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Scenery gets blurry with altitude

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3 Words:

1) Fly

2) Low

3) & 2560x1440 (WQHD)

True 4k is too much to handle, and the differences aren't much since the source imagery is low res anyhow.

Edited by SceneryFX

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

  • Replies 30
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As you climb to higher altitudes the scenery gradually transitions from high-resolution imagery, (which is mostly derived from low altitude aerial photography), to lower resolution pure satellite imagery. The apparent blurriness is not caused by LOD processing - it is caused by the fact that the satellite imagery itself is natively of lower resolution.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

13 hours ago, JRBarrett said:

As you climb to higher altitudes the scenery gradually transitions from high-resolution imagery, (which is mostly derived from low altitude aerial photography), to lower resolution pure satellite imagery. The apparent blurriness is not caused by LOD processing - it is caused by the fact that the satellite imagery itself is natively of lower resolution.

I thought terrain LOD also affects how far away from the plane that High res imagery was loaded, or does it only affect mesh level of detail?

 Certainly the use of high res vs low res satellite imagery is the cause, but are you stating that is dependent only on altitude and not the LOD slider?  I thought the LOD slider also controlled how much high res data surrounds the plane?  That’s how it worked both in COF and FSX .

 It could be a combination of the two and at a certain altitude the sim simply bails on the highest res data altogether and fills in with medium and low.

  • Commercial Member
On 8/31/2020 at 6:26 AM, devgrp said:

well considering in real life, the higher you go the less details you can see, so it sees they are modeling like real life

Exactly. No one seems to understand this.

Gaming Laptop:
MSI GS75 Stealth 5.6GHz Intel Core i9 - 10th gen 16 core CPU  -  32 GB DDR4 SDRAM  - 1TB SSD - RTX 2080 Super - 1920x1080 - 3 fans and cooling pipes.

 

  • Moderator
15 hours ago, wthomas33065 said:

Area of a circle, Pi R squared and all that jazz.

I once tried to impress my great grandpa with what I was learning at the local community college when I attempted to explain "all that jazz" to him.

He snorted loudly and declared in a very loud voice, "Son, they are taking you for a ride! Every damn fool knows that pie are round!" ✈️

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
28 minutes ago, Adrian123 said:

The there was a Movie. Life of Pi.

Which story do you prefer?   
The one with the Tiger, it's a better story...

15 hours ago, JRBarrett said:

As you climb to higher altitudes the scenery gradually transitions from high-resolution imagery, (which is mostly derived from low altitude aerial photography), to lower resolution pure satellite imagery. The apparent blurriness is not caused by LOD processing - it is caused by the fact that the satellite imagery itself is natively of lower resolution.

Yes!

 

That's why user posted screenshot examples of increasing LOD to extreme values via config files doesn't really improve things visually in my opinion when I compare them side by side! 

Chris Camp

2 hours ago, wthomas33065 said:

I thought terrain LOD also affects how far away from the plane that High res imagery was loaded, or does it only affect mesh level of detail?

 Certainly the use of high res vs low res satellite imagery is the cause, but are you stating that is dependent only on altitude and not the LOD slider?  I thought the LOD slider also controlled how much high res data surrounds the plane?  That’s how it worked both in COF and FSX .

 It could be a combination of the two and at a certain altitude the sim simply bails on the highest res data altogether and fills in with medium and low.

I’ve seen the transition start to happen at altitudes as low as 8000 feet, or as high as 14000 feet. That altitude might depend on LOD settings, and also on the altitude at which the high-resolution aerial photos were taken in a given area. But once up at higher altitudes of say FL200  and up, the terrain appears to be pure satellite imagery that is not improved by increasing graphics settings. 

One way to see the transition happen without actually flying would be to use the drone camera and slew straight up. If you do that long enough, the drone will eventually end up in space! 

Edited by JRBarrett

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

1 hour ago, JRBarrett said:

If you do that long enough, the drone will eventually end up in space! 

So if you do that, is the earth round or flat.  This should settle the debate. (lol)

 

23 hours ago, Der Zeitgeist said:

Here's a recent screenshot from 30.000 ft.

Remember that thread about blurry textures at cruise altitude? That doesn't fit in there.

Happy with MSFS 🙂
home simming evolved

1 minute ago, tweekz said:

Remember that thread about blurry textures at cruise altitude? That doesn't fit in there.

🤔

16 minutes ago, Der Zeitgeist said:

🤔

There is a thread where people complained about ground textures being blurry on cruise altitude. You should post that there.

Happy with MSFS 🙂
home simming evolved

51 minutes ago, tweekz said:

There is a thread where people complained about ground textures being blurry on cruise altitude. You should post that there.

Yes, I know there's a thread about blurry textures at cruise altitude. You're looking at it. OP reported blurry textures at cruise altitude. 😊

2 minutes ago, Der Zeitgeist said:

Yes, I know there's a thread about blurry textures at cruise altitude. You're looking at it. OP reported blurry textures at cruise altitude. 😊

Haha... yeah, but I was refering to another one with way more pages. 😉

 

Happy with MSFS 🙂
home simming evolved

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