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Bryn

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  1. Thanks very much for getting back to me. If this was the case (an external library), then wouldn't it fail for the MSFS 2020 read as well (the log has a successful 2020 read followed by a failed 2024 read).
  2. Hi,I'm getting this error when I load PSXT with MSFS 2024: lf_startUpPSXT: No mapping for the Unicode character exists in the target multi-byte code page. Note that I don't get this error when I load with MSFS 2020, and the FSLTL files are exactly the same (i.e., there is a symbolic link to the 2020 FSLTL files). Here is the log, with both MSFS and MSFS 2024 being tried:
  3. Hi, I just noticed that the 'sim time' setting is not persistent, requiring the box to be checked on every load. Is it possible to make this persistent? Bryn.
  4. But where does it sit in the scheme of A340-300 FS addons? Black box / PSS Feelthere / wilco xworks Is it good enough to switch to MSFS now for A343 flights? (The bar is low, though at least Xworks is free!)
  5. That's wrong. ASN hooks P3D, and when the addresses change (as they do in each version), the hook stops working.
  6. Occasionally, they come up on eBay.
  7. This flight? http://flightaware.com/live/flight/JBU387/history/20160831/1345Z/KFLL/MUSC beaten to it...
  8. Given Holger Sandmann is a contributor in that thread, it wouldn't surprise me! Thanks for the links.
  9. I'm surprised by how big seasons.bgl is. I thought it would be like timezones.bgl, with just a bunch of quadrangles with dates, but it's massive, so must contain some other global matrix of data (like the lc and population density files). Do you know the structure of the file?
  10. I believe they've said before that the cost of indemnity insurance for P3D sales is a lot higher.
  11. Better to recompile nave1b.bgl as a P3Dv2 bgl using ModelConverterX. It's easy, and keeps the buildings in their normal spot. PM me if you want help. Bryn.
  12. nave1b.bgl is the file that moves buildings on to the runway. Remove that from the Madrid Barajas 2008/scenery directory (or take a moment to fix it using ModelConverterX). MAD_RWY.bgl also seems to create problems around some taxiways (placing walls across them) - though this is in the older area of the airport. MAD_RWY.bgl cannot be fixed using ModelConverterX, but removing it does not seem to adversely affect the field. The lights patch from simmershome should sort out the night lighting. Bryn.
  13. Is it awesome?
  14. I wonder how it goes with the infinitus prime...
  15. Missing gauge files? I have a vague recollection that some POSKY aircraft needed to have some gauges loaded for various animations to work.

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