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tf51d

Issue with major airports & SP1

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Basically have been happy with FSX *pre*SP1 and same is true post SP1. However, I have run into something which did NOT occur pre - when flying near major airport like LAX, where the facility is NOT in direct view, if I pan or move the view to see the airport, I initially see a bright green color where the airport is and then the tarmac, buildings, etc slowly fill in. This is a new occurence since SP1.In fairness, this is Sp1 setup right out of the box. I deleted my original fsx,cfg and let sp1 construct a new one so no tweaks, etc have been applied.Before I start reapplying some pre sp1 tweaks I thought I'd check if anyone else has seen this specific issue.I am not getting major blurries, etc and frame rates generally have improved. Just this one little glitch.VicSystem: P4 3.4/2GDDR/GF4 7900/512PCIx XPProVisit the Virtual Pilot's Centerwww.flightadventures.comhttp://www.hifisim.com/Active Sky V6 Proud SupporterRadar Contact Supporter: http://www.jdtllc.com/

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Me too, but it's very brief. I no longer get blacked-out textures, but sometimes time compression seems to cause my textures to get messed up. A quick burst of 8x TC seems to solve that issue, though, at least on my system.Jeff ShylukAvsim Product Reviewer

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>A quick burst of 8x TC seems to>solve that issue, though, at least on my system.>What is "TC"?RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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I also have had it pre/post SP1. I have always assumed it was a neccesary evil when the sim applies textures to the object.

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Time Compression...if you have AI traffic, whenever you reduce from 8x down lower, FS refreshes scenery and such. Burst up to 8x then reduce back to 1x, and you force a scenery reload.

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Hi,Tip: You can assign a button/key to the Refresh scenery command. Easier to use.Ulf B

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>I also have had it pre/post SP1. I have always assumed it was>a neccesary evil when the sim applies textures to the object.Normally a "substitute" color (in most cases some dark grey or black) is assigned to any 3D object that shows up for the short moment when the object actually is drawed but the textures are not yet available to the graphic card - something everybody with an older system noticed. But at least for me this neon green is new in SP1, and also the long time (up to 3 sec) it is visible before the actual texture shows up. Maybe the texture paths where FSX searches for files has changed and now it takes some time? An analysis with filemon could help (see the other thread).Regards

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I saw the bright green untextured objects in the demo, and I was surprised to see them ...

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I also gained bright green untextured objects. I used to get somewhat translucent gray objects, but now they're bright green. And seemingly only at major airports.Sure made finding KATL through the clouds a little easier last night though :D

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>Time Compression...>>if you have AI traffic, whenever you reduce from 8x down>lower, FS refreshes scenery and such. Burst up to 8x then>reduce back to 1x, and you force a scenery reload. Sure, I do that all the time reload AI.I just had never seen "TC" for time compression.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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Thought I would add...that I am seeing the purple and green textures too; and I did not see them in FSX RTM. They do not last "3 seconds" however. It's very quick. I see a similar thing with white-green-white civilian tower lights at night--I see the light cones for about 1s before the texture loads.I have not had time to tweak any of the settings mentioned on the blogs though. I think one of them specifically relates to this issue, so I reserve all judgment.RhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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>>I have not had time to tweak any of the settings mentioned on>the blogs though. I think one of them specifically relates to>this issue, so I reserve all judgment.Agreed! Lot's of new data to absorb - Visit the Virtual Pilot's Centerwww.flightadventures.comhttp://www.hifisim.com/Active Sky V6 Proud SupporterRadar Contact Supporter: http://www.jdtllc.com/

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>>Basically have been happy with FSX *pre*SP1 and same is true>post SP1. However, I have run into something which did NOT>occur pre - when flying near major airport like LAX, where the>facility is NOT in direct view, if I pan or move the view to>see the airport, I initially see a bright green color where>the airport is and then the tarmac, buildings, etc slowly fill>in. This is a new occurence since SP1.>>In fairness, this is Sp1 setup right out of the box. I deleted>my original fsx,cfg and let sp1 construct a new one so no>tweaks, etc have been applied.>>Before I start reapplying some pre sp1 tweaks I thought I'd>check if anyone else has seen this specific issue.>>I am not getting major blurries, etc and frame rates generally>have improved. Just this one little glitch.>>Vic>>>System: P4 3.4/2GDDR/GF4 7900/512PCIx XPPro>>Visit the Virtual Pilot's Center>www.flightadventures.com>>http://www.hifisim.com/>Active Sky V6 Proud Supporter>Radar Contact Supporter: http://www.jdtllc.com/Play around with this setting in fsx.cfg. I think the higher the number the less chance of having the problem, but there may be a perf penalty, so you'll have to find the setting that works best on your system. You can also try increasing the TextureBandwidth_Mult, which helped this situation pre SP1,but some people said that introduced stutters post SP1, so again, you'll have to play with it to get it right on your systemThere is additional code to reduce blurries. If you get random texture tiles that appear in a solid color this may help. In some cases, the textures generated from this code can get throttled and will be timed out. The time out config value is[TERRAIN]SWAP_WAIT_TIMEOUT=The default is 30 frames.

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>In some cases, the textures generated from this code can get>throttled and will be timed out. The time out config value>is>>[TERRAIN]>>SWAP_WAIT_TIMEOUT=>>The default is 30 frames.>Tom, do you mind to elaborate which way to go? 25 or 35 for a start? I've seen this new tweak on the blog and was gonna ask because I didn't understand what did throttled textures mean.Many thanks.Dirk.

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>>In some cases, the textures generated from this code can>get>>throttled and will be timed out. The time out config value>>is>>>>[TERRAIN]>>>>SWAP_WAIT_TIMEOUT=>>>>The default is 30 frames.>>>>Tom, do you mind to elaborate which way to go? 25 or 35 for a>start? I've seen this new tweak on the blog and was gonna ask>because I didn't understand what did throttled textures mean.>>Many thanks.>Dirk.>Phil didn't elaborate, but I think you need to increase this value, which should give the sim more time to load textures. At least that's how timeout variables usually work!

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>>>>I have not had time to tweak any of the settings mentioned>on>>the blogs though. I think one of them specifically relates>to>>this issue, so I reserve all judgment.>>>Agreed! Lot's of new data to absorb - >>It seems to be worse in slew mode...Doesn't seem to happen as much in normal flight...which is goodmore testing needed. Now tired must sleepRhettAMD 3700+ (@2585 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2gb Corsair XMS 3-3-3-8 (1T), WD 150 gig 10000rpm Raptor, WD 250gig 7200rpm SATA2, Seagate 120gb 5400 rpm external HD, CoolerMaster Praetorian

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>>Phil didn't elaborate, but I think you need to increase this>value, which should give the sim more time to load textures.>At least that's how timeout variables usually work!>Many thanks!

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I think though your best bet is to go the TextureBandwidthMult route. This has worked pre sp1 and also in FS9. Just don't increase it too high as to generate stutters. 200 seems to be good for most systems!

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