December 11, 20214 yr 1 hour ago, Dominique_K said: I almost never see it. Me neither. I see a lot of people complaining for the spinning white wheel and I wonder... why such a fuss, it shows rarely and does not cause stutters to me. Probably it's one of those things that affect users to different extents and nobody can explain why. Edited December 11, 20214 yr by MrFuzzy 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
December 11, 20214 yr 9 minutes ago, MrFuzzy said: Me neither. I see a lot of people complaining for the spinning white wheel and I wonder... why such a fuss, it shows rarely and does not cause stutters to me. Probably it's one of those things that affect users to different extents and nobody can explain why. Bad or slow internet connections, maybe? Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
December 11, 20214 yr 1 hour ago, cianpars said: Bad or slow internet connections, maybe? I have a mediocre connection. I have observed that I also suffer to a lesser extent than some of the relief morphing. I wonder whether this sim which seems well optimized for weaker machines is less so for better computers than mine and more sensitive to a discrepancy between the speed of the connection and the ability of the computer to process. Not an IT specialist... Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
December 11, 20214 yr I sometimes wonder if the majority of stuttering problems is due to endless tweaking of the sim, NCP, RivaTuner, various config files, etc. I have a 2018 i7-7700K build, GTX 1080, operate a small HD display, and use the internal vsync at 30 fps. Every once in a while, usually on final approach, but sometimes just when taxiing, I'll see a stutter, but usually not. I just set the graphics on HIGH, and touch nothing else. Everyone's mileage seems to vary, however, so I doubt there's a recipe for success hidden from our eyes. MSFS is an exceptionally complex software system that seems to depend heavily on a good internet connection to the regional server. If people are having trouble, it might be a good idea to start from scratch with a non-"optimized" system and see how it goes. From what I read on this forum, I have to admit that as tempted as I am to upgrade my graphics to a beautiful 4K display, I'm surely not going to try it anytime soon. Happily the outrageous price of advanced GPU cards fully supports my instinct here. Happy holidays everyone. John Wiesenfeld KPBI | FAA PPL/SEL/IFR in a galaxy long ago and far away | VATSIM PILOT P2 i7-11700K, 32 GB DDR4 3.6 GHz, MSI RTX 3070ti, Dell 4K monitor
December 11, 20214 yr 6 hours ago, stesma54 said: How did you disable the white spinner? You can get rid of it and its associated microstutters by opening General Options then turning Dev Mode on, then immediately off, at any point in a flight, including when you just launch to a gate before turning on the lights. The downside is you lose logging of your flight in the pilot's logbook. I find it very annoying to have perfectly stutter-free and smooth video then often there will be a little hitch when the spinner executes, not always but a fair amount of the time. I'd rather have perfectly smooth stutter-free flight than logged flights at this point. I have zen desked it and it has changed some from original, but I will zen desk it again in the hopes they will relook at it. It seems to be an indicator of logging certain kinds of events. It's similar to the microstutters that can be associated when ATC speech fires that was much improved by the ATC StutteringFix but that had a downside as well in that it only retained the last 4 lines of speech so you had no history to scroll back to, plus it never was perfect at eliminating those microstutters, but was better for sure. It stopped working with SU7 as well as it stopped all text from displaying in the ATC window. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 11, 20214 yr 54 minutes ago, jrw4 said: I'll see a stutter, but usually not. I just set the graphics on HIGH, and touch nothing else. I think a lot of people that are plagued by stutters, especially upon approach, by getting fooled into believing they 'ought' to be able to run all settings fully maxed and then some (custom LOD settings in UserCfg.opt for example) because they can in some scenarios, even very complex settings. Then when they arrive at another busy airport and frames start suffering they think something is fundamentally wrong w/ MSFS in this regard, when really they've just overestimated the capabilities of their hardware and configuration. The fact of the matter is you can't possibly compare airport area complexity by simply looking out the window and assuming it ought to be as manageable as the airport you for example took off at. On very rare occasions now, almost never, I have needed to put Terrain LOD to less than 200 but almost always all Ultra plus LODs at 200/200 are always manageable, in the HD 787-10 that is. When the PMDG 737 arrives that may mean dialing back settings as necessary. Edited December 11, 20214 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
December 11, 20214 yr I noticed that zooming the MSFS Garmin map in too much causes stuttering for a large percentage of people.
December 11, 20214 yr 20 hours ago, usairways56 said: Triple Buffering On According to the nVidia CPL description this is for OpenGL applications. MSFS uses DirectX... So On or OFF should make no difference. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, Rift-S for VR
December 14, 20214 yr Author I know it's not just in MSFS, because I have another game I play, Team Fortress 2 (when I can find a game not filled with kids) and it also gives me a few minutes before it fills with lag too.
December 14, 20214 yr 39 minutes ago, andyjohnston.net said: I know it's not just in MSFS, because I have another game I play, Team Fortress 2 (when I can find a game not filled with kids) and it also gives me a few minutes before it fills with lag too. Comparing the complexity of team fortress to MSFS is akin to me farting in the bath thus creating a ripple versus a tsunami in the Indian Ocean. Thomas Derbyshire
December 14, 20214 yr Author 1 hour ago, sidfadc said: Comparing the complexity of team fortress to MSFS is akin to me farting in the bath thus creating a ripple versus a tsunami in the Indian Ocean. You've missed the point. It's not just flight sim which is causing an issue, so it isn't a graphics setting or something. Another program which requires some complexity also craps out after a few minutes. It also uses an internet connection, but I was in touch with my provider an they said everything looks good, even after running MSFS long enough that it goes to pot. It was in MSFS where I first noticed the issue, that's why I asked here. I have a flight going in another window, just going around my home city and I can hear the audio has started to stutter. Edited December 14, 20214 yr by andyjohnston.net
December 14, 20214 yr Not to harp on this, because it has been much discussed already, but some of us see serious stuttering only when photogrammetry is turned on. Clearly this is not a universal issue, as stuttering can have many causes, but it is for us. Someone has traced the problem to an earlier scenery update, e.g. SU5 or SU6, but I have not yet personally checked this out.
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