December 28, 20223 yr 21 minutes ago, Sims Smith said: This will be awesome for me as a mix VR and 2D flyer. More people begging LR to give us a VR/2D preference switcher might help us get it. I know its not a democracy but everyone responds to the villagers getting the pitchforks out. AutoATC Developer
December 28, 20223 yr 4 hours ago, mSparks said: corrupt shadercache and preferences files can cause problems regardless of GPU, first go to when having problems is delete those (backup preferences), this has fixed issues for several people, myself included. Where does one find these to delete them? Is there a way to avoid losing all of my joystick mapping etc? Thanks!
December 28, 20223 yr 39 minutes ago, Republic DC9 said: Where does one find these to delete them? Is there a way to avoid losing all of my joystick mapping etc? Thanks! shadercache you can just delete and it will just take a bit longer to start next time. preferences I check by renaming the folder, if it wasnt that delete the new one and rename the old one back. if it was... generally easier to rebind keys and views than work out which is responsible. both live inside the output folder. AutoATC Developer
December 28, 20223 yr Quote I know its totally blasphemic to ask but could it even be possible that somethings changed between xp12 beta and rc/final that was not AMD driver related (as this was stable over time)? The performance in beta was indeed amazing. But it isn't anymore. It probably has. I too noticed a drop in performance. B14 was the smoothest. But I think they're still tuning the performance. Quote Laminar are still trying to get more fixes in AMD drivers, by staying in contact with AMD, to this day. Sadly AMD seems to be ignoring these issues, so much that Laminar has to come up with zink to fix AMD's ignorance. Setup: RX6800 | 5800X3D + B450 | 32GB 3200MHz | X-Plane 12
December 28, 20223 yr 12 hours ago, mSparks said: shadercache you can just delete and it will just take a bit longer to start next time. preferences I check by renaming the folder, if it wasnt that delete the new one and rename the old one back. if it was... generally easier to rebind keys and views than work out which is responsible. both live inside the output folder. Thanks for the help everyone - my XP12 is running relatively smoothly and enjoyably now....will look forward to further enhancements on FPS/CPU usage by Laminar. One question - why do my frames per second go much higher when I reduce resolution, even though my GPU isn't working as hard? It's clearly CPU time that I need to reduce to achieve greater smoothness.
December 28, 20223 yr 9 minutes ago, Republic DC9 said: One question - why do my frames per second go much higher when I reduce resolution, even though my GPU isn't working as hard? It's clearly CPU time that I need to reduce to achieve greater smoothness. If your frame rate increases significantly when reducing output resolution, it means that the GPU is actually your bottleneck. Are you using 4K? In case, try decreasing the antialias setting (try FXAA). "Society has become so fake that the truth actually bothers people".
December 28, 20223 yr 42 minutes ago, Murmur said: If your frame rate increases significantly when reducing output resolution If only it was that simple. e g this could be a plane plugin drawing to the screens during the main thread, the time it takes to do that will appear as increased cpu time. higher res takes longer.... The wider topic of HPC is as tall as it is broad, its very easy to break things in unexpected ways trying to do it, when the aircraft systems start getting complex hits can hide anywhere, e.g. XPD-13316 – Excessive XPLMGetFMSEntryInfo performance cost. is one I tracked down, it looked like this We are just a few weeks in to anyone - even LR - being able to complete a wide variety of flights in XP12 (days in the case of the 744). Pretty much all the remaining issues depend on what plane, in what situation with what settings. There is a very long tail of issues to fix before everything is a perfect as the C172 in clear conditions on a top of the range [nvidia] machine. AutoATC Developer
December 28, 20223 yr At least for my AMD rig I noticed that the FPS drops when I "look" at rendered objects such as buildings or trees, which makes sense since these use a lot of CPU. For example, I can get 60-70 FPS looking inside the cockpit but under 30FPS looking forward. Setup: RX6800 | 5800X3D + B450 | 32GB 3200MHz | X-Plane 12
December 28, 20223 yr 19 minutes ago, bogdansrb said: but under 30FPS looking forward. are on you on ortho? I find it much much gentler on fps than default mesh, I assume its because 2d autogen is actually a lot more complex to generate with a lot of data flying round vs a simple lod mesh with square tiles overlayed. AutoATC Developer
December 28, 20223 yr 22 hours ago, mSparks said: PSVR Isn't that a really weak headset, though? 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
December 28, 20223 yr 18 minutes ago, Krakin said: Isn't that a really weak headset, though? compared to whats available now yep, had it for like 4 years now and got like 7000 hours in steamvr iirc, plus a few hundred on the ps4. just no clear upgrade path, reverb g2 not as solidly built, index probably my best current choice if it goes bad, but that's been out for just as long and both realty hard to get hold of. do check every now and again for a good deal on one but not seen one. Kinda waiting for a solid headset with eye tracking at a sensible price and linux support or for it to die atm. pico 4 seems to be making waves, but would need to upgrade my router to WiFi6 and Id prefer wired. Edited December 28, 20223 yr by mSparks AutoATC Developer
December 29, 20223 yr 12 hours ago, mSparks said: are on you on ortho? I find it much much gentler on fps than default mesh, I assume its because 2d autogen is actually a lot more complex to generate with a lot of data flying round vs a simple lod mesh with square tiles overlayed. Ortho, global forests and most plugins are switched off when testing things. It made no difference. However, some airports have normal FPS hits while others have really big FPS hits. Maybe the latter use the old openGL drawn objects? Setup: RX6800 | 5800X3D + B450 | 32GB 3200MHz | X-Plane 12
December 30, 20223 yr On 12/28/2022 at 5:51 PM, mSparks said: compared to whats available now yep, Would explain why you have good performance and the other guy doesn't. 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
December 30, 20223 yr 1 hour ago, Krakin said: Would explain why you have good performance and the other guy doesn't. they are just a mobile phone screen in a plastic box with a couple of gyros and maybe a couple of cameras. The only "magic" is in translating the gyro output into stable movement and the fancy stuff they do with the lenses. AutoATC Developer
December 30, 20223 yr On 12/27/2022 at 10:07 AM, coastaldriver said: as we cannot see anything with our eyes operating above 22 FPS anyway is that so? 83 fps, that's what I'd call "amazing performance" in 2022/2023. there are things that are amazing in x-plane 12, performance is not one of them. Edited December 30, 20223 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
Archived
This topic is now archived and is closed to further replies.