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PMDG update[11 jan]

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Shufflin' OMSI grandma looks like a Supermodel next to this guy.....

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5 hours ago, Greazer said:

 

No it does not.  
I'm talking about a Copilot that is visible in the cockpit, that can not only read from checklists and speak checklists but perform all copilot actions autonomously using rules and voice recognition.  I'm not interested in something that must be triggered to do everything. It must be autonomous. A real pilot does not have to trigger the copilot for everything. XAnimCopilot destroys FS2Crew and can do a tonne of tasks: gear, flaps, heading, altitude, plus a lot more by itself.

 

The FS2Crew triggers are part of the normal flow, so nothing unusual there.  I watched the video and while interesting, the animation is poor, not sure I really like it (that is me personally), hopefully this concept will improve over time and will come to other sims.  I don't use X-Plane currently.

Mark   CYYZ      

 

On 1/11/2022 at 9:35 PM, Greazer said:

No it does not.  
I'm talking about a Copilot that is visible in the cockpit, that can not only read from checklists and speak checklists but perform all copilot actions autonomously using rules and voice recognition.  I'm not interested in something that must be triggered to do everything. It must be autonomous. A real pilot does not have to trigger the copilot for everything. XAnimCopilot destroys FS2Crew and can do a tonne of tasks: gear, flaps, heading, altitude, plus a lot more by itself.

I know what you mean about the scripted nature of FS2Crew; that's why I like Multicrew Experience.  The first officer can control literally everything in the cockpit, on command, in any phase of flight. Just tell him what you want and he does it; could be as simple as a single task ("turn engine anti-ice on") or an entire flow and subsequent checklist ("after start check").  And he has the good graces to remain invisible instead of sitting there looking like the autopilot from Airplane.   😁

Andrew Crowley

3 hours ago, Stearmandriver said:

I know what you mean about the scripted nature of FS2Crew; that's why I like Multicrew Experience.  The first officer can control literally everything in the cockpit, on command, in any phase of flight. Just tell him what you want and he does it; 

Never tried Multicrew Experience but from what you describe it needs triggering. I'm not into triggering I want autonomous. XAnimCopilot is autonomous and configurable. If you only want him to work the landing gear set it. Just the flaps and starters? Set it and he will do.  From time to time he does random stuff too like put the sunglasses on, reset the heading and check the overhead etc.  Makes him seem real.  Doesn't tell jokes though. Maybe in version 8.0.

On 1/12/2022 at 10:44 PM, MarkW said:

I watched the video and while interesting, the animation is poor  

As mentioned, it's due to XP's limited support for characters/animations. If you think it's better to have an empty space with nothing going on, or 2d dialog popups with background voice, it's your opinion.

Edited by Greazer

34 minutes ago, Greazer said:

Never tried Multicrew Experience but from what you describe it needs triggering. I'm not into triggering I want autonomous.

Well, "triggering" in the sense that you speak commands, as you do in a real crewed cockpit.  The pilot monitoring never just "autonomously" makes changes to aircraft configuration or flight guidance; never just picks up a checklist and starts reading it on his/her own.  These things are called for by the pilot flying.

There's no such thing as "autonomous" in a crewed flight deck. That's... the whole point. 

Andrew Crowley

5 minutes ago, Stearmandriver said:

There's no such thing as "autonomous" in a crewed flight deck. That's... the whole point. 

A couple of things. 1) This is false. The captain does not have to instruct everything to the copilot, even including him to reset the heading 😂   2) xAnimCopilot is designed to be configured to 'trigger' what you want him to do.   3) The manual 'trigger' can be via voice commands to make it more immersive.

12 minutes ago, Greazer said:

A couple of things. 1) This is false. The captain does not have to instruct everything to the copilot, even including him to reset the heading 😂   2) xAnimCopilot is designed to be configured to 'trigger' what you want him to do.   3) The manual 'trigger' can be via voice commands to make it more immersive.

It's not false at all. Especially resetting the heading is commanded by the PF since it's a change to the AFDS and that's the PF's area of responsibility and is only touched by the PM if the PF is flying by hand and commands the change.

I'm not a pilot, but I have several flight manuals of a big US airline and there's nearly not a single thing that isn't triggered by a verbal command by the Captain/PF. About the only thing I can think of are the initial preflight procedure and the F/O's preflight procedure that the F/O does autonomously. Everything else from procedures to checklists, clean up, ATC requests, etc. needs a verbal command from the Captain or the PF. This is the same for many other airlines, although there are certainly exceptions. There's a reason why the pilot in command is called that. There isn't anything unrealistic about having to instruct the F/O to do what he needs to do.

1 minute ago, threegreen said:

It's not false at all. Especially resetting the heading is commanded by the PF

FYI - that particular example, copilot will reset the heading from time to time, while the aircraft is in LNAV Mode.

This has got to be a new record - even for AVSIM... 

The first 6 posts are on the subject (PMDG Update), but already in the 7th post one of our resident X-Plane aficionados starts to derail the topic ...

Cheers, Søren Dissing

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3 hours ago, Greazer said:

FYI - that particular example, copilot will reset the heading from time to time, while the aircraft is in LNAV Mode.

Doesn't matter if it's in HDG or LNAV. Any change to the autoflight mode is PF territory or on his/her command in manual flight, even if a change is done in an inactive mode.

1 hour ago, SierraDelta said:

This has got to be a new record - even for AVSIM... 

The first 6 posts are on the subject (PMDG Update), but already in the 7th post one of our resident X-Plane aficionados starts to derail the topic ...

Desperaion on their part.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

10 hours ago, Greazer said:

A couple of things. 1) This is false. The captain does not have to instruct everything to the copilot, even including him to reset the heading 😂   2) xAnimCopilot is designed to be configured to 'trigger' what you want him to do.   3) The manual 'trigger' can be via voice commands to make it more immersive.

Threegreen is very correct here. The whole point of a two-person crew lies in human factors: crew resource management, threat and error management, pilot flying / pilot monitoring roles (on roughly every other leg, it's - surprise! - actually the "coplilot" who commands tasks for the captain to preform).  Any changes the PF makes himself to the flight guidance should be verbalized.  

Syncing the heading bug is actually a bad habit that both pilots - PF and PM - should stop doing. It's a holdover from a different way of thinking, but we have a few decades of data now indicating that it's led to more deviations than it's ever prevented.  I'm not saying I'm not still guilty of it occasionally... but I'm trying.  😁  From a training department perspective, it's enough work trying to convince real human beings of this.  I definitely don't want to argue with creepy CGI about it!  😉

Andrew Crowley

42 minutes ago, Stearmandriver said:

Syncing the heading bug is actually a bad habit that both pilots - PF and PM - should stop doing. 

So let me understand about this bad habit, please.
I'm on a heading of 360 (assigned by atc)  vectors to intercept an airway or let's say for the argument 030 inbound to a wpt/vor, you claim that after we are established on that track we don't sync heading bug? Do we still leave it set to 360?
And for the next sequence of legs, we still don't sync it?

747 Captain for the last 39 years, and still learning. 

38 minutes ago, Vlad Tepes3 said:

And for the next sequence of legs, we still don't sync it?

That's the idea; ASAP/FOQA data shows that the habit of resetting the heading bug  after every LNAV leg cycle just introduces multiple opportunities every flight to inadvertently bump something on the MCP and change flight guidance mode.  As ubiquitous as this habit has become, it's never verbalized and basically ignored by the other pilot, so there's no opportunity for good monitoring to trap the error.  Hundreds of examples of this in the data. 

Conversely, the habit seems to originate (at least most pilots will tell you this) from the idea that if the flight guidance mode spuriously degrades into Heading, at least the plane won't start an unintended turn.  Thing is, most flight guidance lateral modes don't degrade like this anyway, plus it rarely happens, plus there are multiple indications of it so the airplane really isn't going to have an opportunity to wander very far.  An argument could even be made that the beginning of an unexpected turn could help alert the crew to what has happened, vs the airplane trucking straight ahead in Heading and the crew still thinking they're in LNAV.

The data doesn't really support there being any value in this habit, and it does indicate real risk, so a cost/benefit analysis pretty conclusively says we should stop doing it. 

Obviously the heading bug is there for a reason, and I'm not saying not to use it when in Heading mode, or as a reminder of an upcoming heading, first heading on a missed etc.  The philosophy is shifting to just know WHY you're moving it, instead of "just because."

Now personally, I think it stems from pilots being OCD and wanting the Heading bug to point in the same direction as the airplane.  I'm pretty sure that's why it's been such a hard one for me to try and break; I still do it sometimes. 😁

Edited by Stearmandriver

Andrew Crowley

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