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Is the weather/clouds any better in SU9?

Featured Replies

3 hours ago, scotchegg said:

Yes, clouds are improved and starting to see hints of variety. As others say, still a long way to go, but at least it saves you from the ‘local metar globally with shocking transitions every few minutes’ experience of the Rex product.

You obviously have not tried the latest public preview of Rex Weatherforce, a big improvement with transitions.   If your preference is smoother transitions, rather than depiction, it make sense to go with MSFS (even though it now has sudden weather changes). 

If somebodies preference is weather depiction, the latest version of Rex weatherforce is worth a look.  I prefer REX, but I would not describe MSFS Live Weather as 'a shocking sky full of awful ash clouds and mostly cumulus, with haze that can appear/disappear in a second' - gives totally the wrong impression of a valid choice.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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9 hours ago, MarcG said:

Nevermind the clouds, I'm reading bad things about the performance...

 

7 hours ago, MarcG said:

VR? sorry should've stated that in my post, VR users experiencing a performance decrease (although monitor users have said the same). Doesn't affect everyone, but I don't recall as much noise about this during the SU8 Beta which worries me this time.

No noticeable decrease in performance for me, using  VR, SU9 beta

Rick 

i9-14900KS OC to 5.8 Ghz | 64 GIG- G.Skill 7200 RAM | Asus ROG Maximus z790 Hero Motherboard | Gigabyte  RTX 5090 OC |  47" Samsung 4K Monitor I Pimax Crystal Super 50 HMD I Varjo Aero HMD I  Windows 11

13 hours ago, jarmstro said:

The clouds seem to me to be improved but the turbulence as you fly is ridiculous and totally borked.

Sounds like a hoot. Better than no turbulence at all surely

Edited by icewater5

From my specs, a mid range system compared to gamers, but anemic compared to MSFS flyers. Anyway I don't see much if any difference performance wise Beta or non beta. But Windows 11 definitely hurts performance. Average framerates no worse in Win 11 but fps stability is. It's like from every 30 seconds some background app is stealing cpu power. Constantly. Problem goes away when I revert to Win 10.

I'm thinking Win 11 is running some sort of program in the background which every several seconds causes a hiccup. If I had a better cpu / gpu might not notice this issue.

The Beta will hold onto extremity dead zones in Sensitivities which makes for better controller action.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

2 hours ago, icewater5 said:

Sounds like a hoot. Better than no turbulence at all surely

The current turbulence is good. More is not realistic. 
That we had before and my 738 was blown around over mountainous area like a Cessna.

Better clouds and more variety in clouds is very welcome.

Btw : I am using the anti grainy mod in the UserCfg.opt with SU8. Is it still needed in SU9 ?

Thanks

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15 minutes ago, GSalden said:

Btw : I am using the anti grainy mod in the UserCfg.opt with SU8. Is it still needed in SU9 ?

Thanks

Nope, Gerard, problem fixed, at least on a 4K monitor.

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
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15 hours ago, Silicus said:

We maybe get 30% of that. Here is hoping some day we have the variety we should have.....

In a recent Q&A video Asobo stated they will be or are working on cloud morphologies going forward.  This is obviously a totally different challenge over taking a 2D cloud of which any shape can be created, then rendered to something that looks plausible.  There are already some on the XP forums who don't like what they are seeing in prelim looks at XP 12's volumetric clouds and are already clamoring to go back to 2D clouds.  I think it does remain to be seen just how much the volumetric cloud modeling software they use will be able to do differentiate cloud types enough to make them distinct.  My chief complaint right now is that resolution isn't there at all which is in large part why from a distance MSFS clouds can look fabulous yet up close, terrible.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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