April 23, 20224 yr 3 hours ago, scotchegg said: Yes, clouds are improved and starting to see hints of variety. As others say, still a long way to go, but at least it saves you from the ‘local metar globally with shocking transitions every few minutes’ experience of the Rex product. You obviously have not tried the latest public preview of Rex Weatherforce, a big improvement with transitions. If your preference is smoother transitions, rather than depiction, it make sense to go with MSFS (even though it now has sudden weather changes). If somebodies preference is weather depiction, the latest version of Rex weatherforce is worth a look. I prefer REX, but I would not describe MSFS Live Weather as 'a shocking sky full of awful ash clouds and mostly cumulus, with haze that can appear/disappear in a second' - gives totally the wrong impression of a valid choice. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
April 23, 20224 yr 9 hours ago, MarcG said: Nevermind the clouds, I'm reading bad things about the performance... 7 hours ago, MarcG said: VR? sorry should've stated that in my post, VR users experiencing a performance decrease (although monitor users have said the same). Doesn't affect everyone, but I don't recall as much noise about this during the SU8 Beta which worries me this time. No noticeable decrease in performance for me, using VR, SU9 beta Rick i9-14900KS OC to 5.8 Ghz | 64 GIG- G.Skill 7200 RAM | Asus ROG Maximus z790 Hero Motherboard | Gigabyte RTX 5090 OC | 47" Samsung 4K Monitor I Pimax Crystal Super 50 HMD I Varjo Aero HMD I Windows 11
April 23, 20224 yr 13 hours ago, jarmstro said: The clouds seem to me to be improved but the turbulence as you fly is ridiculous and totally borked. Sounds like a hoot. Better than no turbulence at all surely Edited April 23, 20224 yr by icewater5
April 23, 20224 yr From my specs, a mid range system compared to gamers, but anemic compared to MSFS flyers. Anyway I don't see much if any difference performance wise Beta or non beta. But Windows 11 definitely hurts performance. Average framerates no worse in Win 11 but fps stability is. It's like from every 30 seconds some background app is stealing cpu power. Constantly. Problem goes away when I revert to Win 10. I'm thinking Win 11 is running some sort of program in the background which every several seconds causes a hiccup. If I had a better cpu / gpu might not notice this issue. The Beta will hold onto extremity dead zones in Sensitivities which makes for better controller action. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
April 23, 20224 yr 2 hours ago, icewater5 said: Sounds like a hoot. Better than no turbulence at all surely The current turbulence is good. More is not realistic. That we had before and my 738 was blown around over mountainous area like a Cessna. Better clouds and more variety in clouds is very welcome. Btw : I am using the anti grainy mod in the UserCfg.opt with SU8. Is it still needed in SU9 ? Thanks 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 23, 20224 yr 15 minutes ago, GSalden said: Btw : I am using the anti grainy mod in the UserCfg.opt with SU8. Is it still needed in SU9 ? Thanks Nope, Gerard, problem fixed, at least on a 4K monitor. - PC Hardware: AMD Ryzen 9 9950X3D // Asus ROG Crosshair X870E HERO // 2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 // ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600 // Corsair 1600W PSU Samsung Odyssey Arc 55" curved 165 Hz monitor. - Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7.
April 23, 20224 yr 15 hours ago, Silicus said: We maybe get 30% of that. Here is hoping some day we have the variety we should have..... In a recent Q&A video Asobo stated they will be or are working on cloud morphologies going forward. This is obviously a totally different challenge over taking a 2D cloud of which any shape can be created, then rendered to something that looks plausible. There are already some on the XP forums who don't like what they are seeing in prelim looks at XP 12's volumetric clouds and are already clamoring to go back to 2D clouds. I think it does remain to be seen just how much the volumetric cloud modeling software they use will be able to do differentiate cloud types enough to make them distinct. My chief complaint right now is that resolution isn't there at all which is in large part why from a distance MSFS clouds can look fabulous yet up close, terrible. Edited April 23, 20224 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
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