December 9, 20214 yr 23 minutes ago, jon b said: Help , my head is spinning now. I've just set up my new PC and am setting up my sims. I own all of the above mentioned products, Envtex, envshade, active sky, ASCA, and the REX products, not sure what to install. Whats the majority consensus EA on Envtex/Envshade and ASCA ? Edited to add I fly exclusively in VR so want to avoid those pesky spinning clouds. Many thanks! You can use ActveSky, Envtex, and Envshade with EA on. Envtex just won't change the sky texture because that's baked into EA mode. If you don't want spinning clouds, then it sounds like you want EA On and Volumetric Clouds.
December 9, 20214 yr Thanks Chapstick, so there's no point installing ASCA for example as the only way to avoid the spinning clouds is to use the EA volumetric clouds that are default with the sim, all the legacy clouds options will give the spinning clouds ? 787 captain. Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1.
December 9, 20214 yr jon, I can't help regarding VR because I don't use it, but EA enabled with Volumetrics slider set full left ( None ) and ASP3D + ASCA ( Full Dynamics ), do give me excellent results, less the new ( 5.3 ) supernovae stars which went south again after this update 😕 Edited December 9, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 9, 20214 yr Author 8 hours ago, jcomm said: EA On , but alternating between Volumetric = High and Volumetric = NADA + ASCA. I still tend to prefer ASCA, and EA on gives me the other nice atmosphere colours / shaders / effects... Can you use ASCA and EA at the same time?
December 9, 20214 yr 6 minutes ago, spilok said: Can you use ASCA and EA at the same time? Yep, and it works beautifully provided one sets the "volumetrics" slider all the way to the LEFT ( NIL / None / No volumetrics ). You still get the EA sky effects and that looks a lot better than without it. In 5.2 it made for instance also the difference in displaying the stars, but 5.3 appears to have broken that :-/ Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 9, 20214 yr Friendly reminder, You can fix the spinning clouds in VR with a simple mod to a variable in ShadersHLSL. I’ll post it here if needed. I apply it every time I rebuild or update P3D. Using EA, ASCA, Rex etc is a matter of personal preference, but the spinning cloud fix is independent of which texture set you prefer. rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
December 9, 20214 yr 9 minutes ago, joby33y said: Friendly reminder, You can fix the spinning clouds in VR with a simple mod to a variable in ShadersHLSL. I’ll post it here if needed. I apply it every time I rebuild or update P3D. Using EA, ASCA, Rex etc is a matter of personal preference, but the spinning cloud fix is independent of which texture set you prefer. Yes please do, TIA.
December 9, 20214 yr 12 minutes ago, joby33y said: You can fix the spinning clouds in VR with a simple mod to a variable in ShadersHLSL Excellent thanks, my skills are limited but I'll try it. I'm rebuilding the sim but at the moment I'm being plagued by jerky terrain movements so trying to get that sorted as P3D isn't very usable for me yet, but getting the add ons and everything into place for when I find the fix for the jerks ! 787 captain. Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1.
December 9, 20214 yr 1 hour ago, spilok said: Can you use ASCA and EA at the same time? Exactly my question too! So if I set the volumetric cloud slider full left, I understand the sim will use ASCA textures which will be modified by ASP3D. Peter Webber MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super
December 9, 20214 yr 33 minutes ago, Sparkrite said: Yes please do, Here is the fix for the spinning clouds in VR : 1. In your base Prepar3D directory, locate the FOLDER : ShadersHLSL. In that directory, find the file called "Cloud.fx". (Optional, make a backup of this file...) 2. Open Cloud.fx, do a search for the word 'blend'. You are looking for the line that says 'float BlendDistance = 3000' . Change that from 3000 down to 500. Save the file and exit your editor. 3. Find your P3D.cfg. Optional, make a backup. Search for "CLOUD_FACING_MODE=0 and change the 0 to 1. Save and exit. This will greatly reduce the spinning clouds in VR. rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
December 9, 20214 yr 1 hour ago, Peter Webber said: Exactly my question too! So if I set the volumetric cloud slider full left, I understand the sim will use ASCA textures which will be modified by ASP3D. Correct ! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 9, 20214 yr 2 hours ago, Peter Webber said: Exactly my question too! So if I set the volumetric cloud slider full left, I understand the sim will use ASCA textures which will be modified by ASP3D. 1 hour ago, jcomm said: Correct ! But will P3d use ASCA sky textures as well? I'm not sure it will.
December 9, 20214 yr 31 minutes ago, Sparkrite said: But will P3d use ASCA sky textures as well? I'm not sure it will. Yep! Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
December 9, 20214 yr 9 hours ago, Chapstick said: Envtex just won't change the sky texture because that's baked into EA mode. 1 hour ago, jcomm said: Yep! Thanks for replying, but your answer is at varience with @Chapstick vho says that Envtex 's sky textures won't be used so are you sure ASCA' s will be with EA on and vol clouds off? I must say that I have not noticed any change in sky texture from day to day with envtex installed. Edited December 9, 20214 yr by Sparkrite
December 9, 20214 yr (P3D 5.3) I don't currently have Envtex installed, BUT I do use ASCA. While I prefer their cloud textures, I've never really liked their sky colors. After reading this thread, I went ahead and turned EA back on, and Volumetric slider off. I am definitely seeing the ASCA textures, but now with a much brighter, more realistic sky color which absolutely overrides ASCA's bland sky colors. So, I have EA on, ASCA cloud textures, and a great looking sky color. All the best of all worlds, starting to get back to PTA quality visuals / colors we had in P3D 4.5. I do appreciate the information in this thread....P3D 5.3 now looks great. rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
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