August 18, 20205 yr Moderator Just now, 1st fltsimguy said: Interesting discussion while I don't have the sim yet....Is there a manual? Unfortunately, no manual to be found. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
August 18, 20205 yr I put aside 1.5 TB, but have only been able to set 100 GB so far. I note someone else seems to have had success with 200 GB, so that is probably worth a try. Yes, it takes a good while! Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
August 18, 20205 yr 1 minute ago, n4gix said: Unfortunately, no manual to be found. I have to say it! Seriously? Or, You must be kidding! Bryan Wallis aka "fltsimguy" Maple Bay, British Columbia Near CAM3
August 18, 20205 yr Moderator No joke at all. I guess no one has had the time to author a manual yet. Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
August 18, 20205 yr Commercial Member Have you tried turning off the internet, restarting the simulator and using the cache? It works ?? In jurisprudence, there is a principle - you look for the person who benefits.
August 18, 20205 yr Obsidian Ant shows and explain pretty well in this video how Cache works: Jorn Lundtoft I don't always stop and look at airplanes.........Oh wait, Yes I do. Intel I7-13700F, 32GB Fury DDR5 - 6000, Kingston 1TB NVMe PCIe 4.0 SSD, Asus Geforce RTX 4070 TI 12GB, Kingston 2TB M2 NVMe SSD, Corsair 750W PCU, Windows 11
August 18, 20205 yr Commercial Member I set the creation of cache files to 400 megabytes The download speed is not great. About 30 mbs (My internet speed is 300 mbs) In jurisprudence, there is a principle - you look for the person who benefits.
August 18, 20205 yr I set my rolling cahce to 64GB and my manual cache to 512GB. The bigger the size, the longer it takes to update. ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
August 18, 20205 yr I have no insight Into the exact workings of the caches. But here’s a software engineers perspective. Firstly, I created a Rolling cache of 230GB on a different SSD than the default. It took an eternity to create it - I nearly gave up. It’s a file of this size although no idea what is in. My guess it’s not real data. Likely a complicated indexing system. FPStewy was saying about SSD vs HDD. MS have a best spec which requires a 50Mb/s internet connection. So you have to think that at that speed it will download the “best” scenery they have. If so, Then an HDD can easily supply data from the cache at that speed. Add on any indexing that it needs to retrieve, a HDD should still be fast enough. Having said that, I still used an SSD! is cache deleted? As someone said, that would be crazy given the data is there in a non-volatile store. Someone also mentioned that having a large cache would be a bad idea As scenery is going to get updated. Well that’s not how a cache works. Data will/should only come from the cache if it has the most recent copy. If scenery gets updated, it won’t have the most recent copy. As an example, you file over an area known as 12345 for the first time. It gets cached. Later on, SIM will request area 12345 as it is no longer in RAM. The cache will say I have version 1. SIM will request what version is on the MS server on internet. If it is version 1, the X MB of data comes from cache. If in the server has a version greater than 1, SIM will request area 12345 from server as cache is stale. Hope that explanation helps. im not really clear the difference between the manual and rolling cache. From what has been said here, It sounds like to me that the manual cache is a user defined content cache where you cache your favourite places. The data probaby getS updated if stale still. But not by random new scenery you File over. Whereas the rolling cache just has the last XGB of scenery seen and will be replaced as new areas are encountered. Be interesting to know how much space is needed to cache a town/country. pete
August 18, 20205 yr I would also like more detail and explanation of how the cache system in mfs works. Especially the manual cache where you can use a map to select the tiles you want to download and with a choice of low, medium or high. I did a few cities with the greater area as low, and the inner as medium and usually the downtown area as high. The size differences vary greatly which I don't understand why. For example Houston came out to be about 6GB. My entire island of Oahu came out to be like about 15MB. Tokyo came out to be 5MB. What exactly gets downloaded and placed into this cache file? I really hope Asobo/MS will optimize this, especially for those who are using large cache sizes, it can really bog the system down to the point where the entire system becomes unresponsive. Edited August 18, 20205 yr by captain420 ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
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