July 30, 20214 yr Just done some more testing, checked for tarmac issues but I can't detect much at all. This is my local airport and it looks just like it in life. Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 30, 20214 yr I've activated my monitors HDR option which seems to have a small but poitive effect. Changing Window 10 to HDR and activate HDR in MSFS is overdone for my taste. So I leave that on Default and OFF, respectively. With only my monitors HDR On, the washed-out effect is reduced to an acceptable level. For sure this is not a perfect solution and it could be a placebo effect on my side too. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
July 30, 20214 yr 6 hours ago, Bandyka said: Its not required but in reality from this point on everything will be graded for it and should be. Lowering gamma is only a workaround, and the issue with that is that it will make every other software and videos and all darker and you lose shadow detail. When you deal with gamma controls it has to be calibrated properly. I think I'm confused, but I'm not sure. If all of this stuff comes graded and adjusted for HDR screens, then what is the function of the HDR10 setting among the Graphics options? MSFS is smart enough to recognize that I don't have an HDR display by greying out this selection and setting it to OFF, so why isn't it smart enough to know not to provide HDR-based grading to the image on an SDR screen? This feels more llke someone left off part of an IF/THEN statement in the rushed SU5 release. One other question in the same vein. Am I the only one who is seeing an X-Plane like haze everywhere regardless of weather setting? I have always suspected that XP uses this to limit the visibility range and hence the graphics load on the system. Is MSFS now doing the same thing? Maybe this is all part of the HDR/SDR issue and will go away once everything is fixed. PS I use my system primarily for photography like others who have responded here. I can't imagine many users would actually calibrate the screen for a flight sim, nor do I think millions would want to purchase expensive gadgets to do so. Plus there's the challenge of learning how to do it. I don't have any other PC games, but no one I know who does ever speaks about nailing their monitor calibration. For flight sim, "good" seems close enough. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
July 30, 20214 yr I just went into NVIDEA control panel and clicked use NVIDEA setting, and then lower the gamma to .78. Now my 3 screens used for out the windshield look like before the update. And my 4th was left alone for instruments on my touch screen. This works great for me. I am a retired colorist ( I used to run a video production edit suite), so screen adjustments are very familiar. I do them all the time. Com GA Pilot, Retired • FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
July 30, 20214 yr 1 hour ago, jrw4 said: I think I'm confused, but I'm not sure. If all of this stuff comes graded and adjusted for HDR screens, then what is the function of the HDR10 setting among the Graphics options? MSFS is smart enough to recognize that I don't have an HDR display by greying out this selection and setting it to OFF, so why isn't it smart enough to know not to provide HDR-based grading to the image on an SDR screen? This feels more llke someone left off part of an IF/THEN statement in the rushed SU5 release. One other question in the same vein. Am I the only one who is seeing an X-Plane like haze everywhere regardless of weather setting? I have always suspected that XP uses this to limit the visibility range and hence the graphics load on the system. Is MSFS now doing the same thing? Maybe this is all part of the HDR/SDR issue and will go away once everything is fixed. PS I use my system primarily for photography like others who have responded here. I can't imagine many users would actually calibrate the screen for a flight sim, nor do I think millions would want to purchase expensive gadgets to do so. Plus there's the challenge of learning how to do it. I don't have any other PC games, but no one I know who does ever speaks about nailing their monitor calibration. For flight sim, "good" seems close enough. As I said before, a fundamental understanding of what HDR actually is and does and what to expect is required to dial things in. Its a long journey and needs to be started somewhere. Also mentioned that Win10 does not do HDR/SDR auto switching, 11 will. Lots are saying when in HDR its overcooked etc, that because they are not using the correct equipment/settings etc. We've been through this at the dawn of HDR on AV forums but it only just startin here 🙂 Some screen do support HDRT but not the Rec2020 color space for example, some only 8 bit, some TV's will only do a portion of Rec2020 but force it hence it looks overcooked or washed out etc. Once upon a time there was an early Nvidia driver that did the auto switching but they stopped it god knows why. I can confirm Asobo MSFS HDR DOES LOOK the goods! as long as your setup can handle and the settings are correct. Someone else also mentioned here that it looks stunning on their OLED, which is correct. Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 30, 20214 yr 2 hours ago, Bandyka said: Just done some more testing, checked for tarmac issues but I can't detect much at all. This is my local airport and it looks just like it in life. Slightly off-topic, but why don't you use screenshots instead of using your phone to take pictures of the screen? One can hardly draw any conclusions from those pictures, as they do not look good at all like this. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
July 30, 20214 yr 1 minute ago, Fiorentoni said: Slightly off-topic, but why don't you use screenshots instead of using your phone to take pictures of the screen? One can hardly draw any conclusions from those pictures, as they do not look good at all like this. Please read this thread. Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 30, 20214 yr Just now, Bandyka said: Please read this thread. Okay sorry, so you can apparently not make screenshots from a HDR screen. Out of curiousity, what happens if you do? Like use Screen Snip? Still your pictures have no sense since they cannot show what you see in reality on the screen. It looks terrible, as someone else noted already, so why do you post them? For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
July 30, 20214 yr Just now, Fiorentoni said: Okay sorry, so you can apparently not make screenshots from a HDR screen. Out of curiousity, what happens if you do? Like use Screen Snip? Still your pictures have no sense since they cannot show what you see in reality on the screen. It looks terrible, as someone else noted already, so why do you post them? You can but they will look overexposed. Screenshots won't the same as what you see on the your screen either. too many variables but again its a different story. The purpose of this thread is to discuss washed out looks. For that purpose hte photos are the only way. Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 30, 20214 yr Just now, Bandyka said: You can but they will look overexposed. Screenshots won't the same as what you see on the your screen either. too many variables but again its a different story. The purpose of this thread is to discuss washed out looks. For that purpose hte photos are the only way. I understand, thanks for explaining. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
July 30, 20214 yr 10 minutes ago, Fiorentoni said: Slightly off-topic, but why don't you use screenshots instead of using your phone to take pictures of the screen? One can hardly draw any conclusions from those pictures, as they do not look good at all like this. It’s Microsoft’s plan to ensure we cannot compare HDR screenshots with SDR , so we don’t know whose views are worse lol
July 30, 20214 yr Its got nothing to do with MS, SDR and HDR a totally different fundamentally (gamma), that's why. Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 30, 20214 yr Working with video or photography color correction is a huge subject. For video production you need a reference monitor, it can be many different kinds, like REC 709 etc. The monitor needs to be calibrated every 30 days or so, this can be done using color bars on a screen that shows blue only channel. Or with a built in or external calibrator. The room also has to be neutral and lighting always the same. Ref or production monitors are very expensive. The only reason I bring this up is that there is no way to know what a consumer sees on a screen. You can only make things right on a Ref monitor and hope for the best. Same with audio, you need ref audio monitors or headphones that are neutral to adjust sound correctly. These are arts that are somewhat lost these days. My advice is just try to adjust your monitor to your liking. BTW Photoshop will look different than Affinity or Premier or After effects. So you really have to tune your monitor to each Application unless you have reference monitors that are calibrated. You can do this for each program if you like and just remember the settings for each or like on a Macs you can build profiles for whatever use you want and switch with a single mouse click in monitor setup. This can be done on the PC as well, but it is a bit technical. Weather you take a screen shot or a photo of your screens does not really matter as others will see your image differently depending on their screen and setup. If you think this is complex, just wait until you start building accurate profiles for printers to match what you see on a computer screen. Color is a huge complex subject, also everyone sees colors differently. Have fun and sim on... Com GA Pilot, Retired • FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
July 30, 20214 yr 50 minutes ago, 177B said: Working with video or photography color correction is a huge subject. For video production you need a reference monitor, it can be many different kinds, like REC 709 etc. The monitor needs to be calibrated every 30 days or so, this can be done using color bars on a screen that shows blue only channel. Or with a built in or external calibrator. The room also has to be neutral and lighting always the same. Ref or production monitors are very expensive. The only reason I bring this up is that there is no way to know what a consumer sees on a screen. You can only make things right on a Ref monitor and hope for the best. Same with audio, you need ref audio monitors or headphones that are neutral to adjust sound correctly. These are arts that are somewhat lost these days. My advice is just try to adjust your monitor to your liking. BTW Photoshop will look different than Affinity or Premier or After effects. So you really have to tune your monitor to each Application unless you have reference monitors that are calibrated. You can do this for each program if you like and just remember the settings for each or like on a Macs you can build profiles for whatever use you want and switch with a single mouse click in monitor setup. This can be done on the PC as well, but it is a bit technical. Weather you take a screen shot or a photo of your screens does not really matter as others will see your image differently depending on their screen and setup. If you think this is complex, just wait until you start building accurate profiles for printers to match what you see on a computer screen. Color is a huge complex subject, also everyone sees colors differently. Have fun and sim on... Yep. Screenshots represent what the video card produces before it gets to the display. Everyone will see it differently on different gear. I calibrate my projector every 200hours and that's in a pitch black cave so I am happy as with MSFS HDR. When it comes to HDR it's not only color its 2084 gamma instead of the conventional one its a very deep learning curve. However with the proper setup it's mostly plug n' play. Time to sign off and enjoy some flying. Edited July 30, 20214 yr by Bandyka Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.
July 31, 20214 yr On 7/29/2021 at 7:56 PM, rfelger said: All, changing these values & changing to the 2 LOD settings for terrain & objects to 2.500000 has fixed my blurriness & color issues. EyeAdaptation 0ColorGrading 0Sharpen 1 Does this Sharpen option really work for you? 1 means more or less? Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
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