January 20, 20215 yr https://nvidia.custhelp.com/app/answers/detail/a_id/5152/kw/hotfix The hotfix addresses the following issues: Adobe Premiere Pro may freeze when using Mercury Playback Engine GPU Acceleration (CUDA) [3230997/200686504] [461.09] NVIDIA Broadcast Camera filter may hang. [200691869] [Steam VR game]: Stuttering and lagging occur upon launching a game (Without using any Hardware monitoring tool). [3152190] [Detroit: Become Human]: The game randomly crashes. [3203114] [NVENC] Colors of webcam video image on receiving end of Zoom may appear incorrect [3205912] [Assassin's Creed Valhalla] Game may randomly crash after extended gameplay [200679654] [X4: Foundations][Vulkan]: The game may crash on GeForce RTX 30 series GPUs. [3220107] [X4: Foundations][Vulkan]: HUD in the game is broken. [3169099] The bold letters is what is interessting for Steam VR Users. Edited January 20, 20215 yr by Nedo68
January 20, 20215 yr Anyone know if OpenXR is completely separate to this and free of the original problem? Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke
January 20, 20215 yr 36 minutes ago, Spit40 said: 36 minutes ago, Spit40 said: Anyone know if OpenXR is completely separate to this and free of the original problem? If you don't have SteamVR running then it won't affect you. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 20, 20215 yr maybe placebo but asw looks better on rift s Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
January 21, 20215 yr 17 hours ago, cannow said: maybe placebo but asw looks better on rift s I'm running with ASW on auto in Oculus Tray Tool, and it looks better for me too. Smoother performance. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
January 22, 20215 yr 8 hours ago, Republic3D said: I'm running with ASW on auto in Oculus Tray Tool, and it looks better for me too. Smoother performance. I'll try it again. I didn't notice a difference with OTT Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
January 22, 20215 yr A noticeable improvement in FPS on Reverb G2 when using Steam OpenXR. It's now running more smoothly than WMR OpenXR on my system. The FPS has increased enough that steam motion smoothing is quite effective and the pin-cushioning VR bug has been fixed. However, only headset pan/tilt tracking is working and for some reason I can't lean forward or backward (z axis) without the cockpit moving with me. It still doesn't enter into games elegantly as there's still a strange stutter for a second or two just as a race or flight starts Two steps forward, one back 🙂 Edit - G2 boundary may have reset when switching to steamXR. Setting it back to seated / standing in WMR settings fixed it Edited January 22, 20215 yr by dogmanbird
January 22, 20215 yr After extensive running yesterday the latest drivers are still causing stutters for me, did a complete Driver Clean as well. They are better than the other 460 drivers but not by much as my benchmarks prove in the other thread, 457 is clearly much more smooth and overall better for me on my system so I'm sticking with that. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
January 22, 20215 yr i have to say for me improvement was marginal and did not last Colin hodds I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d
January 22, 20215 yr 11 hours ago, MarcG said: After extensive running yesterday the latest drivers are still causing stutters for me, did a complete Driver Clean as well. They are better than the other 460 drivers but not by much as my benchmarks prove in the other thread, 457 is clearly much more smooth and overall better for me on my system so I'm sticking with that. Seeing the same here with a different config: 3800x/570/3090/HP G2. The 457.30 is just a lot smoother than 461.33 on my setup. Edited January 22, 20215 yr by Clipper Ocean Spray
January 23, 20215 yr Played several different games over last 48 hours. Although the new driver in Steam OpenXR has a higher FPS overall, there are the occasional big pauses in some games like Assetto Corsa and Starwars Squadrons, which aren't there in WMR OpenXR, but at least things appear to be improving. BTW I'm on Win 10 1909. Haven't yet tried all this on 20h2.
January 23, 20215 yr 1902 with 461.33 set to steamOpenXR has too many audio pops and crackles through the headset, long pauses and I've now lost the G2 boundary a few times. I'm not sure the extra FPS is worth the other inconveniences
January 24, 20215 yr ^ sorry - that should have read 1909 above 20H2 with 461.33 set to steam OpenXR, HAGS on or off, performs a lot worse on my system in MSFS VR, but this combination works as smoothly as the older drivers in other games, which is odd. 20H2 with 461.33 set to WMR OpenXR works equally well in all games so far Overall 1909 seems to be a little less affected by tiny stutters and has a slight FPS improvement, regardless of Open XR and driver combo, on my system Edited January 24, 20215 yr by dogmanbird
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