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Brdige Rendering problems

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Anyone else getting many bridges that stretch down to the water and traffic  not on the road?

 

 

 

James

I have noticed this myself flying around Georgia, hopefully it will be addressed in a future patch.

Very many bridges show up that way. you would think that an algorithm would know when a road goes over water, it isn't a building, but probably isn't as simple as that.

Photogrammetry bridges are rendered as if they are walls instead of actual bridges. It's pretty ugly IMO, and I hope Asobo fixes this. BTW, turn off photogrammetry and you'll notice that bridges return to normal (but they won't be photorealistic to the actual bridge in that location).

  • Author

They rendered the bridge to Fort Pulaski correctly, but all the other bridges around the Savannah area are as the video above shows.

Since Fort Pulaski is a national monument they probably took the time to correct it's bridge.

James

23 minutes ago, Phantoms said:

They rendered the bridge to Fort Pulaski correctly, but all the other bridges around the Savannah area are as the video above shows.

Since Fort Pulaski is a national monument they probably took the time to correct it's bridge.

Not to be confused with the National Piece of word not allowed Pulaski Skyway next to Newark from Jersey City NJ to Elizabeth. Which is still a wall clearly visible from KEWR.

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I think it is because the AI of the sim is not yet as finely tuned as ours, but if properly developed, it can be. We can easily parse a syntax error in the title of this thread to mean bridges, but this may not yet be correctly interpreted by the AI to apply appropriate renderings. 

Yeah, The Tacoma Narrows bridges are a nightmare.  Bought KTIW from Orbx just for that fix.  And it's a nice central Puget Sound jumping off point.  Just be sure to use Bing Maps integration with it.  If you go into offline mode with the Orbx KTIW, bad things happen....(like floating buildings and the like).

I've seen that at several places but most worst it is in Portland. Every bridge is badly rendered.

Edited by Nemo

- Harry 

9800x3D (Strix x870e-E)  -  64GB RAM (DDR5 6000, CL 30)  -  RTX 5090, 34'' 1440p OLED HDR  -  Windows 11 Pro (1TB M.2)  -  MSFS 2024 (MS Store, 4TB M.2).

  • Author

There's also a line where rivers meet the ocean all down the Georgia coast. Not just a line, but a LINE!

James

  • 1 month later...

The problem is that photogrammetry is an altitude mesh, just like a highly detailed DEM mesh.  Then the photograph data is draped over the mesh.  
 

The simulator doesn’t know what part of the mesh is a bush, a tree, a building, or a rock.  
 

When the mesh is removed, like when you turn off photogrammetry, then autogen, takes over.  
 

But when photogrammetry is on, it simply applies the mesh.

2 hours ago, wthomas33065 said:

When the mesh is removed, like when you turn off photogrammetry, then autogen, takes over.  

But when photogrammetry is on, it simply applies the mesh.

Really? I see sunken bridges, too. Would have expected that photogrammetry somehow implies something is above ground and sea level. Not my primary issue the days, rather down the line like previously the press any key topic

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

19 minutes ago, DAD said:

Really? I see sunken bridges, too. Would have expected that photogrammetry somehow implies something is above ground and sea level. Not my primary issue the days, rather down the line like previously the press any key topic

It is a separate mesh, just like DEM data.  There can be bad datapoints in the photogrammetry in the same way there can be holes and spikes in DEM data.  This explains it better than I can and once you go down that rabbit hole you begin to see just how stunning the technology is, even with it's flaws.

https://en.wikipedia.org/wiki/Photogrammetry

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