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Envtex & Envshade Updated

Featured Replies

2 minutes ago, LGKR said:

I have to agree with GSalden that reducing Terrain Saturation to a minimum helps a lot with the steet lighting colour at night. The street lights turn from burning red lava to light orange lights. Much more realistic in my opinion.

The problem is, though, that the terrain becomes utterly colourless during daytime. This can be remedied by increasing saturation in P3D, but the terrrain colour does then become somewhat intense in my opinion. So I would, again, agree with GSaldens suggestion to introduce a variable terrain saturation effect - normal saturation during daytime, and minimum saturation during nighttime. Would it be possible to introduce such a change?

You can just set a separate settings profile for day and night and select according to your flight.

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

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Ok. I was not aware of this possibility. How would I set a profile for different Envshade settings for day and night?

21 minutes ago, LGKR said:

I have to agree with GSalden that reducing Terrain Saturation to a minimum helps a lot with the steet lighting colour at night. The street lights turn from burning red lava to light orange lights. Much more realistic in my opinion.

The problem is, though, that the terrain becomes utterly colourless during daytime. This can be remedied by increasing saturation in P3D, but the terrrain colour does then become somewhat intense in my opinion. So I would, again, agree with GSaldens suggestion to introduce a variable terrain saturation effect - normal saturation during daytime, and minimum saturation during nighttime. Would it be possible to introduce such a change?

I will take a look at it and add add and expression that lowers the daytime saturation  by 25% for the night.

With Auto Exposure Off the road colors are good.

The fixed Exposure value = 0.16

Max Auto Exposure = 2.00

Min Auto Exposure =‘0.50

I have tried replacing 0.50 by 0.16 but with Auto Exposure On the roads are still to bright.

Already I have sent my findings to Maxime. He might have a better solution.

In the meantime I will keep working on it and testing later today.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

15 minutes ago, LGKR said:

Ok. I was not aware of this possibility. How would I set a profile for different Envshade settings for day and night?

Sorry I meant this can be done for P3D settings, like auto exposure

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

  • Author
8 hours ago, CaptKornDog said:

Unfortunately, appears my highways at night are still a very bright orange.  Does anyone have any suggestions or at least experience with the latest Envshade update in 5.2?  Thanks.

 

mJmfLTs.jpg

 

 

 

2 hours ago, LGKR said:

I have to agree with GSalden that reducing Terrain Saturation to a minimum helps a lot with the steet lighting colour at night. The street lights turn from burning red lava to light orange lights. Much more realistic in my opinion.

The problem is, though, that the terrain becomes utterly colourless during daytime. This can be remedied by increasing saturation in P3D, but the terrrain colour does then become somewhat intense in my opinion. So I would, again, agree with GSaldens suggestion to introduce a variable terrain saturation effect - normal saturation during daytime, and minimum saturation during nighttime. Would it be possible to introduce such a change?

This is why I am not reinstalling Envshade in 5.2. I dealt with this in 5.1 and was never satisfied. It also washes out the colors of the VC. My PMDG 777 VC had a very washed out look in 5.1 with Envshade. In 5.2 without it, it looks like it should. Maxim has a lot of work to do before I go near it again.

Eric 

 

 

5 minutes ago, B777ER said:

 

This is why I am not reinstalling Envshade in 5.2. I dealt with this in 5.1 and was never satisfied. It also washes out the colors of the VC. My PMDG 777 VC had a very washed out look in 5.1 with Envshade. In 5.2 without it, it looks like it should. Maxim has a lot of work to do before I go near it again.

See my post above on how you can fix it …

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Author
1 hour ago, GSalden said:

See my post above on how you can fix it …

I don't understand, what file are you editing?

Eric 

 

 

4 minutes ago, B777ER said:

I don't understand, what file are you editing?

Uncheck Auto Exposure in the P3D lighting menu.

In EnvShade move the Terrain saturation slider 2-3 notches to the left (Eg: 1.1 —> 0.7)

In EnvShade for FineTuning you can additionally move the Night Bloom slider to the left. 
 

Myself , I am looking into the Shaders to make an Exoression that automatically lowers the Terrain Saturation at Night, so you can use the same setting for day and night.

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Eric, let us know the results after you try the settings Gerard mentioned. I've always hated the lava flow looking lights at night. 

Dan

i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber

  • Author
43 minutes ago, GSalden said:

Uncheck Auto Exposure in the P3D lighting menu.

In EnvShade move the Terrain saturation slider 2-3 notches to the left (Eg: 1.1 —> 0.7)

In EnvShade for FineTuning you can additionally move the Night Bloom slider to the left. 
 

Myself , I am looking into the Shaders to make an Exoression that automatically lowers the Terrain Saturation at Night, so you can use the same setting for day and night.

Gerard, I tried that. I actually did this with Envshade in 5.1. It goes from lava roads to a washed out effect. It seems to me there is no happy medium. Once you get your expression file, I will try it again. You should make your own Shader utility for P3D since you know so much about it. I would pay for that. 

Eric 

 

 

9 minutes ago, B777ER said:

Gerard, I tried that. I actually did this with Envshade in 5.1. It goes from lava roads to a washed out effect. It seems to me there is no happy medium. Once you get your expression file, I will try it again. You should make your own Shader utility for P3D since you know so much about it. I would pay for that. 

What are your HDR settings ?

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

  • Author
53 minutes ago, GSalden said:

What are your HDR settings ?

HDR_BRIGHTNESS=1.070000
BLOOM_THRESHOLD=10.500000
BLOOM_MAGNITUDE=0.200000
BLOOM_BLEND_SCALE=0.650000
EXPOSURE_KEY=0.160000
MAX_EXPOSURE=2.000000
MIN_EXPOSURE=0.500000
HDR_SATURATION=1.150000
EXPOSURE_RATE=0.050000

Eric 

 

 

59 minutes ago, B777ER said:

HDR_BRIGHTNESS=1.070000
BLOOM_THRESHOLD=10.500000
BLOOM_MAGNITUDE=0.200000
BLOOM_BLEND_SCALE=0.650000
EXPOSURE_KEY=0.160000
MAX_EXPOSURE=2.000000
MIN_EXPOSURE=0.500000
HDR_SATURATION=1.150000
EXPOSURE_RATE=0.050000

Try with Saturation set to 1.05 to start with. A value as high as 1.15 makes roads more Lava like.,,

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

19 hours ago, Vlad747 said:
100% correct, there are specific geographical locations around the world where haze is present and with this kind of blueish tint.
At the same time there are many other locations where you have unlimited visibility without this blueish tint. As an interesting example, sometimes in UAE you will notice a haze effect but with a goldish tint. Another example in locations like Hong Kong, Shanghai, Beijing you will notice haze with a grayish tint.
This situation is not realistic at all to be represented as norm. With a good wx program we should have this representation based on metar or forecast,. Active sky can do it very nice, but this haze and blueish tint should not be the normal or standard as a clear day.

Exactly - I flew professionally for decades! The only places I have seen a crystal clear sky were over the Southern Ocean between Tasmania and Macquarie Island so clear it took your breath away - every where else there is always haze of some sort - water vapour, smoke, pollution, in fact over the ocean where I did most of my flying it is always hazy because of salt particles in the air if you spent enought time at low level it would over hours encrust the windscreen and you go looking for a cloud to get a fresh water rinse. The colour of the sky is always a factor of the angle of the sun and the various particles in the atmosphere - I know that P3D cannot replicate this but it does seem to me that with the shaders etc I get a pretty good approximation if I move the sim location around the place. 

Anyway to expect a crystal clear sky is to look for the unusual not the usual!

Edited by coastaldriver
additional information

Is the colour of the tint set in the shaders? Or is it still taken from the bottom row of the sky color bitmap?

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