November 16, 20214 yr Author On 11/15/2021 at 5:37 AM, erwin85 said: I just played with the clouds so I can show you better. It seems that I am no longer the only one with this horrible problem. What is your video card and your monitor. Maybe to see if we have something in common that is trying this Eduardo Lee (MROC)
November 16, 20214 yr On 10/24/2021 at 1:26 PM, MrFuzzy said: IMHO it's the zoom. Don't zoom so much. Screenshots for evaluation purpose should be always taken at 100% zoom. What is 100% zoom in MSFS? I have set up XPlane zoom using an online FOV calculator, then have set the MSFS camera to have the same FOV, which in my case is 0.83 on my 35in 3440x1440 monitor. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
November 16, 20214 yr 3 hours ago, elee said: It seems that I am no longer the only one with this horrible problem. What is your video card and your monitor. Maybe to see if we have something in common that is trying this I've a Nvidea RTX 3070 card and a Acer Predator 27" monitor.
November 17, 20214 yr As others suggested, your grainy clouds seem to be a problem of over-sharpening. Search for your UserCfg.opt and change in the PostProcess section the Sharpen entry to 0. I also have ColorGrading, Fringe, LensDistortion set to 0, and left Dirt and FilmGrain at 1. If your MSFS image now seems to need a little sharpening, go to your NVidia 3D program settings for MSFS and set in the Sharpening (should be the first entry in the list) category the sharpen and "ignore film grain" slider to something like 0.3. You can adjust these while running MSFS, so it's easy to find the sweet spot. That said, occasionally I also get slight grainyness in cloud portions with strong contrasts, but generally it looks OK. The other cause may be the hight zoom factor in your images. As there is no "set zoom to 100%" button, as a rule of thumb, the scene should look natural and not like viewed with a tele lens. Edited November 17, 20214 yr by meerkat
November 17, 20214 yr I have exactly the same rendering of clouds. It appears when you look at them with the sun in your back. If you move the view 180 degree facing the sun the clouds looks great. At least it is my finding. Pierre
November 18, 20214 yr 21 hours ago, meerkat said: As others suggested, your grainy clouds seem to be a problem of over-sharpening. Search for your UserCfg.opt and change in the PostProcess section the Sharpen entry to 0. I also have ColorGrading, Fringe, LensDistortion set to 0, and left Dirt and FilmGrain at 1. If your MSFS image now seems to need a little sharpening, go to your NVidia 3D program settings for MSFS and set in the Sharpening (should be the first entry in the list) category the sharpen and "ignore film grain" slider to something like 0.3. You can adjust these while running MSFS, so it's easy to find the sweet spot. That said, occasionally I also get slight grainyness in cloud portions with strong contrasts, but generally it looks OK. The other cause may be the hight zoom factor in your images. As there is no "set zoom to 100%" button, as a rule of thumb, the scene should look natural and not like viewed with a tele lens. Thank you for the tips! Changing the usercfg file did something good. There is still some grainness but it' looks much better now.
November 26, 20214 yr after su7, no good news. I have terribly pixelated clouds when passing through them. How about you? ultra settings, 2k resolution. Edited November 26, 20214 yr by spitzer45 C. Uygar Aircraft Maint. Engineer. at LTFJ
November 26, 20214 yr 1 hour ago, spitzer45 said: after su7, no good news. I have terribly pixelated clouds when passing through them. How about you? ultra settings, 2k resolution. Same. The bitter truth is that many things do not look like they used to be in SU4 and before. SU5 made the TAA worse and introduced shimmering and the annoying giant pixel artifacts that appear from time to time and nobody can fix. SU5 broke the bit depth (16 to 10 bit) which caused color banding in sky and water and colored bands in the clouds in SDR mode. I am only playing in HDR now but not many people can. This will be fixed (maybe) in Feb 2022 with SU8. Edited November 26, 20214 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 26, 20214 yr On 11/18/2021 at 4:54 PM, erwin85 said: Thank you for the tips! Changing the usercfg file did something good. There is still some grainness but it' looks much better now. Try to set also the film grain at 0, I prefer this setting off. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 26, 20214 yr 19 minutes ago, MrFuzzy said: I am only playing in HDR now Does HDR improve the grainy clouds problem? or does it make it more noticeable? | Dave | I've been around for most of my life. There's always a sunset happening somewhere in the world that somebody is enjoying.
November 26, 20214 yr 1 minute ago, sightseer said: Does HDR improve the grainy clouds problem? or does it make it more noticeable? HDR only improves the color depth and removes the banding (sky and clouds). The grainy look can be reduced with film grain = 0 and sharpen = 0. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 26, 20214 yr 12 minutes ago, MrFuzzy said: HDR only improves the color depth this may be part of the problem and its why I asked if it looks better or worse with HDR on. My GTX 1070 on a non HDR monitor doesnt show the grain that I know is there. Its the way the clouds morph that is overly noticeable on some systems. Its like the shimmering issue. My GTX 1070 doesnt really show it but my Xbox s does. In neither case do I have an HDR monitor but the x box is attached to a big screen tv with apparently more dynamic range than my monitor. The Xbox has 'high' clouds I think whereas my PC has 'Ultra' so that may be part of the equation. Edited November 26, 20214 yr by sightseer | Dave | I've been around for most of my life. There's always a sunset happening somewhere in the world that somebody is enjoying.
November 26, 20214 yr 5 minutes ago, sightseer said: this may be part of the problem and its why I asked if it looks better or worse with HDR on. My GTX 1070 on a non HDR monitor doesnt show the grain that I know is there. Its the way the clouds morph that is overly noticeable on some systems. Its like the shimmering issue. My GTX 1070 doesnt really show it but my Xbox s does. In neither case do I have an HDR monitor but the x box is attached to a big screen tv with apparently more dynamic range than my monitor. You mean that your TV is 8 bit while your monitor is 6 bit + FRC? Those cheap panels are very bad I had one. Consider an upgrade, now monitors are very affordable. But before, make sure that it's set and calibrated correctly, it may also be a gamma issue: https://glennmessersmith.com/images/adjust.htm 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
November 26, 20214 yr 3 minutes ago, MrFuzzy said: your monitor is 6 bit + FRC? Those cheap panels are very bad I don't actually know but I wouldn't consider NOT being bothered by shimmering trees or grainy clouds to be a bad thing. monitor is an Acer G246HYL if that helps. Edited November 26, 20214 yr by sightseer | Dave | I've been around for most of my life. There's always a sunset happening somewhere in the world that somebody is enjoying.
November 27, 20214 yr What a shame... After every update graphics have been degraded, especially clouds. At first versions no grainy and pixelated clouds. This is not that sim that i bought last year. C. Uygar Aircraft Maint. Engineer. at LTFJ
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