August 18, 20205 yr I see a setting for auto rudder on takeoff... But is there one for permanent a rudder ... If you don't have pedals... Or are just lazy ? Cheers.
August 18, 20205 yr If they haven't implemented adverse yaw (I'm still trying to find out) then you won't need rudder when in the air. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 18, 20205 yr I can see no real evidence of adverse aileron yaw in the C172 or the Icon (will try more AC later). In a turn some rudder is required to centre the ball but it feels very different to real life. In the simulator IMO I fell less rudder input is required to centre the ball. Also I find it is difficult keep it centred even in a constant turn in smooth air. Also as I saw you mentioned in another post you certainly don’t want to initiate the turn with rudder in the sim. However saying that I am quite happy with the flight model of the C172 & C152 (never flown an Icon IRL). One of the things I like best is the feeling that is portrayed on final. This is the closest to real life I have felt in a simulator yet. Unfortunately the problem with a simulator is that it will never be like the real thing. On top of that as individuals our brains all process what we are seeing on the screen differently. What may fell amazing to one person feels like rubbish to the next. Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
August 18, 20205 yr 1 hour ago, Gabe777 said: I see a setting for auto rudder on takeoff... But is there one for permanent a rudder ... If you don't have pedals... Or are just lazy ? Cheers. Same here; no rudder pedals... 1 hour ago, LHookins said: If they haven't implemented adverse yaw (I'm still trying to find out) then you won't need rudder when in the air. Hook Hopefully flyable w/out rudder pedals Simon
August 18, 20205 yr IF they didn't implement adverse yaw, and michaelray said they haven't, then you don't need rudder pedals at all when flying. If you don't have rudder pedals then turn on the assists for "auto rudder" when on the ground. Both forward and side slips work, so if you do have rudder pedals you can do these. I'm sure that if you get several real world pilots together, you'd get just as many opinions of whether these are correct. But they do work. Thanks again to @michaelray for letting us know. Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 18, 20205 yr Author So the flight model doesn't require rudder input ? That's worrying. I guess that the auto rudder on ground actually refers to syncing ailerons to nose wheel then ....
August 18, 20205 yr Was adverse aileron yaw implemented in A2A aircraft. I only used to fly airliners in P3D. Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
August 18, 20205 yr 24 minutes ago, Gabe777 said: So the flight model doesn't require rudder input ? That's worrying. It can't be too darn worrying if you want to figure out how to turn it off! 😄 One of the first things I'm going to do is see if I can get adverse yaw working. The variables appear to be there in the config files. Right now the flight model seems to be tailored to give the newcomer the best flight experience possible. 24 minutes ago, michaelray said: Was adverse aileron yaw implemented in A2A aircraft. I only used to fly airliners in P3D. Absolutely, but not the same extent in all aircraft. The J3 Cub was pretty severe, the Comanche was minor as it apparently had differential ailerons. A2A does it right. I believe it was in the Stratocruiser and it was in the Constellation. Hook Edited August 18, 20205 yr by LHookins Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 18, 20205 yr 1 minute ago, LHookins said: Absolutely, but not the same extent in all aircraft. The J3 Cub was pretty severe, the Comanche was minor as it apparently had differential ailerons. A2A does it right. I believe it was in the Stratocruiser and it was in the Constellation. Hook Thanks I will give them a try when they are available for MSFS. You would think that with all of the talk about the sampled points on the aircraft it would just aerodynamically happen. Michael M System: AMD 9950X3D II Asus X670E Hero MB II 64GB 6000 CL30 DDR5 II RTX4090 II 2TB NVMe Samsung 980 Pro II EKWB CR360 AIO II Dell Alienware - AW3821DW 3840 X 1600 G-Sync Ultimate
August 18, 20205 yr 7 minutes ago, michaelray said: Thanks I will give them a try when they are available for MSFS. You would think that with all of the talk about the sampled points on the aircraft it would just aerodynamically happen. Don't be in any hurry to see A2A aircraft in MSFS. They produce about 2 aircraft per year. The jury is still out about the "1000 points" whether they are implemented yet. Hoo Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
August 18, 20205 yr The first time you use rudder pedals, the immediate thought is, how in the world could I have lived without that contraption so far. It is not cheap but worth it. I had to change mine, a couple of years ago when my old CH gave up the ghost. Waiting for my new MFG I tried the long forgotten auto-rudder. About two minutes. An abomination. 😝 😁. 47 minutes ago, LHookins said: Right now the flight model seems to be tailored to give the newcomer the best flight experience possible. If I was a newcomer to flight simulation, I would resent the idea that the sim has to be dumbed down for me , oops sorry, tailored to give me the best experience possible 😁 ! Edited August 18, 20205 yr by Dominique_K Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
August 18, 20205 yr Author Well I certainly hope add-on aircraft support yaw physics. Otherwise it's arcade...period. If decent add-ons do, they would then need to include the option to turn it off... I E. have the option to engage autorudder. Given FS9, FSX, P3D and XPlane all have this option, it seems a strange choice. I'm sure stuff like this will be jumped on by a lot of people once the novelty of the graphics has worn off.
August 18, 20205 yr Adverse yaw is there, it’s just not very strong in the normal flight regime for most aircraft. However, in either the 152 or 172, if you configure for slow flight, with full flaps, full power, and the nose pitched up until the stall horn starts sounding intermittently, you will find that you need to hold substantial right rudder input to counteract torque, just as you would in the real aircraft. Jim BarrettLicensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.
August 18, 20205 yr 9 minutes ago, Gabe777 said: Well I certainly hope add-on aircraft support yaw physics. Did you want auto rudder or not? Why or why not? Which aircraft have differential aileron and don't have adverse yaw? Hook Larry Hookins Oh! I have slipped the surly bonds of EarthAnd danced the skies on laughter-silvered wings;
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