits.

So what were the disadvantages that have prevented a successful version being already released?

Truesky isnt new to the game, and if it really was all that why have LM "only scratched the surface".

Im also pretty sure at least one of the existing XP cloud engines use it (skymaxx pro maybe) - what is holding them back?

Edited by mSparks

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33 minutes ago, Rob_Ainscough said:

The CEO and owner of XP (always has been the disadvantage) ... this is not the only aspect of XP that could have been improved with other 3rd party SDKs ... water, waves, rivers, vegetation are other areas.  My expectation (which now seems to have turned out wrong) was that XP11 brought in a much larger user base (not huge, but larger) and that would bring about more rapid development (hire more developers), that doesn't seem to be the case ... as far as I know the core is still Ben and Austin.

Small companies should rely on 3rd party SDKs, it's very cost effective and gets features to market faster.

Cheers, Rob.

XTLua is MIT licenced,

https://github.com/mSparks43/XLua/

What you waiting for?

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55 minutes ago, Rob_Ainscough said:

My expectation (which now seems to have turned out wrong) was that XP11 brought in a much larger user base (not huge, but larger) and that would bring about more rapid development (hire more developers), that doesn't seem to be the case ... as far as I know the core is still Ben and Austin.

They wanted Vulkan first, ben even said "clouds, weather and lightning are the very next things after Vulkan" and they already have code that waits to be unleashed, after vulkan.

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3 minutes ago, mtaxp said:

They wanted Vulkan first, ben even said "clouds, weather and lightning are the very next things after Vulkan" and they already have code that waits to be unleashed, after vulkan.

This will assuredly be part of XP12 though.

Ben also helped a lot with the drawcallback for these.

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1 hour ago, Rob_Ainscough said:

The CEO and owner of XP (always has been the disadvantage) ... this is not the only aspect of XP that could have been improved with other 3rd party SDKs ... water, waves, rivers, vegetation are other areas.  My expectation (which now seems to have turned out wrong) was that XP11 brought in a much larger user base (not huge, but larger) and that would bring about more rapid development (hire more developers), that doesn't seem to be the case ... as far as I know the core is still Ben and Austin.

Laminar is apprently working with an external team on the terrain side of things.

 

1 hour ago, Rob_Ainscough said:

Small companies should rely on 3rd party SDKs, it's very cost effective and gets features to market faster.

All that extra documentation and the support issues though. Ugh.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

On 7/18/2020 at 2:22 PM, Bjoern said:

Laminar is apprently working with an external team on the terrain side of things.

I sure hope so!

One disadvantage LR has is they seldom provide a road map of where XP is heading regarding features. Riding with LR is like flying in the dark without instruments.

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

It's nice, but i am getting 9 fps 😁 , i am using the multithreading version.  Just tested in an area where the METAR has fog , just can't see anything and then there is a clear round circle around the aircraft .  Going up between cloud layers also tanks fps.  Going above them tanks fps. Yeah not a great system but around 20fps would do just fine for me.

Suggest also the lighting if possible and the god rays 😁

 What about TCu and CB's ? is that possible ?

Edited by HumptyDumpty

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

I don't understand programming, but one should give it a try maybe it might work 

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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31 minutes ago, HumptyDumpty said:

I don't understand programming, but one should give it a try maybe it might work 

Nah, programming is what I do. That's math and geometry. Everyone should know math and geometry.

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3 hours ago, mSparks said:

 

Yeah thanks, I pass! I think we have enough half-bred, worse than default alternatives already.

This is for Laminar to fix. Everybody tried, everybody failed.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

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