October 25, 20214 yr Do we know what the state of Cirrus clouds is? My only request since I am a cloud watcher. Cheers bs Edited October 25, 20214 yr by bean_sprout AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
October 25, 20214 yr 3 minutes ago, bean_sprout said: Do we know what the state of Cirrus clouds is? My only request. Cheers bs Didn't see any tonight.
October 25, 20214 yr Speaking of clouds off topic but did clouds take a serious dump in quality today by chance? It sure is for me right now and all settings are unchanged. I look forward to cirrus clouds coming on board too. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 25, 20214 yr I loved David Dedeine on this twitch session - I hope he does more. He seems like a very amiable and intelligent chap. I recon he is Joe 90 grown up! (non-brits probably wouldn't remember this.) https://networkonair.com/features/2018/10/05/high-definition-90/ On the Cirrus, without putting bitmapped clouds back in, this won't be simple to do. They are on about stretching out the volumetric clouds, but it would also need to be done in relation to high level winds etc. Does P3D or DCS have volumetric Cirrus? Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 25, 20214 yr 5 minutes ago, Noel said: Speaking of clouds off topic but did clouds take a serious dump in quality today by chance? It sure is for me right now and all settings are unchanged. Without an update, I can't see how this can happen. And I haven't seen an update. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 25, 20214 yr 1 hour ago, Noel said: Speaking of clouds off topic but did clouds take a serious dump in quality today by chance? It sure is for me right now and all settings are unchanged. I look forward to cirrus clouds coming on board too. I've just been flying around for an hour in various weather conditions and times of day, and clouds are looking just as good as they did before, for me. I used to see inconsistent quality (but mostly good), with pixelation/blockiness occurring at times, and especially in certain lighting conditions. Every time I flew through a storm and witnessed a lightning strike, I never saw a lightning bolt, just a blocky mess in the clouds. Now, I don't have that issue, and I've seen clean, realistic lighting bolts for a while now. The difference? I think it's because I turned anti aliasing gamma correction off in the Nvidia control panel. The setting does nothing for modern games, anyway, but it does appear to adversely affect the graphics. If you haven't already deactivated AA gamma correction, make sure you do it in both global and application settings. I do believe it's been the cause of many cloud artifacts, as well as some of the shimmering, for many users. It's turned on by default, to my knowledge. Edited October 25, 20214 yr by March Hare
October 25, 20214 yr Well it's been great lately, until the last flight. Oh well chalk it up to the Uncertainty Principle... Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
October 26, 20214 yr 1 hour ago, March Hare said: Now, I don't have that issue, and I've seen clean, realistic lighting bolts for a while now. The difference? I think it's because I turned anti aliasing gamma correction off in the Nvidia control panel. The setting does nothing for modern games, anyway, but it does appear to adversely affect the graphics. If you haven't already deactivated AA gamma correction, make sure you do it in both global and application settings. I do believe it's been the cause of many cloud artifacts, as well as some of the shimmering, for many users. It's turned on by default, to my knowledge. Will have to give that a try. Thanks
October 26, 20214 yr 5 hours ago, DylanM said: Will have to give that a try. Thanks Hopefully it works for you and it isn't just the Uncertainty Principle, as Noel said, which is how it seemed before I changed this setting, with random issues.
October 26, 20214 yr I think a lot of issues are just down to the random behaviour of MSFS sometimes. It is complex software with many interactions with other things (third party aircraft and scenery etc.). As an example, I had two identical flights the other day through the Swiss alps. Same weather conditions and aircraft, but just slightly different times of day. On the first flight, the scenery was morphing all over the place at short range, like a twisting snake. On the other flight it was almost perfect. I notice time of day does sometimes heavily influence how the clouds look. My main concern with them is the pink/purple colour banding that has crept in since SU5. If maybe the jury is out on gamma correction (although I turn it off myself), sharpening 'on' in the user config file definitely does not help, especially at higher resolutions. I turned sharpening back on to test the other night, and I immediately had poorer / more pixelated clouds, and shimmering landscape buildings in the middle distance - not what I would expect with 4k 100% scaling. I turned it back off before the next start-up of MSFS. Edited October 26, 20214 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
October 26, 20214 yr 2 minutes ago, bobcat999 said: I think a lot of issues are just down to the random behaviour of MSFS sometimes. It is complex software with many interactions with other things (third party aircraft and scenery etc.). As an example, I had two identical flights the other day through the Swiss alps. Same weather conditions and aircraft, but just slightly different times of day. On the first flight, the scenery was morphing all over the place at short range, like a twisting snake. On the other flight it was almost perfect. I notice time of day does sometimes heavily influence how the clouds look. My main concern with them is the pink/purple colour banding that has crept in since SU5. I've said this before about how variable it is. I'm quite convinced (until I see otherwise) that turning off AA gamma correction fixes some artifacts. But clouds can still become fuzzy looking (almost like interference in the image), I believe depending on how many clouds are being rendered, which makes sense to me: quality is necessarily impacted in favour of maintaining performance. I could be wrong, but it's logical. I have never seen this colour banding that others refer to. I have seen it, in the past, in other games. It could be down to display and colour settings with regards to the simulator... I use Nvidia colour settings, 32bit colour, 8bpc output, full range RGB through a high speed HDMI cable on a Sony Bravia 4K display with HDR10. All I do know is we're not going to see perfection. Contemporary consumer hardware isn't capable of real-time "reality rendering". And what Asobo have achieved, not just with cloud particle effects (I've never seen anything like this), but the general world rendering, alongside the physics and other systems, is truly astonishing to me.
October 26, 20214 yr 8 hours ago, Noel said: Well it's been great lately, until the last flight. Oh well chalk it up to the Uncertainty Principle... Oh no! does that mean that now post SU6, we can only either know where we are or how fast we’re going, but not both? Does that only apply to the default planes FMC? 😂😂
October 26, 20214 yr 24 minutes ago, rayharris108 said: Oh no! does that mean that now post SU6, we can only either know where we are or how fast we’re going, but not both? Does that only apply to the default planes FMC? 😂😂 If running on a quantum computer.
October 26, 20214 yr 20 minutes ago, bobcat999 said: On the first flight, the scenery was morphing all over the place at short range, like a twisting snake. On the other flight it was almost perfect. Morphing has become an incomprehensible issue for me. I've been flying the Porter a lot the recent days in the mountainous regions of Central Asia and Western Himalayas (Pamir) with different quality of mesh. I can't say that I saw any. I have not a formidable computer and my connection is not so great. So what gives ? Erratic MS servers ? Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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