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efis007

FS-2020 blurry?

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The whole it gets blurry in real life doesn't hold water.

The edges are still very much clear but one can't see any small details. I've tried to figure this out when flying in the real world and nope, everything is clear.....just no small details like colors.


FAA: ATP-ME

Matt kubanda

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33 minutes ago, Kilo60 said:

Although there seem to be some areas that are worse than others, due to possibly poor photogrammy data...  I find the blurriness somewhat realistic as in real life you do not have unlimited ultra sharp vision for many miles toward the horizon.

 

Even from my window, in my high-rise condo, in perfectly clear weather, I can only see out to about 10 NM before the distant objects and terrain get blurry and hazy...

 

 

 

This isn't that kind of issue

I can see the pixels from the low res texture being upsized to fit the mesh just moving the POV to look out the left window. It's terrible. 

*edit* I found a screenshot as example - it looks so terrible.

32982c2f0ebde201c246803814f77be0ee75657b

Edited by joeym4130

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22 minutes ago, joeym4130 said:

This isn't that kind of issue

I can see the pixels from the low res texture being upsized to fit the mesh just moving the POV to look out the left window. It's terrible. 

*edit* I found a screenshot as example - it looks so terrible.

This is how it looks for me at 30.000 ft. HHxObBX.jpg

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I am facing something similar at high altitudes... It doesn´t look right

1623283594_blurryMSFS2020.thumb.JPG.65e2de91059b159f309a37f530c9d4af.JPG


Ramon De Valencia

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It looks like the jet is flying too fast so the system is not capable of using high res tiles everywhere.

 


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FOV : 190 degrees

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4 minutes ago, GSalden said:

It looks like the jet is flying too fast so the system is not capable of using high res tiles everywhere.

 

That´s what I thought from my experience with FFTF and unlimited FPS in P3D, but this is different. I have tried everything, even lower the settings without any luck. 


Ramon De Valencia

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10 minutes ago, ttbq1 said:

That´s what I thought from my experience with FFTF and unlimited FPS in P3D, but this is different. I have tried everything, even lower the settings without any luck. 

My experience with P3D is one of no blurries at all on all my view pc’s.

But low res tiles can also mean that it takes too long to DL them and MSFS is loading lower res tiles instead...

Try the same route at another time of day ( in reality not in MSFS ) to see if that makes any difference....


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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AVSIM is going to seriously need to start requiring details of not only hardware, but graphics settings in posts like these.. Without specifics there is a lot of conjecture to take place which isn't helping anyone. Because there is such a contrast between what some are getting, Vs the major complaint of this thread and some others. 

Also, we need exact locations.

  Let's take for example this shot.  I could easily have left out the left portion of this shot and only showed the imagery on the right and screamed "OMG TOTALLY BLURRY @#$@#$@# MS! Or vice versa "OP IS WRONG #$%#$%".. It's a lose lose situation without details 

FL380

50291588587_a78a9ffbb8_k.jpg

 

Here is another perfect example how the quality of the imagery is going to affect quality at high altitude.  I could have easily chosen the quality I wanted to highlight and agree or disagree with this topic.. Instead I choose to show the clear contrast in what the quality of the imagery can do to your gaming experience. (For those who can't see, there is a clear line running at an angle across where the imagery is completely different quality from the other side)

FL380

50290791493_7f77251d54_k.jpg

Edited by styckx
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1 hour ago, styckx said:

AVSIM is going to seriously need to start requiring details of not only hardware, but graphics settings in posts like these.. Without specifics there is a lot of conjecture to take place which isn't helping anyone. Because there is such a contrast between what some are getting, Vs the major complaint of this thread and some others. 

Also, we need exact locations.

  Let's take for example this shot.  I could easily have left out the left portion of this shot and only showed the imagery on the right and screamed "OMG TOTALLY BLURRY @#$@#$@# MS! Or vice versa "OP IS WRONG #$%#$%".. It's a lose lose situation without details 

FL380

50291588587_a78a9ffbb8_k.jpg

 

Here is another perfect example how the quality of the imagery is going to affect quality at high altitude.  I could have easily chosen the quality I wanted to highlight and agree or disagree with this topic.. Instead I choose to show the clear contrast in what the quality of the imagery can do to your gaming experience. (For those who can't see, there is a clear line running at an angle across where the imagery is completely different quality from the other side)

FL380

50290791493_7f77251d54_k.jpg

Hardware specs in my signature, Running a 4k monitor, settings I have tried Ultra/High mix.

The location is 70nm out of LFPG en route to LOWW (90 degrees aprox).

Hope that helps


Ramon De Valencia

Intel i9 13900k @ stock / Windows 11 64 bit / 64GB DDR5 5600MHz CL36 RAM / GTX 4090 24GB VRAM / 1000 watt PSU

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At high altitude, the video card memory is free. Better textures could be used. The answer is up to the developer.

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On 8/17/2020 at 2:05 AM, Bert Pieke said:

There are depth of field settings in MSFS.. maybe you can adjust this somewhat to your liking..

What exactly does " depth of field " mean ?


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5 hours ago, joeym4130 said:

I turned off the photogrammetry as soon as I saw my first "bombed out" cityscape in the distance. It just isn't there functionally yet.

The AI does a great job of doing the filling in of a plausible city in the meantime.

Oh thats great news. I dont have the game yet and Im not a fan of photo scenery. Its nice to know that it can be disabled. 

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5 hours ago, joeym4130 said:

Oh yeah photogrammetry is a whole other issue for them to deal with - I turned off the photogrammetry as soon as I saw my first "bombed out" cityscape in the distance. It just isn't there functionally yet.

The AI does a great job of doing the filling in of a plausible city in the meantime.

I prefer the openstreet map autogen you get after you turn off photogrammetry. Strange thing is that there are photogrammetry objects even outside the normal city zones. Usually a few landmarks.
 

I didn’t see a rise in frame rate after ditching photogrammetry. I know that if you turn it off the sim needs a restart before it wipes the objects but even after restarting the frame rate does not improve. (Noticed the same thing with ortho scenery.)


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