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Zimmerbz

FSLTL vs PSXT

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I think this might be buried somewhere in the FSLTL thread so I apologize for the redundant ask.  I currently use PSXT, AIG and the other thing that goes with PSXT (can't think of the name but it is for live traffic).  I get very accurate AI injected to my sim.  I can look at Flightradar24 and if a United plane is waiting to line up at SFO in real life, that is what I see in the sim.  All of the planes seem to be at the right terminals and everything seems to be up to life.  What would I gain if I started using FSLTL instead?  I am confused as to what the main key differences are.  Can someone explain?  From what I saw of FSLTL, the planes weren't parked at the right terminals, etc.  Thanks!


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Short answer. Keep your current set up unless you dislike the recurring costs ( I do )  FSLTL will not be as accurate as PSXT and still has a few white tails ( missing liveries). You can probably try it out after FSLTL gets fleshed out a bit more and Asobo tweaks the AI system a bit.


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26 minutes ago, Maxis said:

Short answer. Keep your current set up unless you dislike the recurring costs ( I do )  FSLTL will not be as accurate as PSXT and still has a few white tails ( missing liveries). You can probably try it out after FSLTL gets fleshed out a bit more and Asobo tweaks the AI system a bit.

Ok.  That makes sense.  Is there any benefit or positive difference to FSLTL over my current set up?


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It is hard to beat the result of psxt and realtraffic, but many of us thinks it has a high cost. 


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 The only thing you gain is the money savings. You would actually lose traffic due to lack of models and liveries. PSXT with AIG shows the right liveries for the aircraft registrations (new, old, interim, special, hybrid etc) . You would also go back to spinning aircraft at the thresholds and aprons along with the go arounds galore as the default ATC has no idea what separation even is. PSXT aircraft land and exit at the proper speeds and taxiways, they taxi at a proper speed to the proper gate, they take off just like they do irl with real IFR initial separation and they also use the correct runways at all times. The only thing FSLTL brings to the table as you already have a full setup is AI MD11's which you can just add to your current setup.

Edited by Dave_YVR
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Quite happy with the PSXT + RT combo. Just purchased another 3 months subscription, as it is also compatible with XP12. Will follow FSLTL closely, though.


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You can add FSTL aircraft to PSXT as well. Combined with AIG I have over 8k liveries


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7 hours ago, Dave_YVR said:

PSXT aircraft land and exit at the proper speeds and taxiways, they taxi at a proper speed to the proper gate, they take off just like they do irl with real IFR initial separation and they also use the correct runways at all times.

interesting ...... i must reconsider a "trial", but i think i'll miss ATC (with AI comms).

but i do like the idea of downwind ops ... but curious about aircraft departing WSSS's new runway (but no runway yet in the sim).


for now, cheers

john martin

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8 hours ago, Zimmerbz said:

Ok.  That makes sense.  Is there any benefit or positive difference to FSLTL over my current set up?

The only two negative parts of PSXT compared to FSLTL are

- Jittery/stuttery aircraft injection

- The AI not using ground services (like jetways, push ACK trucks etc).

 

I wish @kiek could address those but I know they are beyond his control.

 

 


Kael Oswald

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The only issue I have with PSXT / RT is that all of the GA traffic gets injected as the Otter, aside from that I prefer it over FSLTL.  The recurring costs dont bother me.

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3 hours ago, vadriver said:

but i think i'll miss ATC (with AI comms).

You'll just have to use LiveATC, except when it's your turn to take off or land. Then you just have to wing it. 😉

 

2 hours ago, KL Oo said:

- Jittery/stuttery aircraft injection

- The AI not using ground services (like jetways, push ACK trucks etc).

 Very true, so the pluses there with the default AI engine is smoother movement that uses jetways but you also get

- traffic doesn't pushback properly if at all

-  traffic that spins around in circles at various points around the field 

- they don't park where they should.

- they use any and every runway, commonly in opposite directions with no separation

- overshoot mania

- limited models and liveries

-traffic exits the runways and also taxis so very slowly

 They both have their quirks, some more than others. It all depends on what is acceptable to each user.

 

 Check this out. Just this evening watching at KBOS. Converging ILS on 22L and 27 with departures on 22R. Traffic on final spaced 3-4 nm in-trail with a continual 3 or 4 aircraft visible on final for both runways. In the screenshot is a departure off of 22R flying it's appropriate SID with the next departure already loaded in position, but waiting for the Lufthansa heavy to cross while the two other recent landers await their turn. No overshoots, no stupidity. FSLTL or any traffic using the default AI engine is just a gong show.

20221012152322-1.jpg

Edited by Dave_YVR
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I agree Dave - The negatives of the default MSFS AI engine (that you've mentioned) are what keeps me using PSXT + AIG..... I do just wish there was room for improvement on the stuttery traffic - Sometimes its quite smooth, other time its a real immersion killer for me.

 


Kael Oswald

7950X3D / 64GB DDR5 6000 @ CL30 / Custom Water Loop / RTX 4090 / 3 x 50" 4K LCD TVs

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FSLTL is good enough for my needs, of seeing AI outside of my cockpit windows...

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57 minutes ago, KL Oo said:

I do just wish there was room for improvement on the stuttery traffic - Sometimes its quite smooth, other time its a real immersion killer for me.

 Yes absolutely. 

 

55 minutes ago, blueshark747 said:

FSLTL is good enough for my needs

Fair enough, but the thread was about Zimmerbzs needs. 😉


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FSLTL is great value - & effectively adds to the immersion factor,

some good models, lights, sounds & contrails 🙂

the FBW installer just works & the traffic Injector is very stable software…

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