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SU12 Beta Weather Improvements

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For those of you in the Beta, have you noticed any improvements in weather depiction/accuracy? As you all know, the changelog was pretty vague about what was actually done but on my end, after a couple of flights, the only thing I've noticed so far is a possible bump in the resolution of clouds. They didn't look bad before but they seem to be a little sharper now. Anying you guys have seen that I missed?

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

Tried it today and it was spot on based on local METAR and ecmwf grib data .

When possible I want to test again the thermals.

Edited by cagarini

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

Have they fixed the METAR "bubbles" in the beta? Does my nut in that issue!

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

12 hours ago, Krakin said:

the only thing I've noticed so far is a possible bump in the resolution of clouds.

If so that is very good news.  To me the primary problem w/ cloud depiction is low resolution, over and above anything else.  We have the hardware now to easily cope with more resolution so I hope you're right, even if it's a modest change it may be showing they're starting to experiment with higher resolution.   2.5y ago my older RTX 2070 Super could almost always manage Ultra clouds at 3440x1440 so yes, there is now room more than ever for high resolution clouds.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

From the forums under beta discussion per Jane:

Hello! I was able to get addition information. I added them to the release notes but here are the weather changes:

General Live Weather improvements

Live Weather now uses server time instead of local time to avoid inconsistent or no live weather

Date of METAR files is now checked before ingesting the data to avoid replacing current METARs with out of date METARs in case of CDN issues, this also reduces bandwidth usage

Fixed an issue that would potentially stop the game from retrieving clouds

Fixed an issue where incorrect weather was injected while retrieving new data, potentially causing abrupt wind and pressure changes as well as cloud popping

David 

 

IMO no actual cloud improvement as far as looks / resolution IMO - but the clouds are seemingly where they should be (perhaps not correct height, thickness or type just like past SU's). Just the same old cumulus puffs everywhere though. No variety, but accuracy is better.

The grid look of the clouds is still horrible, only visible flying high altitude, nobody bothers with that?

32 minutes ago, highflyerbel said:

The grid look of the clouds is still horrible, only visible flying high altitude, nobody bothers with that?

I have seen solid cloud cover from high altitude many times in Live Weather that has no hint of a gridded pattern - but sometimes it does.

Why would you assume that if the clouds have a “grid” look that it is a bug? Grid patterns happen all the time in r/w weather - especially in unstable air behind a cold front. Here are a couple of examples taken just minutes ago from the GOES EAST weather satellite. One is over Colorado, the other over Pennsylvania.

spacer.png

spacer.png

Gridded patterns can appear in FSX and P3D because both sims use “canned” textures to create clouds, and those textures can definitely form repeated patterns when trying to create an overcast.

MSFS does not use textures. The clouds are dynamically created from data in the weather model. If it appears to form a pattern (which does not happen all the time), it is probably because the model data calls for it.

Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

1 hour ago, JRBarrett said:

I have seen solid cloud cover from high altitude many times in Live Weather that has no hint of a gridded pattern - but sometimes it does.

Why would you assume that if the clouds have a “grid” look that it is a bug? Grid patterns happen all the time in r/w weather - especially in unstable air behind a cold front. Here are a couple of examples taken just minutes ago from the GOES EAST weather satellite. One is over Colorado, the other over Pennsylvania.

spacer.png

spacer.png

Gridded patterns can appear in FSX and P3D because both sims use “canned” textures to create clouds, and those textures can definitely form repeated patterns when trying to create an overcast.

MSFS does not use textures. The clouds are dynamically created from data in the weather model. If it appears to form a pattern (which does not happen all the time), it is probably because the model data calls for it.

The difference being in MSFS it is actually a grid (or reflective of) that looks computerised, as opposed to what it could and perhaps should look like in those pics you posted.

 

Edit: this thread has pictures that illustrate my post perfectly, the repeated pattern is what's discernable from real life here

https://forums.flightsimulator.com/t/repeating-cloud-shapes-in-live-weather/533054

Edited by MarcG

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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