May 16, 200719 yr Hi folks,with SP1 there is this new multiplayer bug:- Chosing Tower Controller results in "unable to initialise..."- It seems impossible to play as tower controller, since it will always cause that error and causing a fallback to the default aircraftHmm, I'm curious how to solve that :)Anyways, have fun ~*~Greetings,Chris aka Testili
May 16, 200719 yr Just installed the SP.. In return, FS greeted me with the following...http://forums.avsim.net/user_files/171739.jpgAny idea's? Chase Barnett
May 16, 200719 yr >>I had a serious problem with shuddering/stalling(not craft).>That is, every so often as I would move around, the view would>stall for a few seconds. Then, sort of "catch up". Its most>noticeable in a spot view with a long LOD. >>What I found was the SP1 code now loads all cores (if>available) such that core-0 becomes completely loaded (100%>utilization). The problem is all single-threaded services,>processes, utilities also use core-0. As a result, the system>itself is overburdened and almost non-responsive.>>Reading the notes, I saw that there is job scheduling,>assigning core affinity. What I did was to remove core-0 from>the scheduling. To do that (its a binary, right-to-left with>core-0 being 2^0. Ok, in a quad core, I set the affinity mask>value to 14 (hex E, binary 1110). Dual core would be 2 (hex 2,>binary 10). >>Works great now! >>from sfx.cfg>>--quad core>--binary 1110>[JOBSCHEDULER]>AffinityMask=14>>--dual core>--binary 10>[JOBSCHEDULER]>AffinityMask=2>>--single core>--cannot change, only one core :)>Sorry, this sounds important but confusing for a non-specialist. I've got Core2 Extreme so I've added to my fsx.cfg the following lines only:[JOBSCHEDULER]AffinityMask=3Reading the above post it seems that it's not enough. Please elaborate (those who can).Thanks.
May 16, 200719 yr Having reread this post on the AffinityMask, I think I should just put 2 instead of 3. Am I right?Thanks.
May 16, 200719 yr Moderator >--single core>--cannot change, only one core :)For single core machines with HyperThreading though, one can use this to absolutely guarantee that FSX won't try to spawn threads on the second "virtual cpu." Although this isn't supposed to be necessary now, if I remove this entry I get "blurries..."AffinityMask=1 Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
May 16, 200719 yr >Just installed the SP.. In return, FS greeted me with the>following...>>>>http://forums.avsim.net/user_files/171739.jpg>>>Any idea's?Go to the windows update site, you'll get the update for that there. I had auto update on and after installing FSX+Patch i did a restart just to get things fresh and Auto update took care of the MSXML4, so going to the update site should do it for ya.Good luck.J.
May 17, 200719 yr After downloading and installing sp1, when executing fsx, itresponds - flight simulator has stopped working - I re-installedthe patch, with the same result.
May 17, 200719 yr Attempting to run the SP1. Install failed after the following alert:http://forums.avsim.net/user_files/171740.jpgI noticed that at this point, SP1 had unpacked some files and placed them onto my external drive (happens to be volume G:). I exited SP1 and shutdown my external drive, then restarted the SP1. This time it unpacked the files to F:, which has about 25Gb of free space on it. I assume SP1 is requiring the 1.5Gb free on the system drive (C: for me)? If so, there is no way I can repartition to free up that much without basically rebuilding my system, whic isn't in my plans until I do a hardware upgrade.Hopefully MS can give a work around for this. I hate programs that assume they can dump their junk in the system drive.scott s..
May 17, 200719 yr >For single core machines with HyperThreading though, one can>use this to absolutely guarantee that FSX won't try to spawn>threads on the second "virtual cpu." Although this isn't>supposed to be necessary now, if I remove this entry I get>"blurries...">>AffinityMask=1Do you think that value has any effect on blurries on single core not HT machines, as well?Marco "Society has become so fake that the truth actually bothers people".
May 17, 200719 yr Bill,I see where you do get "blurries" if you don't have this entry in your cfg., are you combining this entry with a fiber fraction setting and if so what are you using? Ken
May 17, 200719 yr Had the same issue... it is the C: drive that needs the free space.I was able to free up exactly 1500 Meg and it installed.It leaves behind 500 Megs of uninstall files, however, which you need to manually remove if you want your C: drive space back. Bert
May 17, 200719 yr I've had blurries but it seems to only be on flat desert type ground. I flew out of Meadows in Bakersfield California and get blurries between the city textures and the mountain textures. Everything else looks great. The bigger problem is my whole computer locks up after about 20 minutes of flight every time. This did not happen before SP1. It's like the sound starts quickly repeating and it just freezes. Anyone else with this problem?Now this is not on a fresh install but really is a fresh install gonna prevent that? I'm thinking it has something to do with my memory or maybe the drivers I have?Any ideas? I have an Nvidia 6600 driver is 5.1.2001.0
May 17, 200719 yr Haven't lost the co-pilot, and the frame rate seems to have improved, at least things are smoother, but I DO get that horrendous 1 second pause in the action occasionally.According to Murphy, it seems to happen just before touchdown making for some interesting seconds. Not always, but predominantly.I suppose I could move the sliders down a little and it would go away, but there's something comforting about having ALL THOSE BUILDINGS suddenly appearing in Carribean Approach. Never knew before that that hotel was there!Thank you MS!
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