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More trees from LR in XPNG!

Featured Replies

  • Replies 71
  • Views 6.8k
  • Created
  • Last Reply
5 minutes ago, Greazer said:

Definitely needing believable and realistic looking procedurally generated grass, dirt and ground details.

Oh come on, there is a small pic of some trees. How can anything else be needed? Start the cheering now 😉

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

48 minutes ago, Janov said:

I wonder why? 🙄

If you are not towing the party line then you are getting censored, deleted or labeled with a fact checker.

I think most of the censorship is AI driven.

AMD Ryzen 7 5800X3D, RTX 4080S, Ram - 32GB, 32" 4K Monitor, WIN 11.

Eric Escobar

12 minutes ago, rka said:

Oh come on, there is a small pic of some trees. How can anything else be needed? Start the cheering now 😉

At a minimum LR must provide an API for 3rd parties to generate grass anywhere, including from Ortho terrain. 

53 minutes ago, rka said:

Oh come on, there is a small pic of some trees. How can anything else be needed? Start the cheering now 😉

Misplaced sarcasm. I didn't see any cheering in this thread, on the contrary most people replied making suggestions or critics (add grass, etc.). Maybe you just like to stir the pot.

Edited by Murmur

"Society has become so fake that the truth actually bothers people".

3 minutes ago, Murmur said:

I didn't see any cheering in this thread

- no cheering visible

- person asks to start cheering

- "how can you ask to start the cheering when the cheering hasn't started yet?"

 

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

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  • Commercial Member
1 hour ago, rka said:

Oh come on, there is a small pic of some trees. How can anything else be needed? Start the cheering now 😉

Thank you for your usual lucid and productive posts in the X-Plane forums. 

1 hour ago, rka said:

Oh come on, there is a small pic of some trees. How can anything else be needed? Start the cheering now 😉

Provocative trolling 10/10, well done.

Anyway, 3d grass with animations and seasons as well can be easily done with the new tech. So...wrong again? 😞

Edited by akita

 

19 minutes ago, GoranM said:

Thank you for your usual lucid and productive posts in the X-Plane forums. 

You are welcome, my friend.

 

16 minutes ago, akita said:

Provocative trolling 10/10, well done.

Anyway, 3d grass with animations and seasons as well can be easily done with the new tech. So...wrong again? 😞

No, really not. This will be a day one subscription for me. Everything will be possible, that's just awesome.

Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉

4 minutes ago, rka said:

No, really not. This will be a day one subscription for me. Everything will be possible, that's just awesome.

Perfect! glad to hear that, condescending sarcasm 10/10.

*As a side note, if you want a proper discussion, I have lots of knowledge to share in terms of art. If you want to troll, kinda sad this is your beloved activity in free times. choice is yours.

Nice shot. Sequoia by the look of them. Only another 59999 species to go...😀

44 minutes ago, rka said:

- no cheering visible

- person asks to start cheering

- "how can you ask to start the cheering when the cheering hasn't started yet?"

 

So are you saying you weren't sarcastic? 🤣

"Society has become so fake that the truth actually bothers people".

2 hours ago, Greazer said:

At a minimum LR must provide an API for 3rd parties to generate grass anywhere, including from Ortho terrain. 

Sounds too complicated.

In theory it's a bit easier, a .for file already has many specs and options, forests can be created in layers so you can create a layer of low bushes and grass and then a layer of high trees, you can control the patterns of the forest with a perlin noise as well. it's all there right now in the current .for system: https://developer.x-plane.com/article/forest-for-file-format-specification/

So it's only a matter of artistic decision, however the *current* problem with grass is the quad limit so the grass form an "X" shape that looks weird and kills the dense grass immersion.

Now what they do is " 3D sets of leaves" for trees and not a bunch of X billboards, a leaf can as well be a blade of grass, so "sets of grass and bushes" should be possible, as well as animations controlling through the .for file that this new tech have to control the branches bending etc...

The only thing that I think off that is still missing (or yet to be previewed), is a .terr extension AKA a new channel, So you can perfectly corollate ground textures and 3d grass on a global base *where data lacks*, the immediate suspect would be the alpha channel as a terrain texture should never be transparent.

 

Edited by akita

1 hour ago, akita said:

Anyway, 3d grass with animations and seasons as well can be easily done with the new tech. So...wrong again? 😞

There are heaps of releases these days with procedural grass, including of course MSFS 2020. 

It can be generated for any location/season at any place.

It must be a feature of the next XP.

 

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