August 15, 20223 yr I was just looking at some things.... was on approach into KORD recently and the textures had not fully rendered even on short final. Had me question what was going on. I looked through the nvidia overlay and CPU usage was about 20% whereas GPU was 80%-90%. What should this be normally? i9-12900k / RTX 3080ti
August 15, 20223 yr That's about the same as I get with similar specs. Could be more an issue with MSFS servers. 7950X3D | RTX 4090 | 64GB DDR5
August 15, 20223 yr For me, CPU overall is never more than about 25% but that's because I'm using an 8 core and the sim is largely single-threaded (plus all the other stuff going on = 2 threads total effective utilization). GPU utilization will really depend on your settings and resolution, and your CPU's ability to feed it. I run at 4K with Ultra settings so my GPU is usually maxed out unless flying over Photogrammetry where it becomes main-thread bound, and GPU utilization drops to about 80%. However, before I upgraded my CPU (back on an old Intel 9700k), I could never really max out my GPU (3090). If your CPU is the bottleneck, you won't get 100% GPU utlization. Edited August 15, 20223 yr by Virtual-Chris
August 15, 20223 yr 6 minutes ago, Cpt_Piett said: That's about the same as I get with similar specs. Could be more an issue with MSFS servers. I've got real heavy suspicions abopt the servers these days. I get all sorts of random rendering and stuttering problems, along with "insufficient bandwidth" messages in the oddest of situations. Most of which will have been perfectly fine with exactly the same settings the day before, or even an hour before. Edited to add - Agree with @Virtual-Chris as well. Until the sim becomes a bit better at multiithreading then your CPU will use one main thread to drive most of the graphics and if it can do so it will hopefully drive your GPU towards 100%. A busy GPU is a happy GPU. If it can't keep the GPU supplied, it will max out the main thread, with a bit of use of other threads, but the resulting CPU is effectively 100% busy on one core/thread but will be reported as nn% of the overall capacity of your CPU. I've got a 16 core/32 thread processor so I rarely see much more than about 20% (overall) busy even when it's whacked out. Edited August 15, 20223 yr by andy1252 Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
August 15, 20223 yr 42 minutes ago, andy1252 said: I've got real heavy suspicions abopt the servers these days. I've been getting lots of disconnects today. Don't think the OP's issue is hardware related. 7950X3D | RTX 4090 | 64GB DDR5
August 15, 20223 yr 1 hour ago, avi8tir said: I was just looking at some things.... was on approach into KORD recently and the textures had not fully rendered even on short final. Had me question what was going on. I looked through the nvidia overlay and CPU usage was about 20% whereas GPU was 80%-90%. What should this be normally? i9-12900k / RTX 3080ti Doesn't really matter that much but probably what matters more is which are running closer to the max safe temp, the CPU or GPU. Whichever one is closer to the max at its highest reading (after numerous different flights), then that is the one that needs less usage. That is pretty normal, sometimes I get 99% GPU and 50% CPU even with an AMD 6900xt (AMD's flagship GPU). That said, it's the servers, they are absolute garbage the last 2 weeks, even in the US. I had the game sit there at the loading screen for 10 minutes once, then suddenly I arrived at the menu with the msg "Reconnection Successful". Edited August 15, 20223 yr by Alpine Scenery AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
August 15, 20223 yr 1 hour ago, Virtual-Chris said: For me, CPU overall is never more than about 25% but that's because I'm using an 8 core and the sim is largely single-threaded (plus all the other stuff going on = 2 threads total effective utilization). GPU utilization will really depend on your settings and resolution, and your CPU's ability to feed it. I run at 4K with Ultra settings so my GPU is usually maxed out unless flying over Photogrammetry where it becomes main-thread bound, and GPU utilization drops to about 80%. However, before I upgraded my CPU (back on an old Intel 9700k), I could never really max out my GPU (3090). If your CPU is the bottleneck, you won't get 100% GPU utlization. About the single-threadedness (is that a word? probably not).. was there anything on the dev roadmap about improving multicore performance? Bit sad that we're still plagued by single-threading in 2022. Intel Core i7 8700k clocked to 4.6GHz, GTX1080Ti, 32GB DDR4 RAM, MSFS installed on NVMe drive, Windows 11, Dell 27" 60Hz Monitor + Dell 24" 60Hz Monitor. Resolution 1920x1080. Game Mode on, GPU scheduling enabled (Win11). MSFS settings: High-End for airlines, Ultra for GA.
August 15, 20223 yr 29 minutes ago, aktorsyl said: About the single-threadedness (is that a word? probably not).. was there anything on the dev roadmap about improving multicore performance? Bit sad that we're still plagued by single-threading in 2022. If Asobo is successful, eventually we'll have very decent multithreading with DX12. Edited August 15, 20223 yr by Cpt_Piett 7950X3D | RTX 4090 | 64GB DDR5
August 15, 20223 yr 2 minutes ago, Cpt_Piett said: If Asobo are successful, eventually we'll have very decent multithreading with DX12. Ah that's promising. I haven't given DX12 another chance (outside of the beta) due to the stuttering camera pan issue it currently has on SU9. Well, among many other issues 😉 But hoping they get it right soon! Intel Core i7 8700k clocked to 4.6GHz, GTX1080Ti, 32GB DDR4 RAM, MSFS installed on NVMe drive, Windows 11, Dell 27" 60Hz Monitor + Dell 24" 60Hz Monitor. Resolution 1920x1080. Game Mode on, GPU scheduling enabled (Win11). MSFS settings: High-End for airlines, Ultra for GA.
August 15, 20223 yr I have seen ton of stuterring with dx12, on the other other hand dx11 is butter smooth most of the time. promises promises 10700kf, 3080 nividia, 32gbs 3400mhz, 1,000 watts power, M.2 DVMe !tb, boot, 1tb 7200rpm, storage, windows 10 home
August 15, 20223 yr 1 hour ago, Cpt_Piett said: If Asobo is successful, eventually we'll have very decent multithreading with DX12. As I understand it, multithreading is a function of the basic coding of a game or simulation. It would not change very much just by the adoption of DX12. Having said that, I believe DX12 may allow more efficient coding of certain aspects, which could bring some benefits, but that could still be a long way from using all cores on a high end CPU. John B
August 15, 20223 yr 7 minutes ago, Biggles2010 said: As I understand it, multithreading is a function of the basic coding of a game or simulation. It would not change very much just by the adoption of DX12. Having said that, I believe DX12 may allow more efficient coding of certain aspects, which could bring some benefits, but that could still be a long way from using all cores on a high end CPU. With DX12 lies the possibilities of far better multi threading. If, and that’s a huge if, Asobo manages to implement it correctly. They did this with their first iteration of SU10 beta, which in the case of my 12900KF resulted in all 24 threads being evenly used. 7950X3D | RTX 4090 | 64GB DDR5
August 15, 20223 yr 1 hour ago, Cpt_Piett said: all 24 threads being evenly used. ? I thought you meant all 24 cores being evenly used. but ok now I see you are using an Intel Core i9-12900KF. Edited August 16, 20223 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
August 16, 20223 yr Missing textures and buildings look like a network or server issue. Edited August 16, 20223 yr by flyingpauls Paul Schmidt We're fools to make war on our brothers in arms.
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