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1946 The war is over! Cessna announces the 140 !

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I just watch Alans Review and what always amazes me is the view point. Yes I know we can move it higher so its no big deal but why is it so many times wrong in how they model it.

One is right and one is very wrong, now tell me which one is right?

Well above the top window line.

chrome-l-CGl-D5-Whnp.png

But in the VC...well below. I know your looking down a bit here but just look at were the top of the window frame is.

chrome-z-UGVw-FHJui.png

 

I fell the first one is right? if so the view point needs moving well up in the VC?

 

Edited by Nyxx

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1 hour ago, Nyxx said:

I

I fell the first one is right? if so the view point needs moving well up in the VC?

 

 

Eyes should be below the top frame of the window so when you look to the side you actually get to see out, as common sense would dictate.

Both pilots in the external view are sitting a bit high.  Not that I care as I never fly in external view.

To me when flying this thing the cockpit view seems correct, if it is low it is not by much  - in your second photo the aircraft is on the tailwheel and slanting up giving the illusion you are sitting lower than you really are.  Though I do use TrackIR,  so my actual view position changes depending on how much I slouch 😄

 

29411496216_1bb3f856bb_b.jpg

Edited by Glenn Fitzpatrick

for those who wanted a comparison between the Carenado 170B and the Aeroplane Heaven 140, I've done reviews of em both:

 

 

Alan Bradbury

Check out my youtube flight sim videos: Here

  • Author

Thanks for turning engine sounds down while narrating! So many other youtubers are like "But for heaven's sake, never mumble mumble when the wing leveler override is only garble mumble but not deactivated!".

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

12 hours ago, Glenn Fitzpatrick said:

The first patch is released but has not hit the Orbx store yet so cannot really comment on it yet.

Apparently the patch Includes a non-amphibious float variant (has floats but not wheels) .

Excellent - I really like this little bird!  Hopefully the engine sound in the cockpit has been lowered a bit (or maybe even a lot :smile:).  Although there is a mod out at flightsim.to for that.

10pm here in the UK, and the patch still isn't up on Orbx Central; maybe tomorrow.

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

5 hours ago, Chock said:

for those who wanted a comparison between the Carenado 170B and the Aeroplane Heaven 140, I've done reviews of em both:

Great!  I already have them both and like them, but this will be my YouTube viewing for tonight.  Thanks Chock! 

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

5 hours ago, Chock said:

for those who wanted a comparison between the Carenado 170B and the Aeroplane Heaven 140, I've done reviews of em both:

 

Excellent reviews as always.

 

One minor correction - these things in the wing roots of the C140 are actually the Scott fuel gauges ....  the red bit is marking your emergency reserve fuel.

 

Airplane-parts-jan-2018-004.jpg

Edited by Glenn Fitzpatrick

46 minutes ago, Glenn Fitzpatrick said:

Excellent reviews as always.

 

One minor correction - these things in the wing roots of the C140 are actually the Scott fuel gauges ....  the red bit is marking your emergency reserve fuel.

 

Airplane-parts-jan-2018-004.jpg

Yeah, I know, that was kind of bad wording choice on my part because I assumed everyone knew they were fuel gauges and skipped to talking about the trick you can do with them because they are affected by the AoA (which is a bad point about taildraggers), so you can sort of use them for that purpose; it's because I do that with the ballast tank gauges on some gliders to serve as an AoA gauge on winch launches if the side view to the horizon isn't good! Not really what they're for, but a good trick all the same in aeroplanes without an artificial horizon. Personally, I don't really trust fuel gauges on aeroplanes anyway; I prefer to unscrew the cap and check visually and know there is fuel in there.

On the subject of ballast tanks in gliders and another thing they were not designed for, I sometimes use them as water bomb tanks on a low flyby over the flight line at high speed with negative flaps on, to soak people before pulling up then coming in for a tight circuit and quick flaps change and landing off a chandelle. That's not what they're for, and it's not exactly the approved circuit method either, but it is hilarious when you do that and fun when your glider is stressed for aerobatics and has a Vne which a Cessna can only dream about. Badooosh! 🤣

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

54 minutes ago, Chock said:

Yeah, I know, that was kind of bad wording choice on my part because I assumed everyone knew they were fuel gauges and skipped to talking about the trick you can do with them because they are affected by the AoA (which is a bad point about taildraggers), so you can sort of use them for that purpose; it's because I do that with the ballast tank gauges on some gliders to serve as an AoA gauge on winch launches if the side view to the horizon isn't good! Not really what they're for, but a good trick all the same in aeroplanes without an artificial horizon. Personally, I don't really trust fuel gauges on aeroplanes anyway; I prefer to unscrew the cap and check visually and know there is fuel in there.

On the subject of ballast tanks in gliders and another thing they were not designed for, I sometimes use them as water bomb tanks on a low flyby over the flight line at high speed with negative flaps on, to soak people before pulling up then coming in for a tight circuit and quick flaps change and landing off a chandelle. That's not what they're for, and it's not exactly the approved circuit method either, but it is hilarious when you do that and fun when your glider is stressed for aerobatics and has a Vne which a Cessna can only dream about. Badooosh! 🤣

lol .... you would need to pick the right targets as water bombing the mayors wife in all her finery may be a bad plan 😄

Yeah, fuel gauges are more a hint to check your consumption and range calcs not anything to rely on.   One of the interesting anecdotes to come out of Soviet Russia in WWII was the wing top gauges in the filler caps of early VVS fighters were so inaccurate most squadron leaders had them painted over to prevent rookie pilots relying on them and running out of fuel half way home.

It is worth noting the fuel gauges on the release version of the 140 are actually just as inaccurate as real ones and you tend to run dry at the top of the red zone rather than the bottom. I think they are fixing that in the current patch,

The update is now available on Orbx Central - downloading now and will try later. 

Edit:  Oh dear!  I really love this little plane, but it needs at least another update. 

First of all, the float version is in there, so I have the update installed properly, but I took the cream and red one with the spats out for a spin.  First thing I saw was that my wingtip navigation lights are trailing behind the wing by a few feet.

The cockpit sounds are still too loud by a large amount, and the views are still messed up using the top hat. 
I know they never said they would fix these in the patch notes, but I thought it would be obvious and they would just put them right without mentioning it.  How do they miss these obvious issues?

Why don't they hear the volume inside the cockpit when they test?  I will have to put the flightsim.to fix in if it still works as I can't hear the ATC over the engine.
I wish they would also use the Asobo default top hat settings for internal views - there is nothing wrong with them - basically just following the cardinal compass points - top left should equal a view 45 degrees to the left.  Back left was giving me a view right!   

I will reset / reboot, but I don't hold out hope that will solve it.  Here's to the next update!  :smile:   

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

If you are wondering what it feels like to fly one - it's essentially the 150 without the nose wheel. It is very small, and you are practically shoulder-to-shoulder with your passenger. The landing gear is quite stiff, and it's easy to get a big bounce if you don't touch down softly. Early versions had a nasty willingness to go over on the nose if you were too forceful on the brakes. A mod was introduced that pushed the main wheels forward a few inches from their original position, and made handling a bit more forgiving.

Edited by Bosco19
spelling

Intel [email protected] GHZ. 32 GB RTX 4070 Ti OC
 

I would note that the updates (two so far) seem a bit rushed and are introducing more issues than they fix.  

The updates seem to be a panic reaction to the normal negative/toxic nature of modern sim forums and the resulting mad rush to fix the issues instantly, whilst well intentioned, has not gone well for them.

My suggestion if you have the initial first release version and it flies OK for you is NOT update the 140 for now,  Stay with the release version with no updates applied for now.

Edited by Glenn Fitzpatrick

BTW, I might have mentioned...lest you think, from watching this little bird leap off and climb spiritedly in Chock's nicely-done video...The 140 with it's C85 engine, that I shared a hangar with for several years, could barely maintain a 200'/minute climb rate on a warm summer day, out of our 6200' MSL field. I took a BFR in it one summer afternoon, in upper level winds that were in the 30's and gusting heavily. It was thrown around so violently that it stretched my ability to hold it within 100 feet of a specified  altitude. It really is a lightweight!

Intel [email protected] GHZ. 32 GB RTX 4070 Ti OC
 

Yep - that is what makes it so much fun 😄   ...  you really have to fly it. 

In other news it is now safe to download the latest patch v1.2 ,  so long as you make some further manual config file changes put up over at sim-outhouse after you install it :

 

http://www.sim-outhouse.com/sohforums/showthread.php/124794-Cessna-140-by-Aeroplane-Heaven-released?p=1266290&viewfull=1#post1266290

 

Edited by Glenn Fitzpatrick

The above fixes work well if you are ready to exchange some .cfg filed here and there.  Cockpit engine noise is still too loud. Is there a flightsim.to fix available?

Otherwise, it's nice to have this bird back.  Just a note, when I flew my C140 IRL, I could adjust altitude slightly when it was trimmed out by just leaning forward a bit or sitting back,  Great little plane.

Edited by James Callan
typo

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