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X-plane - The past, present & future

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4 minutes ago, mSparks said:

Only person posting stuff with no references and based on fantasy still seems to be you.

Mr sparks you really are beginning to sound like our other friend you may have to stop reading His posts. Simply put as @GoranM said , it is all fantasy and speculation. Everyone is angry because Laminar is Silent, and as I said I dont blame them. look at all the complaints on this topic, thas all it is, children not getting their lollies.and Goran seems to have more insite than you . hes not worried so why is everyone else. When they do release something and you all whine again, i will remind you of this topic.

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5 minutes ago, mSparks said:

Only person posting stuff with no references and based on fantasy still seems to be you.

You could potentially include JGregory, but he gets a free pass.

Even FlyBaby and Jarmstro have some basis for their opinions, even if I dont agree with them.

Jim is a grown man and he can speak for himself.  

As for FB and Jamstro, and how you feel about their opinions...that's your business. 

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This discussion is about X-Plane and only X-Plane. The introduction of MSFS is not relevant to this discussion. Keep on topic.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

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3 hours ago, mjrhealth said:

Mr sparks you really are beginning to sound like our other friend you may have to stop reading His posts.

I'm happy enough with XP11, #1 flight simulator by a gnats mile.

However there is quite a substantial list of known bugs that have been festering for a very long time and don't seem to be getting attention

https://www.x-plane.com/kb/x-plane-11-53-release-notes/

Quote

XPD-7871 Dark contrails instead of white.

XPD-8162 Ocean tiles loading slowly & appear to be missing entirely in scenery.

XPD-8448 Rain drops follow headset in VR.

XPD-9234 Flickering cloud shadows on the ground.

XPD-9388 Software hangs upon exit when using VR.

XPD-9729 Contrails and wing condensation missing in replay.

XPD-10506 First run shader creation is super slow.

XPD-10616 Water reflection off if wave height is non zero.

XPD-10653 ‘Heat’ turbulence in front of engine.

XPD-10690 Blue geometric shapes that appear when scenery is missing.

XPD-10709, XPD-10868 Plugin OpenGL drawing artifacts under Windows with Vulkan on AMD GPUs.

XPD-10830 Device loss crash when using Vulkan.

XPD-11010 CTD in VR when Windows Mixed Reality button is pressed on either controller.

XPD-11121 Grid pattern in the ocean.

I've emboldened the ones that are really nasty, + italicised the ones that are really really hard to fix - more than half, plus that list is even longer, because it excludes all the known SSAO bugs and other known lighting issues.

So far there is a ton of baseless speculation about what and when to expect from the next major version of X-Plane, I've listed what I would quite like to see based on what is possible on desktop.

But if you take a step back for a second and look at it purely analytically,

That known bug list could take another year even if they put the resources on it to fix them.

We have no evidence to say they are putting significant resource on desktop, quite the opposite in fact, Austin sees the future of xplane as feature equal with mobile, so basically throw out everything I have said I would like and replace it with "better multi-core support [on nix's]" (because mobiles are high core count, low clock speed devices based on the nix's, but have sweet f.a. in terms of GPU)

3 hours ago, mjrhealth said:

Everyone is angry because Laminar is Silent

Or more specifically, just they aren't saying anything any of us want to hear.....

That is not new, seems unlikely to change any time soon.

Edited by mSparks

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15 hours ago, mSparks said:

I'd quite like some ground with some actual substance to it.

Like they do with decals but using fragment shaders - I hope this is among the things they have the art engineers working on.

 

Biggest issue of xplane's terrain is the lack of (much) more geometry. this is why hd meshes really improve the quality of terrain even without an art update, some areas can look photorealistic depens on the resolution. it also helps a lot with the placements of ground textures instead of creating many seams.

For terrain, IMO, the best solution would be displacement maps, it'll require tessellation to create more vertices that'll be manipulated based on "height map", which would obviously be 100% in control by the artist. this way actual sub-surface 3d patterns of terrain can be created, scaled on the fly so it can challenge the GPU.

 grass then can come from another channel, like the alpha of a terrain texture (translucency is not needed for those ever). this same channel can control autumn shader.

A snow shader for faces with "normal up" so no artistic changes in the texture needed, then an option to skip it is needed (just like it's possible to skip a shadow, otherwise we will have snowy cockpits, sound cool though!).

 

*Just me wishful thinking but frankly this is a typical pipeline for modern games to do, but please no orthos for whatever LR are gonna do with their terrain.

Edited by akita

 

4 hours ago, BiologicalNanobot said:

Why is this Asobo/MSFS hate?

 

You may have to consider the source...a developer. MSFS has a default plane that competes against his product.

3 hours ago, GoranM said:

I don’t hate asobo. I never said I did. I stated a fact. They’re now getting help because they’ve made something that fell too far short of expectations.  Am I wrong?

Yes, you are wrong. No sim is perfect on day 1.

Sims grow / improve / develop over time. It is the feedback / engagement / and continued development that brings about a great sim.

I think consumers (above all) expect Devs to be committed to improving the product (fixes, adding features etc.). This is where LR needs to improve in any "future" release.

 

3 hours ago, mSparks said:

So really you were the one just speculating without basis. 

Glad we cleared that up.

Bingo!

2 hours ago, mjrhealth said:

Everyone is angry because Laminar is Silent, and as I said I dont blame them. look at all the complaints on this topic, thas all it is, children not getting their lollies.and Goran seems to have more insite than you . hes not worried so why is everyone else. When they do release something and you all whine again, i will remind you of this topic.

LR has always been silent and development at LR has been stagnant for years. However, the competitive landscape has changed. Sim Devs are engaging with the community, setting update timelines / roadmaps, and making frequent updates / advancements to their sim.

LR is lagging behind. In the context of its "future", can they offer a new product without being committed to engagement / constant development / improvement? I don't think so...

3 hours ago, Ray Proudfoot said:

This discussion is about X-Plane and only X-Plane. The introduction of MSFS is not relevant to this discussion. Keep on topic.

I really don't see the "sensitivity" here on the XP board.

To refer to a products "future" and not invoke the strengths of its competitors (P3D or MSFS) is counterintuitive.

On several occasions, I have stated (in the MSFS thread) that Asobo should have better Garnin systems like XP, pointing to XPs strengths because this in an area where I would like to see MSFS improve in the "future".

No one in that forum looked to discourage people from mentioning XP in a MSFS thread.

Even in this thread, I have looked to also mention DCS and DTG's TSW2 to stir away from the (MSFS vs XP) sensitivity. All of these Devs are pushing the boundaries in terms of their "future" development, particularly in the area of communication (which LR has not shown much interest in the past) .

But at what point is a conversation are the "opinions" irrelevant (or even artificially contrived) because a certain specific Sim (pushing the boundaries in term of features / community engagement /  feedback / frequent enhances etc.) can't be mentioned?

 

18 minutes ago, FlyBaby said:

But at what point is a conversation are the "opinions" irrelevant (or even artificially contrived) because a certain specific Sim (pushing the boundaries in term of features / community engagement /  feedback / frequent enhances etc.) can't be mentioned?

Of course you can't, no one is allowed to talk badly about our religion. But it is free to bash other simulators in a completely unrelated thread and call it "facts". Maybe I should start mentioning crazy issues of X-Plane's weather simulation (not visual depiction) in every unrelated thread too, it's a factual issue after all. Double standards, huh?

Sure, X-Plane has the BEST flight dynamics among all other civilian flight simulator games, but does it really matter when it started to fall behind in every other aspect compared to other simulators, including P3D? People are frustrated for a reason, not because they hate Laminar Research or something.

Also, if X-Plane developers are not going to care about our requests / feedback (or maybe should I call it our baseless speculations) why is it called a product? If what matters in the end is only what Austin wants, why is it sold as a product with customer service, but not as his special personal software? I'm sure Laminar Research doesn't have this mindset, unlike some people here.

Edited by BiologicalNanobot

PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM.

Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

33 minutes ago, FlyBaby said:

LR has always been silent and development at LR has been stagnant for years.

This I don't agree with, because the dev blog has historically been updated weekly, and up until

we got annual updates on the current plans.

33 minutes ago, FlyBaby said:

LR is lagging behind.

I also do not currently agree with this. (aka please be specific)

Yes they are lagging behind unigine engine - but that's a [$200,000] flight sim.

Others - not so much - where it matters - for the future of flight sim - VR - the visuals basically push all modern hardware [almost] to its limits already (and do so much better than the competition).

However, if LR stake their future on mobile they will be over taken quickly, fairly soon the poor sobs that are giving free[paying for] beta testing MSFS will succeed in getting it on to X Box Series X, with solid VR to much critical acclaim, which will also lose Laminar the top spot on mobile because MSFT will launch it on their game streaming service for mobiles, bringing the desktop/series X experience onto devices with no GPU power of note.

Edited by mSparks

AutoATC Developer

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27 minutes ago, FlyBaby said:

You may have to consider the source...a developer. MSFS has a default plane that competes against his product.

Now THAT'S funny!

3 minutes ago, GoranM said:

Now THAT'S funny!

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Do you always reply to people who don't address you personally, Sparks?  Or is it just your unconditional desire to attempt to stay relevant and noticed?

12 minutes ago, mSparks said:

Now THAT'S funny!

But one is free and has been modded to an acceptable standard. And it doesn't need Gizmo to run it. Just saying...

18 minutes ago, mSparks said:

This I don't agree with, because the dev blog has historically been updated weekly, and up until

 

I can agree that we both have different perception on what constitutes consistency and engagement.

I can't necessarily argue with your perception, what LR does works for you.

I, for one, invested in LR with XP10 almost 10 years ago, from that time until now, I have not seen the type of engagement / development / advancement that I have experienced with other sims...even car sims (Reiza, Assetto Corsa etc.).

So in terms of looking at the future, I have not seen anything that leads me believe that much will change with LR.

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2 minutes ago, jarmstro said:

And it doesn't need Gizmo to run it. Just saying...

Our one will run on linux...without Gizmo.

Just saying...

Edited by GoranM

1 minute ago, GoranM said:

Our one will run on linux...without Gizmo.

Just saying...

Maybe it will. But I use Windows. Why are Windows users punished then?

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