December 1, 20214 yr 1 minute ago, mpo910 said: Yes that is exactly possible. Assign an AM with that the cores will be assigned. And then assign the main and render core also via your P3D config.....so in fact your 10900k incl HT on, will now be used as if HT off ...and any main thread as You wish and render thread like you wish Amazing! Thank you 10900KF @ 5.2Ghz, 2070 Super, 32GB 3200Mhz, Gigabyte M28U 4K Monitor - MSFS: Terrain LOD: 200, Object LOD: 100
December 1, 20214 yr 19 minutes ago, mpo910 said: Yes that is exactly possible. Assign an AM with that the cores will be assigned. And then assign the main and render core also via your P3D config.....so in fact your 10900k incl HT on, will now be used as if HT off ...and any main thread as You wish and render thread like you wish Isn't this just like applying an AM in the prepar3d.cfg then? Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 1, 20214 yr Just now, kevinfirth said: Isn't this just like applying an AM in the prepar3d.cfg then? Yes....but with more options now.....like assigning any core your like as main thread or render thread etc ... possiblity are huge now...and at my end P3D performed better then ever.....very smooth.....tested at ORBX TE KLAX.....incl traffic......above 40 fps in VR! Regards, Marcus P.
December 1, 20214 yr 35 minutes ago, mpo910 said: Also I would recommend to use PBR ground textures and trees! I can't imagine ORBX will update these to PBR.... Where would we get PBR ground textures and trees then? Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 1, 20214 yr 40 minutes ago, mpo910 said: 5.3 is great......I am very curious about how they will proceed with a major release any time in future Do you have any screenshots? Were sunset / sunrise sky colors improved? Also really curious if there has been improvements to cloud coloration as well. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
December 1, 20214 yr 1 minute ago, kevinfirth said: Where would we get PBR ground textures and trees then? This is now standard in p3d! All their textures are now PBR out of the box. Autogen, trees, ships, vehicles, ground textures airports etc Edited December 1, 20214 yr by mpo910 Regards, Marcus P.
December 1, 20214 yr 44 minutes ago, mpo910 said: 5.3 is great......I am very curious about how they will proceed with a major release any time in future Is this a hint that they might be considering a move straight to v6? 😉 Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 1, 20214 yr Just now, kevinfirth said: Is this a hint that they might be considering a move straight to v6? 😉 Nope. I have no clue.....I think they will soon go with Christmas vacation first Regards, Marcus P.
December 1, 20214 yr @mpo910 Hi Has the dark VC cockpit problem been solved, if so do you have a screenshot in stock? 😃 Manuel TRAMARD CPU: Intel i9-9900K @ 5.0GHz | GPU: GeForce RTX 4080 | OS: Win11 Pro 64bit | RAM: Corsair Vengeance 64 Go 4 x 16 Go DDR4-2600 | SSD: Samsung MVMe 2 To | Monitor:LG 4K " | Resolution: 4096x2160 | Additional Hardware: Thrustmaster TCA Airbus Sidestick&Quadrant&Addons | Sims: P3D v5.3, MSFS
December 1, 20214 yr Just now, Manuel1989 said: @mpo910 Hi Has the dark VC cockpit problem been solved, if so do you have a screenshot in stock? 😃 This is a addon issue! And.....you are able to turn of the auto exposure via P3D cfg wich solves it to...or even tweak the related values Nope ..I have no screenshots at the moment.... Regards, Marcus P.
December 1, 20214 yr 5 minutes ago, mpo910 said: This is now standard in p3d! All their textures are now PBR out of the box. Autogen, trees, ships, vehicles, ground textures airports etc So we need to choose between better textures, autogen and vegetation (else there wouldnt have been a market for Orbx upgrades in the first place), or PBR....? Or have LM actually improved the quality and variety of textures themselves? Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 1, 20214 yr 20 minutes ago, kevinfirth said: So we need to choose between better textures, autogen and vegetation (else there wouldnt have been a market for Orbx upgrades in the first place), or PBR....? Or have LM actually improved the quality and variety of textures themselves? They have improved adding PBR AND the clarity...higher resolutions...... Regards, Marcus P.
December 1, 20214 yr Just now, mpo910 said: They have improved adding PBR AND the clarity...higher resolutions...... but still just higher res default textures.... Kevin Firth - AMD 9800X3D; Asus Prime X670E; 64Gb Cas30 6000 DDR5; RTX5090; AutoFPS
December 1, 20214 yr 36 minutes ago, mpo910 said: Yes....but with more options now.....like assigning any core your like as main thread or render thread etc ... possiblity are huge now...and at my end P3D performed better then ever.....very smooth.....tested at ORBX TE KLAX.....incl traffic......above 40 fps in VR! Where are the details on this as far as the options to look at changing in the config file? Building a full scale 737-800 Simulator running P3D v5.x 210 degree wrap around screen Jason Lohrenz (@lohrenz737) • Instagram photos and videos Lohrenz 737 Simulator Project (lohrenzsimulator.com)
December 1, 20214 yr 3 minutes ago, kevinfirth said: but still just higher res default textures.... Yes....incl PBR Regards, Marcus P.
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