April 19, 20224 yr Both are great. No clear winner. Yay ns AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
April 20, 20224 yr 24 minutes ago, Beardyman said: Google have better colours, Bing is over saturated That depends on your display settings (driver + monitor)…. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 20, 20224 yr 6 hours ago, bean_sprout said: Both are great. No clear winner. Yay I remember the first time I had a few drinks and got on the internet...
April 20, 20224 yr Google has much more of these: Kandersteg - Google Maps Bing/MSFS has nearly all of these artefacts corrected (by some AI I guess). Edited April 20, 20224 yr by mrueedi
April 20, 20224 yr When using the Google plug in, are the 2D satellite objects converted to 3D objects in MSFS? Blackshark AI was paid by Microsoft to convert 2D satellite objects into 3D satellite objects. For example, Blackshark AI's algorithm will analyze the Bing satellite data and figure out what are the 2D flattened houses on the satellite data. Blackshark AI will then convert the 2D flattened houses it detects, into 3D houses for use in MSFS. When you use the Google plug in, are the 2D satellite objects still imprinted into the terrain? Or is the Google plug in capable of utilizing the Blackshark 3D objects, such that rather than seeing an imprinted 2D object in the terrain, you see a 3D object instead? i5-12400, RTX 3060 Ti, 32 GB RAM
April 20, 20224 yr I use Google Maps, as they have the clearest textures. But my biggest reason is the High LOD features, which is a game changer. I have never seen textures as crisp before, only using LOD 200. It's a great way of gaining more detail without having to increase LOD. I see no discernible difference between LOD 200 with High LOD enabled and regular Bing LOD 400 10900KF @ 5.2Ghz, 2070 Super, 32GB 3200Mhz, Gigabyte M28U 4K Monitor - MSFS: Terrain LOD: 200, Object LOD: 100
April 20, 20224 yr Got the Google maps replacement mod, tried it, not a big fan. I guess in some areas they have better textures. BUT - there's something going on with textures never finishing downloading. Especially at higher flight levels, I can constantly see textures loading. Perhaps this is not a problem at 3000ft in a Cessna 172. I was never that bothered with the Bing textures in the first place. Tried the mod more out of curiosity. Edited April 20, 20224 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
April 20, 20224 yr I have a great belief in not messing with the insides of any FS version. I have bricked too many installs in my life. Not bothered enough by Bing to go changing it here. Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
April 20, 20224 yr 5 hours ago, Cpt_Piett said: Got the Google maps replacement mod, tried it, not a big fan. I guess in some areas they have better textures. BUT - there's something going on with textures never finishing downloading. Especially at higher flight levels, I can constantly see textures loading. Perhaps this is not a problem at 3000ft in a Cessna 172. I was never that bothered with the Bing textures in the first place. Tried the mod more out of curiosity. If I am correct GM is always loading the highest resolution where Bing changes them according to distance from ac to ground. Even on my 12900K/3090 server I can see that GM is taxing the system way higher at higher altitudes than Bing. After changing the drivers and monitor settings I have Bing looking a lot like GM. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 20, 20224 yr 4 hours ago, flyhalf said: I have a great belief in not messing with the insides of any FS version. I have bricked too many installs in my life. Not bothered enough by Bing to go changing it here. The great thing about it is you can just switch it off and it’s removed from the community folder and doesn’t mess with anything at all. I think with msfs we are finally beyond tinkering with the inner workings of the sim (causing it to get bricked). I also noticed some Google watermarks on some textures. There’s also an option to use newer bing textures (the default are quite old) but I don’t think there’s as much post processing to keep the colors consistent between tiles.
April 20, 20224 yr On the few comparison videos I saw, GM water textures / under water reefs etc made it a definite no go for me. Bing far superior on that front. GM does admittedly look better in some regions but it is not optimised for MSFS. GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
April 20, 20224 yr Author Generally both do a good job at FL180. Data holes are usually the same in the States. Choosing the best service could depend on the region but over forested areas where I fly not so much. ns AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER
April 20, 20224 yr I’m very impressed with the mod though, downloading textures on the go. Man how it would have been amazing to have that back in the days of X-Plane and Ortho4XP. 7950X3D | RTX 4090 | 64GB DDR5
April 21, 20224 yr On 4/20/2022 at 2:04 AM, abrams_tank said: When using the Google plug in, are the 2D satellite objects converted to 3D objects in MSFS? Blackshark AI was paid by Microsoft to convert 2D satellite objects into 3D satellite objects. For example, Blackshark AI's algorithm will analyze the Bing satellite data and figure out what are the 2D flattened houses on the satellite data. Blackshark AI will then convert the 2D flattened houses it detects, into 3D houses for use in MSFS. When you use the Google plug in, are the 2D satellite objects still imprinted into the terrain? Or is the Google plug in capable of utilizing the Blackshark 3D objects, such that rather than seeing an imprinted 2D object in the terrain, you see a 3D object instead? Using the plug-in should not change what Blackshark AI does. In theory (I say theory because I don't have first-hand knowledge of the code), the better the satellite base imagery being used, the better 3D AI will be. Whether you use MSFS Bing, Plug-in Bing or Google, etc. should be based on the area of the world you are flying in (i.e. you should compare and decide what looks better to you). Just my 2 cents.
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