August 18, 20223 yr 3 hours ago, Cpt_Piett said: That screenshot could be mistaken for a real photo 🙂 Colors look natural including the sky and the ground textures. EDIT: That location though. It looks very familiar. Is it from the west coast of Norway? Not many parts of the world that looks like that. I think FinalLight 1.3 is the key. The subtle Color calibrations it does means the other tweaks don’t introduce strange tints to the textures. You are correct - west coast of Norway 😀 Aircraft was placed at ENAL. I used the drone to check out the surrounding scenery while tweaking. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 18, 20223 yr For LG OLED owners, you really don't need gimmicks like reshade. Just turn on HDR and set tone mapping to HGIG. Do not turn tone mapping off. I have seen someone on the official forums saying that tone mapping should be set to off. That is a big NO. There are literally 100s of videos on YouTube by professional calibrators explaining why HGIG is the best option. HGIG let's the game handle the tone mapping and is more accurate. This reflects the artists intent as how the colors in the game should be. If you have a monitor/tv that is not an oled, qled or qd oled that can handle atleast 700 nits peak brightness, don't even bother with hdr. But if you have per say have a LG C1, HDR is way better than SDR with reshade. SDR just cannot replicate the dynamic range and depth of colors that HDR produces. More vivid and true to colors. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
August 18, 20223 yr Author 6.0.5 available; * Fix cache file selection * Add more detailed logs * More stable Now lists High LOD as 'coming soon' Edited August 18, 20223 yr by Sethos [MSI MPG X870E Carbon | 9800X3D (PBO +200Mhz / -20 Offset) | Corsair 64GB DDR5 (Custom Timings) | RTX 4090 Founders Edition (Undervolted) | WD SNX 850X 4TB + 4TB | Antec Flux Pro]
August 18, 20223 yr 1 hour ago, Baber20 said: For LG OLED owners, you really don't need gimmicks like reshade. Just turn on HDR and set tone mapping to HGIG. Do not turn tone mapping off. I have seen someone on the official forums saying that tone mapping should be set to off. That is a big NO. There are literally 100s of videos on YouTube by professional calibrators explaining why HGIG is the best option. HGIG let's the game handle the tone mapping and is more accurate. This reflects the artists intent as how the colors in the game should be. If you have a monitor/tv that is not an oled, qled or qd oled that can handle atleast 700 nits peak brightness, don't even bother with hdr. But if you have per say have a LG C1, HDR is way better than SDR with reshade. SDR just cannot replicate the dynamic range and depth of colors that HDR produces. More vivid and true to colors. You should watch this… this is a very qualified TV calibrator explaining why MSFS HDR is flawed and you will end up with massive highlight compression…
August 18, 20223 yr 33 minutes ago, Virtual-Chris said: You should watch this… this is a very qualified TV calibrator explaining why MSFS HDR is flawed and you will end up with massive highlight compression… Already watched it. Does he also say that you should use SDR instead ? Flawed doesn't mean it is unusable. Still is better than SDR. And I am glad you linked this video. Vincent has always advised to use HGIG. The creator of Final Light reshade mod himself uses HDR only because he believes (which is also true) that HDR fixes the yellow/greenish tint the sim has which was the only reason he made the mod to fix the color issues in SDR. The sim does have brightness and exposure issues in HDR because the person responsible for HDR functionality at Asobo forgot to put a HDR Luminance slider. But HDR is not only about peak brightness. As a matter fact that's it's secondary function. Expanding the color spectrum and giving vivid natural colors is the primary function of HDR. Hence even with the flaw I would still use HDR over SDR. Edited August 18, 20223 yr by Baber20 Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
August 18, 20223 yr 1 hour ago, Baber20 said: Hence even with the flaw I would still use HDR over SDR. I think that's the key here... but you have to realize that what's best for you isn't best for everyone. Some would rather have less crushed highlights and more dynamic range in the clouds at the expense of accurate tone mapping elsewhere, which is why some turn off tone mapping and use other tweaks or settings to achieve what works for them. Your post above was very assertive and condescending, neglecting the intricacies of this situation, especially given you were aware of the flaws in the HDR implementation. Unfortunately, this sim is a bloody mess of compromises and trade-offs. Half the discussions here are around what trade-offs we're making and what compromises we're willing to live with. I wish it were as simple as just turning on HGIG and going about my business as if nothing was wrong. Edited August 18, 20223 yr by Virtual-Chris
August 18, 20223 yr 24 minutes ago, Virtual-Chris said: Your post above was very assertive and condescending I apologize if I came off that way. Wasn't my intention to offend anybody. I do agree with your other points and I hope we get better hdr implementation in future. Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
August 18, 20223 yr 3 hours ago, Baber20 said: The sim does have brightness and exposure issues in HDR because the person responsible for HDR functionality at Asobo forgot to put a HDR Luminance slider. But HDR is not only about peak brightness. As a matter fact that's it's secondary function. Expanding the color spectrum and giving vivid natural colors is the primary function of HDR. Hence even with the flaw I would still use HDR over SDR. I changed to Bing Maps Latest in the Map Enhancement tool a while back, because Google Maps seemed too dark on ground textures. I posted a screengrab in SDR showing how FinalLight 1.3 had improved color tone, enabling use of levels/shadow/dark controls to darken shadows without introducing odd tints. However, your point above about HDR and colors was interesting, so I turned on HDR in Windows and MSFS. I assumed I would have to turn FinalLight off because you stated HDR doesn't have the yellowing/tints. My monitor is HDR 600 - I still see the color shifts because I assume I don't have a full HDR range therefore I left FinalLight turned on. The result is nothing short of spectacular! the extra brightness makes the scene look very realistic and the colors are amazing. I was able to turn saturation and vibrance up a little but still keep the natural look. I changed the Map tool to display Google Maps and they are amazing. The combination of Reshade (FinalLight 1.3, QUint.Regrade.fx, HDR 600 and Google Maps extra detail is crazy good! Thanks for the HDR explanation! I am more than willing to put up with some blown highlights in bright clouds for the massive benefits to the overall scene. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 19, 20223 yr 21 hours ago, Baber20 said: For LG OLED owners, you really don't need gimmicks like reshade. Just turn on HDR and set tone mapping to HGIG. Do not turn tone mapping off. I have seen someone on the official forums saying that tone mapping should be set to off. That is a big NO. There are literally 100s of videos on YouTube by professional calibrators explaining why HGIG is the best option. HGIG let's the game handle the tone mapping and is more accurate. This reflects the artists intent as how the colors in the game should be. If you have a monitor/tv that is not an oled, qled or qd oled that can handle atleast 700 nits peak brightness, don't even bother with hdr. But if you have per say have a LG C1, HDR is way better than SDR with reshade. SDR just cannot replicate the dynamic range and depth of colors that HDR produces. More vivid and true to colors. This is probably not the right thread to discuss ReShade and HDR, but I feel I have to respond to some of your comments. First of all, I think calling ReShade a "gimmick" then stating that it's not needed is perhaps a bit too assertive. I find that with ReShade I get much better colour balance overall. It's a subtle change, but it's noticeable. Then your equally assertive comment that tone mapping must be set to HGIG. Perhaps you find the results better that way, but others including me find that the highlights are less blown out with tone mapping set to off. The increase in detail in the sky and clouds is pretty impressive. Then you say that with a LG C1, HDR is "way better than SDR with reshade". But who's talking about using SDR with ReShade? I've had HDR on the whole time whilst using ReShade. I don't understand your statement. 19 hours ago, Baber20 said: Already watched it. Does he also say that you should use SDR instead ? Flawed doesn't mean it is unusable. Still is better than SDR. And I am glad you linked this video. Vincent has always advised to use HGIG. The creator of Final Light reshade mod himself uses HDR only because he believes (which is also true) that HDR fixes the yellow/greenish tint the sim has which was the only reason he made the mod to fix the color issues in SDR. The sim does have brightness and exposure issues in HDR because the person responsible for HDR functionality at Asobo forgot to put a HDR Luminance slider. But HDR is not only about peak brightness. As a matter fact that's it's secondary function. Expanding the color spectrum and giving vivid natural colors is the primary function of HDR. Hence even with the flaw I would still use HDR over SDR. This post only adds to the confusion. I've watched quite a few of Vincent's videos, and used some of his advice in the past. But here we are discussing the specific case of using HDR in MSFS, not the much broader case of HDR on OLED panels. Then you state that the creator of FinalLight (i.e. FinalLight, as that is his user name on flightsim.to) created the mod to "fix the colour issues in SDR". I cannot find any information about that anywhere on the website https://flightsim.to/file/20557/finallight-reshade-preset-realistic-colors-and-tone-fixes. 7950X3D | RTX 4090 | 64GB DDR5
August 19, 20223 yr Here's a comparison. First screenshot is without ReShade. Second one is with ReShade using FinalLight's mod (LUTTools.fx) and qUINT_lightroom.fx (global black level 8 and global vibrance 0.05). Edited August 19, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
August 19, 20223 yr 5 hours ago, Cpt_Piett said: Then you state that the creator of FinalLight (i.e. FinalLight, as that is his user name on flightsim.to) created the mod to "fix the colour issues in SDR". I cannot find any information about that anywhere on the website https://flightsim.to/file/20557/finallight-reshade-preset-realistic-colors-and-tone-fixes. There is a reply he made in the comments where he states he doesn't use FinalLight because he is using HDR. The improvements for me with an HDR600 monitor are still great, so like so many things it's down to the particular system. Edited August 19, 20223 yr by MrBitstFlyer CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
August 19, 20223 yr 29 minutes ago, MrBitstFlyer said: There is a reply he made in the comments where he states he doesn't use FinalLight because he is using HDR. The improvements for me with an HDR600 monitor are still great, so like so many things it's down to the particular system. True. I'm very happy with ReShade and I think there's a clear difference in the two screenshots I posted above. I'm also going to stick to the HDR settings on my OLED panel. 7950X3D | RTX 4090 | 64GB DDR5
August 20, 20223 yr 13 hours ago, Cpt_Piett said: True. I'm very happy with ReShade and I think there's a clear difference in the two screenshots I posted above. I'm also going to stick to the HDR settings on my OLED panel. Do you think that instead of using reshade, you could achieve the same result via settings on your OLED? Comparing your shots to what I see on my OLED, your original shot looks to have a lot more tint than mine and my picture looks closer to your reshade image. Is it possible you’re using reshade to compensate for an overly warm setting on your TV? I guess, why add more software if you can make a few adjustments to the display?
August 20, 20223 yr 8 hours ago, Virtual-Chris said: Do you think that instead of using reshade, you could achieve the same result via settings on your OLED? Comparing your shots to what I see on my OLED, your original shot looks to have a lot more tint than mine and my picture looks closer to your reshade image. Is it possible you’re using reshade to compensate for an overly warm setting on your TV? I guess, why add more software if you can make a few adjustments to the display? Believe me, I've spent a great deal of time tweaking the settings on my OLED. But I'm not going to claim that there's not potential for further tweaking. I think one reaches the point that.. if you find something that works, you stick with it. And that's how it's been for me with ReShade. 7950X3D | RTX 4090 | 64GB DDR5
August 20, 20223 yr Msfs's internal tone mapping is setting up gamma very high which is blowing out highlights and raising black levels which is why hdr feels a bit lack luster. I have found a temporary solution for this till we get actual hdr luminance slider in sim. If you have an Nvidia GPU, press alt + f3 and Nvidia filter settings will pop up. Use the 'brightness contrast' filter and put every slider in there to 0 and gamma to negative 12. You will notice that you now have a much contrasty image with dark shadows and an overall punchy image. Your peak white levels still remain the same but your black levels are very decent now. You can further use the 'detail' filter and set clarity to 75, sharpness to 35. Hdr toning and bloom should be set to 0. This gives a much clearer image specially if you are using dlss. These are my settings with HGIG on in LG C1. Your experience may vary if you have a different tv or same one with different picture settings. I am also using an HDMI 2.1 certified cable and my nvc settings are 12bit 4k@120hz full RGB. I increased the bandwith of C1 using the CRU app to 48gbps since I am on HDMI 2.1. This has helped with banding issues alot. Edited August 20, 20223 yr by Baber20 Baber My Youtube Channel http://www.youtube.com/user/HDOnlive
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