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The XBOX version makes Asobo's platform preference obvious

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I use the Thrustmaster Hotas One. wireless mouse/keyboard combo with both my series X Xbox and my gaming laptop. Both work perfectly and are excellent. The xbox is the better experience linked to 4k lg oled 60 inch screen. It is so smooth  and the vast screen makes it so immersive. The deluxe edition ownership copied over perfectly from my pc version. The market place is more limited and nothing outside the market place but that does not bother me as what is available is more than I need. Stability is also rock solid. I also find it comforting that it is so easy for Asobo to reproduce issues if there are any and fix them as they have identical hardware to me. 

CJ

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4 hours ago, DAD said:

... and the worse thing is that once I set up options on XBOX I saw them 5min later also on my PC, MS should offer 2 separate profiles for PC and XBOX instead, while I liked name tags and POI stickers on the XBOX, I disabled them for my "more serious" PC experience

Argh - completely agree. Syncing achievements / progress makes sense, but syncing the settings between two completely different devices makes no sense whatsoever. Some of the pilot assists are essential to being able to use the gamepad (e.g. auto trim) - but are useless on the PC. Having an option not to sync preferences / settings would be ideal. 

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10 hours ago, Dillon said:

My question is can you access the internet, have access to a file explorer for downloads/community folder management, the ability to download add-ons from third party sites like Milviz, and have the standard peripherals along with Track IR/Peddles/Yoke/ or a VR headset?   If you can do all that it's a great alternative.:kopi:

It's a good option for people that struggle to maintain a PC. There are a few users on AVSIM that love simulation - the escapism, the suspension of disbelief, etc... but who are a bit overwhelmed by the complexity of everything that goes into running MSFS well. Some of them are senior citizens that don't want to hassle with things like using automated scripts to purchase a $1,500 graphics card because they're gone in 2 milliseconds. 

The XBOX Series X is a good option for them.

7 minutes ago, enright said:

It's a good option for people that struggle to maintain a PC. There are a few users on AVSIM that love simulation - the escapism, the suspension of disbelief, etc... but who are a bit overwhelmed by the complexity of everything that goes into running MSFS well. Some of them are senior citizens that don't want to hassle with things like using automated scripts to purchase a $1,500 graphics card because they're gone in 2 milliseconds. 

The XBOX Series X is a good option for them.

That's all true but it doesn't answer my question.

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

11 hours ago, Dillon said:

My question is can you access the internet, have access to a file explorer for downloads/community folder management, the ability to download add-ons from third party sites like Milviz, and have the standard peripherals along with Track IR/Peddles/Yoke/ or a VR headset?   If you can do all that it's a great alternative.:kopi:

It's a closed system. Only third party content available will be on the marketplace. Periperals from Honeycomb, Thrustmaster, etc are/will be available. Mouse and Keyboard (yes) . You cannot access it like a PC (Windows Explorer) , that is outside the scope of a console for good reason. 

Semper Fi 

13 hours ago, enright said:

After playing the XBOX version, anyone that says Asobo is designing the application with a "console first' mentality is out of their mind.

Why "out of their mind" ? Was that a way of saying that you disagree?

Anyway, it is well clear to anyone here that MSFS was built to be used on both platforms. They did a lot of testing on PCs (we were the beta testers) and were really improving the sim, with SU4 that shined. Then someone from high above gave a hard deadline for the XBox version and they had to downgrade a few things to make a PC sim fit into an XBox. In the process, that was perhaps a bit rushed, they also introduced a few bugs and ctd's. Then they published a couple patches that still do not address the memory usage problem (and keep the sim usable on XBoxes) and the ctds.

So, the sim was developed with both platforms in mind, and was eventually nerfed to fit the weaker one.

This is not what we had been told last year and confirmed each month, but it is the way things are today.

Now it's up to them to prove that the PC version will be something better.

A.

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10 hours ago, Noel said:

As for black bars on a 16:9 screen, I don't see the point, especially when you talk about the native resolutions of the textures used in MSFS/P3D.  The problem is this:  4K only matters if your viewing distance is appropriate and especially if the textures really offer that kind of resolution where the extra pixels will matter.  For example, and this is an extreme example to make the point, imagine viewing this image in a 4K screen versus 1080P screen.  Would the 4K screen look better?  Nope, because the quality of the image is too low to bear it out.  I think this is definitely happening in all our flight sims in many textures.  And there is a 36% more processing demand for 4K over 3440x1440.

The idea is that you create a 34" 21:9 display by simply using a 3840x1600 resolution (roughly the same number of pixels as 3440x1440) on a 40" OLED screen instead of the native 3840x2160. Visually, because the blacks on an OLED screen are completely black - it's as though you had a 21:9 monitor. Burn-in would be a big problem over a few years with this though.

The reason there are such a limited number of display sizes is that the manufacturing process is complex and expensive - and the tooling required for non-standard sizes that won't be sold in huge TV-type volumes makes them prohibitive to produce. Which is why LG still doesn't have anything smaller than a 48" (although a 42" display is rumored for later this year). 

I think it'll be a long time before we see a native 21:9 OLED display, if ever - unfortunately. 

 

5 hours ago, swiesma said:

Some people seem to be special.

When I switch to 30 Hz the mouse cursor is jumpy and everything feels like cr*p.

I do not believe it's the people who are special, it has to be the devices in question.  The mouse cursor is anything but jumpy on my Dell U3415W in fact it's identical to 60hz.  I do believe others like yourself have issues with 30Hz, but I fully believe if you looked at my screen you'd very likely feel as I do.  Unless, perhaps my visual cortex is vsynced to 30Hz and yours isn't?  :gaul:

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
4 hours ago, CJ1045 said:

I use the Thrustmaster Hotas One. wireless mouse/keyboard combo with both my series X Xbox and my gaming laptop. Both work perfectly and are excellent. The xbox is the better experience linked to 4k lg oled 60 inch screen. It is so smooth  and the vast screen makes it so immersive.

Agree about the screen experience - makes it hard to go back to a monitor. Just curious - where do you put the Hotas One and keyboard? On a coffee table? Does hunching over  to reach it from a couch get uncomfortable after a while? Or do you have a different type of chair / table setup?

  • Author
10 hours ago, Noel said:

My particular display generates no flicker, and of course the perseption of flicker is, perception, so subjective.  Thankfully I don't have any problem at all with it, no mouse lag, no eye strain.  I can't tell any significant difference between 30 and 60Hz w/o doing a test to tease it out.  Here's why I will always use vsync to 30Hz until such time it's 100% doable to maintain >=60fps in every conceivable scenario, with all settings at Ultra or beyond, at a minimum of 3440x1440:

Since we have the same display, I figured I'd check this out, but I can't find an option to set the display to 30hz - I only have 50hz and 60hz as options. Are you actually setting the display refresh rate to 30hz or capping FPS with vsync to 30fps (which is exactly 50% of 60hz, so I could see why that would be smooth).

1 hour ago, ADamiani said:

and was eventually nerfed to fit the weaker one.

Nope

14 hours ago, Tuskin38 said:

It's a simulator on the X-Box. It still has all the same simulation aspects that are on the PC version. It's identical.

Also what do you mean 'No Airplanes'? it comes with all the same ones on PC.

The default airplanes will be the same but thats it.  You really think you will be flying the A220 when it gets released? How about the A320 CEO version being developed? Plenty of payware airports too that wont be available on the XBOX. Its no where near apples to apples. 

 
 
29 minutes ago, environmental_ice said:

The default airplanes will be the same but thats it.  You really think you will be flying the A220 when it gets released? How about the A320 CEO version being developed? Plenty of payware airports too that wont be available on the XBOX. Its no where near apples to apples. 

the CEO one sure, since it requires external software (I think?). I don't know anything about the A220.

But any aircraft and Airport that can be bought in the marketplace can theoretically run on X-Box since they don't require external software.

Edited by Tuskin38

  • Author
15 minutes ago, environmental_ice said:

The default airplanes will be the same but thats it.  You really think you will be flying the A220 when it gets released? How about the A320 CEO version being developed? Plenty of payware airports too that wont be available on the XBOX. Its no where near apples to apples. 

The marketplace is there too - so you can download additional freeware and payware aircraft. You can't download / install things that are not on the marketplace, and not every item on the PC marketplace will be on the XBOX marketplace. Devs have an obvious financial incentive to make their product available to as wide an audience as possible, so I do think you'll see more items in the marketplace quickly - but to your point, some AC that have complex mini-applications and APIs might have issues with the more restrictive XBOX environment.

But you are not limited to the default aircraft.

During the dev Q&A at the Seattle media reveal from 2019 Robert Jerauld (Director of production) was adamant MSFS is not being made for the Xbox, it’s for PC and PC simmers

 

”not Johnny and the Xbox controller” I believe he said.

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

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