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Remove Cockpit/ Full View

Featured Replies

I have been searching and trying options for days and wondering if anyone has figured out a way to 'hide' the cockpit.  I simply want a full screen view out the front of the aircraft without the virtual cockpit. Having the HUD would be nice but not necessary.   I have attempted to create custom cameras to achieve this but the zoom needs to be too high and the propeller is still visible.  Thanks in advance for any suggestions!

  • 3 months later...

MSFS 2020 is a big disappointment for me. I´m a retired pilot and I like to look as in real looking outside and without the cockpit. MS or Asobo is not replying on this and all people with a cockpit (Including myself) will therefore never use MSFS 2020 as long this is not solved. Stay with X-Plane or P3d

I've seen this done before. But I don't recall how. But it is possible. Yeah good luck with the looking real part with P3D or X-Plane. They don't even come close.

Edited by captain420

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Move the point of view forward past the cowling... done

This thread may help--

  

  • 10 months later...

Moving POV forward throws off positioning for the flare and landing.  Too bad it doesn't have a full view like FSX.

  • 2 months later...

By chance I have found a solution to delete the cockpit of the "flybywire-aircraft-a320-neo", simply copy the folder "flybywire-aircraft-a320-neo" which is in "../Community" to the folder ".. \ Official \ Steam "leaving the two copies, and the 3d cockpit does not appear.

You can also open the model folder from the airplane you would like to fly, and select model.cfg

Open it and put ; in front of the last to lines this will prevent loading the exterior and interior xml files.

  • 7 months later...

I figured it out...This is THE BEST way to escape the collision boundaries between your POV and the plane itself...to have a fully controllable, completely unobstructed fullscreen first-person view of only the landscape around you, without any weird zooming or misalignment.

Navigate to the Model folder of whatever aircraft you want to fly with. For example, we'll use the Volocity helicopter/drone style aircraft (example directory location "C:\Flight Simulator\Official\Steam\microsoft-aircraft-volocity\SimObjects\Airplanes\Microsoft_Volocity\model"). Right click the model.CFG and edit it with Notepad or Notepad++. Change the file to look like this:

[model.options]
withExterior_showInterior=false
withExterior_showInterior_hideFirstLod=true
withInterior_forceFirstLod=true
withInterior_showExterior=false

[models]
exterior=Volocity.xml
interior=Volocity_Interior.xml

I only changed 2 of the "true" to the two "false" that you see above. Making this edit will turn off the collision between your POV and the plane itself. Now load up your game and start a flight with the aircraft that you edited. Make sure that you're in the cockpit view. Rotate your view so that you're looking at the passenger seat, then press and hold the left arrow on your keyboard until your view leaves the front of the plane. Now turn your view back to forward facing, and you're flying first person as if it's just you and the sky. Enjoy!

NOTE: I've only tried this method with the Volocity aircraft, but I assume it works for all planes.

 

Sepp796's method might work for planes other than the Volocity aircraft, I don't know, I haven't tested his method on any aircraft but Volocity.

Unfortunately, that approach didn't allow for up and down movement w the Volocity aircraft . I could only travel in a straight line. But thanks to his info, I was able to figure out the method that I mentioned above.👍

  • 1 year later...
On 8/19/2022 at 11:31 AM, davidbeans1234 said:

I figured it out...This is THE BEST way to escape the collision boundaries between your POV and the plane itself...to have a fully controllable, completely unobstructed fullscreen first-person view of only the landscape around you, without any weird zooming or misalignment.

Navigate to the Model folder of whatever aircraft you want to fly with. For example, we'll use the Volocity helicopter/drone style aircraft (example directory location "C:\Flight Simulator\Official\Steam\microsoft-aircraft-volocity\SimObjects\Airplanes\Microsoft_Volocity\model"). Right click the model.CFG and edit it with Notepad or Notepad++. Change the file to look like this:

[model.options]
withExterior_showInterior=false
withExterior_showInterior_hideFirstLod=true
withInterior_forceFirstLod=true
withInterior_showExterior=false

[models]
exterior=Volocity.xml
interior=Volocity_Interior.xml

I only changed 2 of the "true" to the two "false" that you see above. Making this edit will turn off the collision between your POV and the plane itself. Now load up your game and start a flight with the aircraft that you edited. Make sure that you're in the cockpit view. Rotate your view so that you're looking at the passenger seat, then press and hold the left arrow on your keyboard until your view leaves the front of the plane. Now turn your view back to forward facing, and you're flying first person as if it's just you and the sky. Enjoy!

NOTE: I've only tried this method with the Volocity aircraft, but I assume it works for all planes.

 

I really wanted this to work, because the in-cockpit viewpoint restriction has been driving me crazy for 4 years, but I just tried this with the DA-62 and it doesn't work. I still can't move the eyepoint outside of the cockpit. I changed the Model.cfg file as shown in the example and re-booted the game, but there was no effect. Still restricted.
The only method I've found that works, is to define eyepoint cameras outside of the cockpit in the camera.cfg file. Also, when you change these two lines in the model.cfg file to "false", it messes up something in the Showcase/drone camera system, and the W/S/A/D/R/F keys no longer work for moving the drone camera.

Edited by lgcharlot
Added additional information regarding the Showcase mode not working properly if the model.cfg file is changed.

On 11/27/2020 at 7:20 PM, captain420 said:

I've seen this done before. But I don't recall how. But it is possible. Yeah good luck with the looking real part with P3D or X-Plane. They don't even come close.

Yeah,like flying over cheap wallpaper. 

 

 

 

  • 9 months later...

Hello, I just bought MSFS2024 and I have some doubts about the windows and instruments, I come from FSX. I'd appreciate it if you could help me.

In FSX you could separate the instruments and move them to another screen, you could even move the cockpit and take it to another screen, and you would have a screen with the aerial view without the cockpit on one screen and the other screen with the cockpit with the instruments separated and you could choose which ones you could separate from the cockpit and place them on the screen. Is this possible in MSFS2024? How can I do it? Is there a solution? It ends up seeming more like a game to me than a simulator as it used to be. Thanks!

2 hours ago, SergioRTR said:

FSX you could separate the instruments and move them to another screen,

I think you are talking about 2d panels? Those are HISTORIC now. 

Russell Gough

SE London

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