July 6, 20205 yr 36 minutes ago, mSparks said: mac is going to run into issues. firstly the metal graphics api has no support for the opengl bridge. secondly mac opengl setup is different than linux and windows and no mac devs have contributed yet. As i said i have no idea about the Macs But thanks for the info. Edited July 6, 20205 yr by HumptyDumpty Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 6, 20205 yr The lighting on sunset is very pleasing. Anyway, it's promising but you know how it is, we'll see how it goes and how further can it be developed 🙂 Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
July 6, 20205 yr Author 34 minutes ago, Pastaiolo said: The lighting on sunset is very pleasing. Anyway, it's promising but you know how it is, we'll see how it goes and how further can it be developed 🙂 I'm pretty much satiated tbh. moving with the wind and 50fps in VR in the helo. CB is still a very nice to have, but this is already a generation better than default. They are just so fluffy I could fly circles around them all day. AutoATC Developer
July 6, 20205 yr I think I'm doing something wrong. These are just the regular textures I see. In the zip I downloaded the name of the zip was volumetric clouds - experimental. Do I copy this entire zip and extract it to the plugins folder? Or do I take the folder within the zip called "volumetric clouds" and put that in the plugins? Oh I added two pics of my current plugins (maybe something is conflicting?) And scripts for flywithLUA volclouds1 by Ryan Butterworth, on Flickr plugins by Ryan Butterworth, on Flickr FWLscripts by Ryan Butterworth, on Flickr Edited July 6, 20205 yr by ryanbatcund | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 7, 20205 yr Author 3 hours ago, ryanbatcund said: I think I'm doing something wrong. These are just the regular textures I see. In the zip I downloaded the name of the zip was volumetric clouds - experimental. Do I copy this entire zip and extract it to the plugins folder? Or do I take the folder within the zip called "volumetric clouds" and put that in the plugins? Oh I added two pics of my current plugins (maybe something is conflicting?) And scripts for flywithLUA Looking at his zip, you need to make a folder called "64" inside the volumetric clouds folder and put win.xpl in there. AutoATC Developer
July 7, 20205 yr 28 minutes ago, mSparks said: Looking at his zip, you need to make a folder called "64" inside the volumetric clouds folder and put win.xpl in there. I don't even see the win.xpl - is that included with the download? Maybe I got the wrong files. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 7, 20205 yr 1 hour ago, ryanbatcund said: I don't even see the win.xpl - is that included with the download? Maybe I got the wrong files. https://github.com/FarukEroglu2048/Volumetric-Clouds/releases/tag/2020.07.04 Download the 'Volumetric.Clouds.zip' and drop in your plugin folder. AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11. Eric Escobar
July 7, 20205 yr 11 hours ago, ryanbatcund said: I don't even see the win.xpl - is that included with the download? Maybe I got the wrong files. You need the compiled version of the plugin, get if from the link strider1 provided above. Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810
July 7, 20205 yr 15 hours ago, strider1 said: https://github.com/FarukEroglu2048/Volumetric-Clouds/releases/tag/2020.07.04 Download the 'Volumetric.Clouds.zip' and drop in your plugin folder. Thanks got them. Wow FPS murderer! lol. I do run 8xSSAA with my GTX 1080 Ti at 1080P - but with these clouds I've had to back to 2x....still only get 20 fps. Seeing how its the very first iteration - it could be good with optimization. edit actually: doesn't work great entering clouds... XP11 crashed with a vulkan error. expclouds by Ryan Butterworth, on Flickr Edited July 7, 20205 yr by ryanbatcund | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 7, 20205 yr Author 55 minutes ago, ryanbatcund said: I do run 8xSSAA with my GTX 1080 Ti at 1080P - but with these clouds I've had to back to 2x....still only get 20 fps. They hate any AA, hopefully it will be possible to get them drawn after the AA step - although that will need Laminar to make some changes. when everythings going right the actual fps impact is basically nothing, but right now his priority is understanding how it works with different hardware and where the basic bugs are. 16 hours ago, strider1 said: https://github.com/FarukEroglu2048/Volumetric-Clouds/releases/tag/2020.07.04 Download the 'Volumetric.Clouds.zip' and drop in your plugin folder. I think this is an old one, should be 05 or 06 for the latest AutoATC Developer
July 7, 20205 yr 1 hour ago, mSparks said: They hate any AA, hopefully it will be possible to get them drawn after the AA step - although that will need Laminar to make some changes. when everythings going right the actual fps impact is basically nothing, but right now his priority is understanding how it works with different hardware and where the basic bugs are. I think this is an old one, should be 05 or 06 for the latest Ok yeah I typed 05 in the url and grabbed the latest | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 8, 20205 yr 2 hours ago, mSparks said: Nice , so even you are in the dev group of this ? Wanted to ask if you can share the Linux build ? i have it compiled it doesn't show up. Give us some good day light too 😁 Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
July 8, 20205 yr Author 35 minutes ago, HumptyDumpty said: Nice , so even you are in the dev group of this ? LGPL.... soooo. given I made these videos in 2018 In a "I can't believe I need to point out how unacceptable this is, but I'm going to anyway" kind of way. And xEnviro, skymaxx and friends didn't want to take my money. Anything else just wouldn't be cricket. My fork is https://github.com/mSparks43/Volumetric-Clouds I'll probably put what I've been playing with on another branch, that was just starting to merge the logic with xtlua, just wanted to show off the power of what he has built. function animate_value(current_value, target, min, max, speed) local fps_factor = math.min(0.1, speed * SIM_PERIOD) if target >= (max - 0.001) and current_value >= (max - 0.01) then return max elseif target <= (min + 0.001) and current_value <= (min + 0.01) then return min else return current_value + ((target - current_value) * fps_factor) end end function after_physics() for i = 0, 2, 1 do cldDR_cloud_base_datarefs[i]=animate_value(cldDR_cloud_base_datarefs[i],simDR_cloud_base_datarefs[i],0,30000,1) cldDR_cloud_type_datarefs[i]=simDR_cloud_type_datarefs[i] end end I'm building/testing on 11.50 vulkan, there is opengl and 11.41 versions (code is slightly different for each), if you jump on his discord there's a fair bit of sharing of code and experience. Edited July 8, 20205 yr by mSparks AutoATC Developer
July 8, 20205 yr 44 minutes ago, mSparks said: LGPL.... soooo. given I made these videos in 2018 In a "I can't believe I need to point out how unacceptable this is, but I'm going to anyway" kind of way. And xEnviro, skymaxx and friends didn't want to take my money. Anything else just wouldn't be cricket. My fork is https://github.com/mSparks43/Volumetric-Clouds I'll probably put what I've been playing with on another branch, that was just starting to merge the logic with xtlua, just wanted to show off the power of what he has built. function animate_value(current_value, target, min, max, speed) local fps_factor = math.min(0.1, speed * SIM_PERIOD) if target >= (max - 0.001) and current_value >= (max - 0.01) then return max elseif target <= (min + 0.001) and current_value <= (min + 0.01) then return min else return current_value + ((target - current_value) * fps_factor) end end function after_physics() for i = 0, 2, 1 do cldDR_cloud_base_datarefs[i]=animate_value(cldDR_cloud_base_datarefs[i],simDR_cloud_base_datarefs[i],0,30000,1) cldDR_cloud_type_datarefs[i]=simDR_cloud_type_datarefs[i] end end I'm building/testing on 11.50 vulkan, there is opengl and 11.41 versions (code is slightly different for each), if you jump on his discord there's a fair bit of sharing of code and experience. Thanks , i will try to compile yours. BTW i am no programmer but have extensive knowledge of Linux systems due to my work , i just know how to use cmake just to build 😁 Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
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