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efis007

FS-2020 blurry?

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13 minutes ago, Slides said:

You're basically showing us youtube compression. 

Compressing youtube reduces overall detail, but doesn't generate blurring.
Also in this video we have youtube compression, but the scenery is not blurry.

 


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1 minute ago, efis007 said:

Compressing youtube reduces overall detail, but doesn't generate blurring.
Also in this video we have youtube compression, but the scenery is not blurry.

 

It actually is blurry. But it's also a real video. Think about it. You're comparing a real video with a game.

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So what's the point exactly in debating over this for pages?

Maybe it's a performance issue. ASOBO should be informed by now. Mission accomplished.

In the meantime you can enjoy the graphic beauty of the established sims.

Edited by tweekz
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36 minutes ago, efis007 said:

Why nonsense?
Look at this photo at native resolution ( https://imgur.com/hRUllsk )

hRUllsk.jpg


It comes from a video made by a simmer (nick: squirrel).
It was taken with very powerful hardware (in the link hardware used for the test: https://kit.co/sqrltv/gaming-pc ), and with the simulator setting in ultra mode.

Blurry on the scenery is everywhere! ( https://imgur.com/1s5nrQv )

1s5nrQv.jpg

Do not you see it?
Really, can't you see it? 😶
 

I will admit that does look somewhat blurry.

There are several settings in the graphics menu that can affect LOD, some of the higher settings may require a pretty powerful CPU/GPU combo to be used without a negative impact on frame rates.

One advantage of MSFS is that you can immediately check the effects of changing settings without having to actually fly, by loading the Drone camera and moving it straight up. There is no upper vertical limit on how far the drone can fly. You can even move it into low earth orbit. 

For those with NVidia cards, there is a new driver releasing today that is optimized for MSFS.

Undoubtedly there will be room for improvement as Asobo continues to develop the game. One problem with using straight Bing imagery as the underlying terrain at high altitude is that the available image quality may vary from place to place in the world. 

 

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Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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19 minutes ago, tweekz said:

So what's the point exactly in debating over this for pages?

Nothing, I was just wondering why FS2020 blurs the scenery at high altitude.
I thought the blurry effect was a distant memory, a bug belonging to FS9, a bug that we would never see again in a modern simulator.
I suppose they will correct it over time, I'm confident.


Creatore di * FS9 Supersky * ( plugin Atmo Ambient Environment ).
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2 hours ago, JRBarrett said:

My eyes don’t have shutters. I fly many dozens of hours each year doing aircraft maintenance support (as a passenger), and have close to 500 hours as a ppl since 1988. I rarely see the kind of crisp detail and vibrant colors out to the horizon in r/w flying, that simulators often provide.

There is an exposure triangle in photography, one them is the shutter curtain. I guess you were using a camera phone or something on auto. In order to capture a moving subject the shutters speed needs to be fast enough.

I have few hundred hours PIC time. I agree with the "crisp detail and vibrant colors out to the horizon". It's the soft looking horizon and middle ground is what people are complaining about. Even at low altitude. It's a software design limitation. 


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17 hours ago, efis007 said:

I don't know ... I have the impression that blurry was introduced on purpose to limit the excess of calculations and safeguard performance.
This technique was also used by FS9.
Older PCs could not process a large area of scenery, and so the designers of FS9 introduced blurry.
It was a trick ... but it worked.

Perhaps the same trick was also introduced in FS2020.
As I said, I have seen many videos of FS2020, really many, even of people with powerful hardware and high settings.
And in all "high-altitude liners" videos, the scenery is always blurry.
Little or a lot ... but there is ... always.
Coincidence?
I do not know.

Havent see any blurries in my beta yet, and i have 50 hours in it.

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At what altitude do you fly?


Creatore di * FS9 Supersky * ( plugin Atmo Ambient Environment ).
* XP11 atmoXphere * (
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Pc intel i3-4160 3.6ghz, 8gb ram, (new) GeForce RTX-3060 12gb, Win10 Home 64bit
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There’s no doubt about it, the terrain does get blurry at altitude. Setting the terrain LOD to 200 helps but it’s still not acceptable. 

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2 hours ago, flycln said:

Nah, the scenery really isn't crisp. You would have known in advance if alpha testers had been allowed to talk about it.

Again, nonsense. 

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7 minutes ago, Superdelphinus said:

Again, nonsense. 

I wish. Keep those rose-colored glasses on.

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Unfortunately, flycln is correct. The terrain at altitudes above about 8-9K is not super sharp.

This is likely due to some technical tradeoffs. Satellite imagery is split into some very, very coarse resolution groups. Given the amount of terrain visible, it is likely not feasible from either a bandwidth or memory standpoint to step up to the next higher resolution satellite image group at certain altitudes.

Frankly, it doesn't really bother me a ton because it's sharp enough that I can still make out terrain features and cities, and at those altitudes I'm rarely just looking straight down. But I could see why it might bother some folks.

My hope is that Asobo may do some work in the future to generate more satellite resolution steps from the Bing data, but they're also limited to whatever Bing can provide, in a sense.

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I did my first flight and indeed its pretty blurry on high settings(8700k, gtx 1080ti) and yes I might not be objective to compare it with xplane with ortho’s zl17, but my first impression is not good. Maybe a upgrade on my side or updates from Asobo will resolve in somewhere in the future. 

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2 hours ago, Superdelphinus said:

Again, nonsense. 

Repeating the same words will not change the evidence.


Creatore di * FS9 Supersky * ( plugin Atmo Ambient Environment ).
* XP11 atmoXphere * (
Atmo Ambient Environment plugin ) creatore.

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Pc intel i3-4160 3.6ghz, 8gb ram, (new) GeForce RTX-3060 12gb, Win10 Home 64bit
--------------- --------------------------------------------------------

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Yes its very blurry and it has nothing to do with settings. Its not a bug but MS's approach. There is disproportionate ZL / altitude setting in place (who knows why, maybe because they wanted to offload their servers). Anything above FL200 is unacceptably ugly.

Its like creating orthos for x-plane using ZL12 .

 

I agree with OP, weather, autogen is beautiful, but for me, airliner pilot only, textures are very dissapointing. 

Edited by Freneticus

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