August 23, 20205 yr Moderator Even a fairly large building will only take at most a half-dozen pixels to draw the object when at FL100 and above. Just how "sharp" can those six pixels be anyway? 😐 Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
August 23, 20205 yr Author 13 minutes ago, JRBarrett said: This can certainly be done with standard orthophotos in other sims, but I don’t know what technical obstacles there would be to doing something like that in MSFS as it is currently designed. This is a question for Asobo to answer. Thank you for the explanation. 😉 So this FS2020 image was fake. (clic for enlarge to native resolution). The scenery is very detailed at very high altitude... but now we know it's not true... it was just advertising. 🙄 [Pc Intel i3-4160 3,6 GHz, 8 GB di RAM, GeForce RTX-3060 12 GB, Win10 Home 64 bit]
August 23, 20205 yr 1 hour ago, efis007 said: Thank you for the explanation. 😉 So this FS2020 image was fake. (clic for enlarge to native resolution). The scenery is very detailed at very high altitude... but now we know it's not true... it was just advertising. 🙄 Yes, that would be the end result of downscaling the detailed aircraft-based low altitude scenery and expanding it horizontally. The problem is (I think), that before downscaling, the original low altitude imagery would have to first be streamed in at its original size for the entire geographic area to be covered. In the photo above, that probably amounts to hundreds of square miles and hundreds of gigabytes. What would be the cost in bandwidth and processing power to do something like that in real time in the sim? I can’t answer that. Obviously the photo is for advertising purposes, appears to be depicted at an altitude no airplane in the sim could ever reach. Perhaps in the beginning of the project, Asobo thought they could indeed have both high altitude and high resolution simultaneously, and later found the performance cost was too high - or perhaps it CAN be done, but has not been implemented yet. Edited August 23, 20205 yr by JRBarrett Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
August 23, 20205 yr 1 hour ago, efis007 said: Thank you for the explanation. 😉 So this FS2020 image was fake. (clic for enlarge to native resolution). The scenery is very detailed at very high altitude... but now we know it's not true... it was just advertising. 🙄 I'm confused. Is this an example of being blurry or sharp? FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 23, 20205 yr 15 hours ago, efis007 said: So is it true? Did FS2020 inherit the blurry of FS2004? 😔 Do you own MSFS 2020?
August 23, 20205 yr Are you sure this perceived bluriness on external shots isn't the MSFS Depth of Field functionality? Does high altitude scenery appear the same from inside the cockpit looking out? Its a very rare day with exceptional atmospheric visibility that you see ground feature from high altitude in a jet (>35,000ft) looking as clear as P3D. Maybe the (real) windows just aren't clear enough 🙂 Edited August 23, 20205 yr by RobF2
August 23, 20205 yr 1 hour ago, Ricardo41 said: Do you own MSFS 2020? Wait, I thought it was YOU who were the one who posts a lot of uncritical support for MSFS, but is not actually flying the sim. Is this true? I may be wrong, but my mmeory is you posted elsewhere that you weren’t flying MSFS until you upgraded at some time in the future. Edited August 23, 20205 yr by OzWhitey Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
August 23, 20205 yr 13 hours ago, Ricardo41 said: yeah, it looks terrible. Microsoft, gimme my money back! (all of $1 for the one month gamepass subscription) He’s talking about blurry terrain at high altitude, and you post a picture of the water??? Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
August 23, 20205 yr 6 minutes ago, OzWhitey said: Wait, I thought it was YOU who were the one who posts a lot of uncritical support for MSFS, but is not actually flying the sim. Is this true? Nice try, buddy.
August 23, 20205 yr On 8/17/2020 at 10:57 PM, Slides said: It actually is blurry. But it's also a real video. Think about it. You're comparing a real video with a game. I know you’re an MSFS superfan, but that’s an incredibly weak argument. We have been comparing our sims to real life for years, because that’s what we want our sims to look like. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
August 23, 20205 yr On 8/17/2020 at 3:47 PM, tweekz said: Ah well... speaking about airliners I rarely spend time staring out of the window on cruise altitude. Maybe some short scenic views, but I am more interested by the looks on approach or takeoff. So I can live with a bit blurriness on cruise as long as it looks great when it matters most. I’m the opposite, as i spend far longer at cruise than on climb out and approach, I want the world to look beautiful. So far, I’m not really getting that with MSFS airline flights, the clouds look great at cruise but the terrain is uninspiring. A large part of the joy of real-world aviation is looking out the window or windscreen, and seeing the beauty of the earth below. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
August 23, 20205 yr 43 minutes ago, RobF2 said: Are you sure this perceived bluriness on external shots isn't the MSFS Depth of Field functionality? Does high altitude scenery appear the same from inside the cockpit looking out? Its a very rare day with exceptional atmospheric visibility that you see ground feature from high altitude in a jet (>35,000ft) looking as clear as P3D. Maybe the (real) windows just aren't clear enough 🙂 That’s exactly right, which is why I’m not really bothered if the underlying terrain viewed from 35000 feet is based on the lower resolution satellite imagery rather than the high resolution aircraft photos. Just my own opinion. That said, I’m not very impressed with the high altitude representation of the Mojave desert in California between Victorville and Las Vegas. The deserts and mountains have a weird blue-green hue which is not even close to how it actually looks. I grew up in this area, and have flown over it many times. It is much better color-wise at low altitude. Edited August 23, 20205 yr by JRBarrett Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
August 23, 20205 yr 44 minutes ago, OzWhitey said: I know you’re an MSFS superfan, but that’s an incredibly weak argument. We have been comparing our sims to real life for years, because that’s what we want our sims to look like. Then you would know that MSFS already won that comparison. Out of the box. FSX | DCS | X-Plane 11 | MSFS 2020 | IL2:BoX Favorite aircraft currently: MSFS Savage Cub
August 23, 20205 yr 1 hour ago, OzWhitey said: A large part of the joy of real-world aviation is looking out the window or windscreen, and seeing the beauty of the earth below. That's not exactly what I was talking about. For example, when I fly as a passenger, I look outside of the window on take-off and approach, but only for a few times on cruise. Then I start reading the board magazine, a book, use my iPad etc. I look outside of the window when there's a variety of things to see. Those details usually are less sensible in 10km - more like a repetitive pattern. So it's more important to me that it looks good when you get close. There's a reason why so many addons have a T/D pause function. 😉 That's my opinion. I'm not trying to convince you. 😉 So if the scenery looks a little blurry in 10km, that's perfectly fine for me. Edited August 23, 20205 yr by tweekz Happy with MSFS 🙂 home simming evolved
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