March 8, 20215 yr Hello, FYI I noticed that when I use OpenXR render scaling I obtain almost 20% worse performances without any perceivable graphics quality benefit. I.e. in the same conditions (a flight started over Milan with default settings and C172 G1000, clear sky): - OpenXR 70% - In sim 100%: 33 fps - OpenXR 100% - In sim 70%: 40 fps 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
March 8, 20215 yr yeah I'm the same. It's unfortunate that the cockpit gauges lose clarity when in game render scaling goes below 100
March 9, 20215 yr It seems you don't get something for nothing. I tried it and there is a very perceivable difference in visual quality between the two...at !east with my G2 and Sim settings? Richard - flying out of Australia Explore amazing places with FLIGHT SIM DISCOVERYCheck out my real life 'learn to fly' video series
March 9, 20215 yr You might want to read this: WMR Scaling and Dev Tools - Some Explanations - Virtual Reality (VR) / Hardware & Performance - Microsoft Flight Simulator Forums Edited March 9, 20215 yr by RXP
March 20, 20215 yr I don't know how I managed to keep every scaler at 100%, decent middle-ish settings, full lod and still get 30 fps with my setup, I'm keeping my breath, anything could ruin this balance. R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2) GarbagePoster™
March 20, 20215 yr I run scale at 100 in both sim and openXR. Pretty high settings too. Using 3090. Seems to work ok for me. In GA and in airliners.
March 21, 20215 yr Very perceivable difference in quality to me. You don't get something for nothing I'm afraid Richard - flying out of Australia Explore amazing places with FLIGHT SIM DISCOVERYCheck out my real life 'learn to fly' video series
March 31, 20215 yr On 3/20/2021 at 7:46 PM, Ianrivaldosmith said: I run scale at 100 in both sim and openXR. Pretty high settings too. Using 3090. Seems to work ok for me. In GA and in airliners. Not surprised with a 3090. Keith Sandford.
April 2, 20215 yr On 3/20/2021 at 8:46 PM, Ianrivaldosmith said: I run scale at 100 in both sim and openXR. Pretty high settings too. Using 3090. Seems to work ok for me. In GA and in airliners. Same for me, fluid with these settings . And I also have a 3090. That seems logical. But: Today I tried with 100%TAA and 70% OXR and motion reprojection ON and that results in WORSE performance ( I assumed better performance but worse graphics): FS does I would not call it stutter, but kind of fluid movement and every half second a tiny shift of the image of the scenery (stuttering for me is: a set of these tiny shifts directly after each other , something like as if making this sound equivalent pu-pu-pu-pu-pu , instead of bzzzzzzz pu bzzzzzzzzzzzzzz pu (bzz then represents fluid motion). I can not explain better. I test on ORBX Wycomb Airpark and native KSEA. CJ4 and JF Piper Arrow. BTW I have HAGS ON, 465.89 driver and Windows 10 21H1 update. I9 10900K (I thought I updated my signature). Edited April 2, 20215 yr by Rene_Feijen MS FS 2020/2024 | 9800X3D | 64GB DDR5 6000mhz | ASUS ROG ASTRAL RTX 5090 32GB GDDR7 OC EDITION | Varjo Aero | Navigraph | VATSIM | TPR Pedals | Virpil | Honeycomb | Winwing FCU + EFIS | Behringer X Touch Mini | SPAD.next
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