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New Caravan coming - Black Square steam gauge overhaul

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Did someone succeed in using the rnav (virtual vor) functionnality ? I loose the signal when i switch from vor to rnav, what am i doing wrong ?

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6 hours ago, webstef68 said:

Did someone succeed in using the rnav (virtual vor) functionnality ? I loose the signal when i switch from vor to rnav, what am i doing wrong ?

There's an issue when using the SU10 beta, if you've upgraded to that.

Just Flight and the dev are aware and are looking to identify a solution for when SU10 goes lI've.

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on flightsim.to someone today posted a flight model change.

https://flightsim.to/file/37248/analog-caravan-flight-model-mod

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Why would the developer release the plane with accurate gauges and systems but with performance way off the real plane.  This is a fictional plane in it's current state.   I wonder if the Kingair will have performance of a 737-700.

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25 minutes ago, sim4good said:

Why would the developer release the plane with accurate gauges and systems but with performance way off the real plane.  This is a fictional plane in it's current state.   I wonder if the Kingair will have performance of a 737-700.

Is the performance different from the default plane?


Alvega

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This person also uploaded this. It makes the Asobo default Caravan liveries available to the Analog Caravan. Other liveries still seem to require the process in the manual. 

https://flightsim.to/file/37204/analog-caravan-default-asobo-208b-liveries-enabled

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Steve Dwyer
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9 hours ago, Alvega said:

Is the performance different from the default plane?

A friend of mine says that this version can take off from a backyard even with full fuel and full payload. Not very realistic. If this is a preview of things to come then the king air will be a helicopter


Juan Ramos
 

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From the stock Asobo KingAir 350 flight_model.cfg file:

[REFERENCE SPEEDS]
full_flaps_stall_speed = 78 ; Knots True (KTAS)
flaps_up_stall_speed = 100 ; Knots True (KTAS)
cruise_speed = 244 ; Knots True (KTAS)
max_mach = 0.58
max_indicated_speed = 263 ; Red line (KIAS)
max_flaps_extended = 158
normal_operating_speed = 210.4
airspeed_indicator_max = 330
rotation_speed_min = 104 ; Min speed required (Kts)
climb_speed = 135 ; Climb speed (Kts)
cruise_alt = 35000 ; (ft)
takeoff_speed = 104 ; Takeoff Speed (Kts)
spawn_cruise_altitude = 5000 ; Spawn Cruise Altitude (ft)
spawn_descent_altitude = 500 ; Spawn Descent Altitude (ft)
best_angle_climb_speed = 135 ; Best angle climb speed (Kts)
approach_speed = 105 ; Approach speed (Kts)
best_glide = 135 ; Best Glide (Kts)
best_single_engine_rate_of_climb_speed = 135;
minimum_control_speed = 101;

 

(maybe someone cast post that section from the Black Square version).


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Sorry, I posted the KingAir  instead of  the Caravan (my bad).


Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens spanned with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

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Grand Caravan (Asobo):

[REFERENCE SPEEDS]
full_flaps_stall_speed = 50 ; Knots True (KTAS)
flaps_up_stall_speed = 68 ; Knots True (KTAS)
cruise_speed = 195 ; Knots True (KTAS)
max_mach = 0.313
max_indicated_speed = 175 ; Red line (KIAS)
max_flaps_extended = 125
normal_operating_speed = 175
airspeed_indicator_max = 250
rotation_speed_min = 70 ; Min speed required (Kts)
climb_speed = 95 ; Climb speed (Kts)
cruise_alt = 12000 ; (ft)
takeoff_speed = 70 ; Takeoff Speed (Kts)
spawn_cruise_altitude = 1500 ; Spawn Cruise Altitude (ft)
spawn_descent_altitude = 500 ; Spawn Descent Altitude (ft)
best_angle_climb_speed = 0 ; Best angle climb speed (Kts)
approach_speed = 0 ; Approach speed (Kts)
best_glide = 0 ; Best Glide (Kts)
spawn_altitude = 1500 ; Spawn Altitude (ft)
 


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8 hours ago, xender said:

A friend of mine says that this version can take off from a backyard even with full fuel and full payload. Not very realistic. If this is a preview of things to come then the king air will be a helicopter

What I was asking was if this behavior is different from the default. 

Edited by Alvega

Alvega

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Caravan has been updated

v1.1
New Features:
 - RANDOM & SCHEDULED FAILURE OPTIONS & MORE STATE SAVING  ~  By popular request, 91 unique failures ranging from catastrophic engine failure to fuel leaks, and all electrical failures, can now be set, reset, toggled, and scheduled via a period accurate interface on the "MAP and "LOG" screens of the in-panel weather radar.  Mean Time Between Failure (MTBF) can be set for each failure, saved between sessions, and accelerated up to 1024x real-time.  Failures of nearly every on board system now force you to use in-game checklists for guidance, and are saved between flights for you to discover on your next flight.  Engine condition is now viewable and repairable, and is saved between flights.  Oxygen pressure is also now saved between flights and requires manual refill.
 - Added Cabin Temperature Gauge and complete environmental control system.  Cool things off by opening a window, or watch the airplane heat up in the sun.  See manual for details on heat, A/C, and ventilation systems.
 - Added Outside Air Temperature Gauge above windshield near pilots head upon request.  OAT is also available on the transponder via the "FUNC" button.
 - Inertial separator reduces torque by ~7% (125 ft-lbs at max Tq.)
 - Cabin bleed air heat increases ITT
 - Starter lag reduced, and new Ng calculation implemented.
 - Revised KI-256 Attitude Indicator model upon request.
 - Included some easily accessible L:Vars in AnalogCaravan.xml for cockpit builders and 3rd party product integration.
 - Removed "simulator limitations" from the manual for "ITT should be more limiting at high altitude", and "Torque Bloom not simulated", as these have been added to the Black Square Turbine Dynamics Simulation.
Bug Fixes:
 - Significantly improved aerodynamics and performance, especially on takeoff.  Engine performance more closely matches the PT6-114A (675 SHP).  Takeoff distances tested with POH values.  More realistic TAS in cruise.  ITT and FF reduced to match real world performance samples.
 - Turbine engine response to rapid power increase at low airspeeds improved.
 - Reduced fuel flow spike when going from low to high idle.
 - Opening storm window now affects sound attenuation.
 - Autopilot annunciator lights no longer white, but amber, as they are incandescent.
 - Radar Altimeter upper bounds reduced by ~500ft.
 - KNS-80 labels tweaked.
 - Added Propeller Governor Test to Checklist.
 - Added Cabin Mixing Air operation to Checklist.
 - Fixed NAV3 & NAV4 not working on SU10 Beta.
 - Manual updated with all new features.  Now almost 70 pages!

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flight sim addict, airplane owner, CFI

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46 minutes ago, sd_flyer said:

Caravan has been updated

v1.1
New Features:
 - RANDOM & SCHEDULED FAILURE OPTIONS & MORE STATE SAVING  ~  By popular request, 91 unique failures ranging from catastrophic engine failure to fuel leaks, and all electrical failures, can now be set, reset, toggled, and scheduled via a period accurate interface on the "MAP and "LOG" screens of the in-panel weather radar.  Mean Time Between Failure (MTBF) can be set for each failure, saved between sessions, and accelerated up to 1024x real-time.  Failures of nearly every on board system now force you to use in-game checklists for guidance, and are saved between flights for you to discover on your next flight.  Engine condition is now viewable and repairable, and is saved between flights.  Oxygen pressure is also now saved between flights and requires manual refill.
 - Added Cabin Temperature Gauge and complete environmental control system.  Cool things off by opening a window, or watch the airplane heat up in the sun.  See manual for details on heat, A/C, and ventilation systems.
 - Added Outside Air Temperature Gauge above windshield near pilots head upon request.  OAT is also available on the transponder via the "FUNC" button.
 - Inertial separator reduces torque by ~7% (125 ft-lbs at max Tq.)
 - Cabin bleed air heat increases ITT
 - Starter lag reduced, and new Ng calculation implemented.
 - Revised KI-256 Attitude Indicator model upon request.
 - Included some easily accessible L:Vars in AnalogCaravan.xml for cockpit builders and 3rd party product integration.
 - Removed "simulator limitations" from the manual for "ITT should be more limiting at high altitude", and "Torque Bloom not simulated", as these have been added to the Black Square Turbine Dynamics Simulation.
Bug Fixes:
 - Significantly improved aerodynamics and performance, especially on takeoff.  Engine performance more closely matches the PT6-114A (675 SHP).  Takeoff distances tested with POH values.  More realistic TAS in cruise.  ITT and FF reduced to match real world performance samples.
 - Turbine engine response to rapid power increase at low airspeeds improved.
 - Reduced fuel flow spike when going from low to high idle.
 - Opening storm window now affects sound attenuation.
 - Autopilot annunciator lights no longer white, but amber, as they are incandescent.
 - Radar Altimeter upper bounds reduced by ~500ft.
 - KNS-80 labels tweaked.
 - Added Propeller Governor Test to Checklist.
 - Added Cabin Mixing Air operation to Checklist.
 - Fixed NAV3 & NAV4 not working on SU10 Beta.
 - Manual updated with all new features.  Now almost 70 pages!

This update has sold it to me. Can no longer resist if they are working on the aerodynamics.

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Looking good.


Alvega

CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |
RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White 

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Wow that’s quite the update!

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Dave

Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 4080, 55" Samsung Q80T, 32GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, HP Reverb G2, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU

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